Something went wrong. Try again later
    Follow

    Dark Souls

    Game » consists of 14 releases. Released Sep 22, 2011

    A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.

    Why does this game have awful corpse physics?

    Avatar image for chet_rippo
    chet_rippo

    252

    Forum Posts

    1962

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By chet_rippo

    I have yet to hear any mention of the terrible rag doll corpses in this game, but it was one of the first things that stood out to me. Is it something to do with Havok? It just feels so unnatural to kill a tough enemy and find yourself able to punt it by just walking. Plus there's all those times when a bigger corpse gets stuck on your feet and gets dragged with you. But really, how hard would it be to make the character models immovable after death?

    Avatar image for dagbiker
    Dagbiker

    7057

    Forum Posts

    1019

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #2  Edited By Dagbiker

    Havick Physics OF THE DEAD.

    Avatar image for deactivated-5d7bd9e4bef30
    deactivated-5d7bd9e4bef30

    4741

    Forum Posts

    128

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It kinda makes you wish all the enemies would dissolve when they die. It's straight up disturbing and gross having a slimy and scaly pair of lizardmen flopping all unaturally while stuck to your legs while you're walking around

    Avatar image for akeldama
    Akeldama

    4373

    Forum Posts

    28

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #4  Edited By Akeldama

    Because its hilarious.

    Avatar image for deactivated-5a46aa62043d1
    deactivated-5a46aa62043d1

    2739

    Forum Posts

    496

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It does look silly, but it never bothered me. In fact, I had a lot of fun messing with the dead bodies. My favorite thing was to roll over them, which would sometimes get them "hooked" on you for a bit, or even fling them through the air.

    Avatar image for pjacobson21
    pjacobson21

    215

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 1

    #6  Edited By pjacobson21

    It really is ridiculous. Especially when it happens with some of the bigger enemies. I mean enemies bigger than you that flop around when you walk past them, as the disturbance you cause in the air is enough to lift twice your own mass.
    But I mean at the end of the day it doesn't change the gameplay. Still looks fucking dumb, though.

    Avatar image for doctorwelch
    DoctorWelch

    2817

    Forum Posts

    1310

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #7  Edited By DoctorWelch

    Because rolling through a dead body and making it fly 20 feet in the air is fun.

    Avatar image for deathfury
    deathfury

    494

    Forum Posts

    96

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By deathfury

    I like my zombie boots, sure they flop around a lot, but they keep my feet warm!

    Avatar image for ichthy
    ichthy

    1384

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #9  Edited By ichthy

    Didn't Dead Space have the same problem?

    Avatar image for bisonhero
    BisonHero

    12794

    Forum Posts

    625

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #10  Edited By BisonHero

    @rebgav said:

    @Vadis said:

    Is it something to do with Havok?

    Obviously.

    It could just be limitations of the game engine, or more likely over-reliance on the baked-in support templates.

    Exactly. It seems like they must've put zero effort into actually fine-tuning the basic ragdoll provided by Havok (or whatever physics middleware they used), because I haven't seen ragdoll this lazily implemented since about 2003. The enemies suddenly have almost zero mass the second they die, and their friction values seem far too low, thus they move WAY too much from even the smallest of touches. And the collision detection on the coprses is terrible, so they get stuck on your character model sometimes. It sorta breaks what is otherwise a pretty visually impressive world, until you just train yourself to ignore it.

    Avatar image for mcshank
    McShank

    1700

    Forum Posts

    920

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #11  Edited By McShank

    Why hate on the awesome rag-doll physics? The game needs something to smile about when you die constantly :D It is not something that is really broken in the game and has no effect against gameplay so there is no reason to fix it as it does just add to the game that is Dark Souls. Also, there are many other games with physics like this but yet there is no problem about it with them.

    Avatar image for 71ranchero
    71Ranchero

    3421

    Forum Posts

    113

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #12  Edited By 71Ranchero

    Its not a big deal.

