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    Dark Void Zero

    Game » consists of 3 releases. Released Jan 19, 2010

    A faux-retro prequel to Dark Void. Pixelated jet-packs abound in this 8-bit side-scrolling shooter for the DSi, PC, and iPhone.

    quesa's Dark Void Zero (DSiWare) review

    Avatar image for quesa

    Flyboys in the Age of Robots.

    Conceptually, Dark Void Zero is a pretty unique concept; taking the concept of the game Dark Void and fitting in onto the DSi with a fake-retro sprite art style is interesting even on a superficial level. The joke is that Zero is supposed to be the "original" game that the Xbox 360/PlayStation game was based on, when it's actually the other way around. Gags aside, Dark Void's gameplay transfers remarkably well to a simpler layout. In true retro fashion, you only use the D-pad and the A (jump) and B (shoot) buttons to play the game. When you think about it, the third-person shooters of today are really the modern incarnation of the NES-era side-scroller, so it's not surprising that the controls work as well as they do.

    Think of it as cross between Mega Man and Contra, except that the gameplay revolves around using a jet pack. Most of the areas in the game are inaccessible until you find a jet pack, most of combat will have you flying around to avoid bullets rather than jump over them, and the boss battles are completely devoid of terra firma. You can fly around as much as you like without worrying about fuel, but certain areas will make your jet pack unusable. The game changes up the pace of combat quite often, which is impressive, given the technical limitations of the game.

    The shooting and flying work very well together. There's an appropriate lag when you turn directions while flying, and most of the enemies know how to avoid your attacks. The standard alien robot enemies might not be too difficult, but some of the flying enemies and later humanoids will test your dexterity and reflexes without turning the game into bullet hell. There's something very nostalgic about this sort of rewarding twitch gameplay. The structure of Zero also abides by retro standards, complete with limited lives, health, and oppressive save systems. You have a limited number of lives and, and if you lose all of them you must restart the entire level, though there are checkpoints should you lose a life near them. You can find extra lives as well as different power-ups, though you can only hold one gun at a time. The game is nothing if not dedicated to reminding us of how games used to be.

    But perhaps the most memorable thing about Dark Void Zero is its chiptune music. There are all of three songs in the game (one per level), and with as much as they're repeated, you'll be lucky to not find yourself humming them even after you beat the game. They do a good job of invoking both the 8-bit days and the Rocketeer vibe at the same time. Dark Void Zero's biggest flaw is that it's very short game --on easy difficulty, I beat it just over 3 hours --, but for 5 dollars, it's not a bad value, especially . If you happen to have some DSi points lying around, this is a game you should consider using them on. Or hell, it just might be worth it to go through the process of buying more points.

    Other reviews for Dark Void Zero (DSiWare)

      Zero Hour, Literally. 0

      You’ve got to hand it to Capcom. They sure know how handle retro games, be it remakes (Bionic Commando Rearmed) or brand new affairs (Megaman 9), It’ll be high quality stuff. Their newest retro based game, Dark Void Zero does not disrupt that fact. You can tell Capcom spent alot of time on this game simply on all the backstory they created for the game. From dual screened arcade cabinets to Jimmy Fallon (Seriously!), the “history” of Dark Void Zero is definitely something fun to read up on.  ...

      3 out of 3 found this review helpful.

      Just long enough to relive some of the NES glory days. 0

       To start off this game has only three levels, but those three levels are very fun if you were a gamer in the NES era. The game is short and sweet and straight to the point. Each of the three levels are the same where you have to get key cards before you fight the end boss. The levels are decently big for trying to be an NES game but it ends up being repetitive in the end. Every boss battle is exactly the same and pretty easy after you figure out the pattern. I did enjoy this game but I do not f...

      0 out of 0 found this review helpful.

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