@humanity: When somebody starts explaining what good storytelling is and isn't (all in absolute terms like "there's no denying this" and "good storytelling, coherent or not, has this and this"), while clearly having no idea what they're talking about, I can't help but jump at the chance to correct them. After all, this is a video game website, not a website for writers and literature enthusiasts. I very rarely get to talk about the subject which I know the most about here. I also get embarrassingly excited when any thread about books shows up on the front page, which is practically never.
Anyway, I apologize for making you feel attacked. That was not my intent, and I could've used softer language with more niceties, and probably would have if what you said hadn't made me feel like I had to defend literature itself, lol. I did take some offense, I admit, and that's 100% my failing. There's no reason to be so blunt when telling someone they're wrong. In fact, it behooves us not to be, since most people have an instinctive negative reaction to being corrected. You catch more flies with honey, and all that. Even so, I really don't see how anything either me or @frostyryan has written reads as a personal attack when viewed objectively. I certainly wouldn't have taken it personally, but such are the differences that make life interesting.
If you're ever interested in seeing the spirit of Dark Souls storytelling in book form, there are two fairly accessible and popular ones I would recommend. House of Leaves by Mark Danielewski and "S." by Doug Dorst. I think House of Leaves is by far the better book, but S. might be a safer bet for the average person. It's extremely gimmicky, but fun all the same, and a very literal example of this kind of storytelling. Probably the most literal that exists in book form, since you're reading through fake margin notes and pieces of scrap paper that have been inserted into the "book" for you to "find" and then interpret. There's also Gravity's Rainbow, but I feel like a hipster douche just for bringing it up, so I had to lead with some other recommendations first =P Obviously these are books and not games, so it's not a one-to-one comparison, but they share the same spirit of asking you to invest energy and thought to get the intended effect out of it, rather than just being along for the ride like in a traditional narrative.
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