    Avatar image for eaxis
    Eaxis

    1138

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #13  Edited By Eaxis

    Dark Souls has awesome rag doll,l it's fun and it sucks in other games where you can't interact with them. Gears of war was also more awesome due to this rag doll.

    Avatar image for biggiedubs
    biggiedubs

    595

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By biggiedubs

    I think this game is the pinnacle of stupid rag-doll physics, and you can take that however way you want.

    However, going up into the belltower, killing that mob of skeletons before the gargoyles, running through their corpses and then rolling down the stairs with them still attached to my feet was probably the funniest unintentional moment in any game I've ever played.

    Avatar image for professoress
    ProfessorEss

    7962

    Forum Posts

    160

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #15  Edited By ProfessorEss

    I always interpreted the corpse physics as a touch of comic relief in an otherwise bleak and joyless world.

    @biggiedubs: Yeah that corpse pile was awesome. I had them roll down the stairs once in a big tangled ball of dead bodies - sooo good.

    Avatar image for jetsetwillie
    jetsetwillie

    882

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By jetsetwillie

    im guessing its maybe harder to accurately model the dead than you 'imagine' it is.

    Avatar image for apegantz
    ApeGantz

    240

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #17  Edited By ApeGantz

    Serves them right for always fucking up my day. Now their nothing but silly dolls!

    Avatar image for jack268
    Jack268

    3370

    Forum Posts

    1299

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By Jack268

    Japan just discovered Havok 
     
    And I think it's great honestly. So much fun to be had by rolling over corpses and launching them into the stratosphere.

    Avatar image for handlas
    handlas

    3414

    Forum Posts

    18

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #19  Edited By handlas

    well it was just as bad in Demon's Souls...maybe people have just coped? Not like it effects gameplay or anything.

    Avatar image for jozzy
    jozzy

    2053

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #20  Edited By jozzy

    I always thought it was done intentionally. If you give them actual weight you will get stuck on them, and there is no easy jump button to jump over them. They don't want the corpses to be a liability during combat by obstructing your movement.

    Maybe I am totally wrong, but I think that is the reason. I do wish they had "realistic" weight and actually make the them a part of the strategy/challenge, but that might be hard to code. And I hate games that make them disappear, I rather have floaty corpses.

    Avatar image for probablytuna
    probablytuna

    5010

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #21  Edited By probablytuna

    Because it's awesome.

    Avatar image for evilkatarn
    EvilKatarn

    479

    Forum Posts

    245

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 2

    #22  Edited By EvilKatarn

    It's one of the things keeping me sane when playing it. That game is just so oppressive with it's grim atmosphere. And then you walk into a corpse and VIDEOGAMES happen. I hope they keep that silly feature forever.

    Avatar image for darthorange
    DarthOrange

    4232

    Forum Posts

    998

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 19

    #23  Edited By DarthOrange

    I always felt the sticky rag doll was one of the defining characteristics of this game.

    Avatar image for eroticfishcake
    eroticfishcake

    7856

    Forum Posts

    7820

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 6

    #24  Edited By eroticfishcake

    I think you mean, awfully great? It's a shame some of the bigger demons dissolve into thin air as opposed to rag dolling. I'd love to swagger my way around Anor Londo with two giants sticking to my calves.

    Avatar image for bybeach
    bybeach

    6754

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #25  Edited By bybeach

    As ppl. have noted, this problem isn't unique to Dark Souls. And I have no clue why they can give a body the weight it should have by the mass you see.

    Avatar image for galiant
    galiant

    2239

    Forum Posts

    117

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 0

    #26  Edited By galiant

    Of all the things you could question about this game, you choose the corpse physics...I'd say if that's your biggest issue, the game's doing alright =P

    Avatar image for otherworldodd
    OtherworldOdd

    25

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #27  Edited By OtherworldOdd

    It never affected my opinion of the game, but it does look silly. I would loved all the enemies just dissolving as they died. However, kicking corpses is quite fun.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.