Obviously with such a nigh-perfect previous game, there were gonna be changes or other features in part 2 that just don't sit right with everyone.
I personally can't for the life of me figure out why they make you constantly go into the menu to 're-equip' life gems after you run out and pick more back up. If you're in combat and in need of munching one you just picked up, it's impossible to do so without getting skewered.
I also think the fact that even GETTING an Estus hinges on you spotting the maiden on the cliff-edge next to the first bonfire in Majula is bizarrely ridiculous, as it's something I didn't see at all. As well as this their whole 'hey you can go wherever you want!' shtick that kicked me in the balls, as I ended up in that Flame area that looks like a disused Anor Londo and proceeded Estus-less with no healing gems for a good 2 hours, assuming that was where I was supposed to go.
Lastly (and yeah this is in some other posts I've made in the last couple hours) they've introduced some system governing when you can and can't do a forward+attack move, yet they don't explain it whatsoever. I've died a good 20 times from needing to guard break or jump forward, only for the standard animation to play out and I get gutted.
For a game with a combat system built from the ground-up on split-second timing, they sure fucked the whole thing RIGHT up with this garbage.
I'm currently hating DS II, and having come straight from part 1 only half an hour before playing, I genuinely think they've broken what made DS so sublime, by introducing too many tiny changes.
Anyway, over to you!