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    Dead Island

    Game » consists of 24 releases. Released Sep 06, 2011

    After a zombie virus sweeps across a beautiful island resort, survivors must fight their way to freedom while trying to find out exactly what went down in this open-world first-person action game.

    Patch is out (360)

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    donchipotle

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    #1  Edited By donchipotle

    I haven't yet run into any issues with this game, but just figured the world needed to know that a patch is out. I assume there is one for the PS3 as well. I haven't checked a log or anything so I have no idea what it fixes. Maybe it fixes the bugs. Or maybe it adds another dupe glitch. Who can say.

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    Cincaid

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    #2  Edited By Cincaid

    Just downloaded it myself, and my progress was intact after the patch. Haven't had any issues before the patch either, but I guess a patch is (almost) always good. From what I can tell a couple of items have new names, and there are reports that the "Here And Back Again" achievement is fixed (no longer possible to get stuck on 71/72 locations). You can also vote-kick people in co-op now. Overall I guess 360 users have been lucky with their Dead Island release compared to PS3 and PC users.

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    donchipotle

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    #3  Edited By donchipotle

    Found a list of what I assume to be the fixes:

    -Fixed map synchronization when player joins during map load.

    -Fixed saving player re-spawn position when playing in co-op mode.

    -Fixed occasional inability to complete sidequests in Laboratory.

    -Improved enemy awareness (zombies).

    -Fixed occasional bug with NPC's hands bend (IK) Fixed spawning enemies in some quests after joining co-op game.

    -Fixed showing locations on invisible NPCs.

    -Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.

    -Fixed displaying gather rings near some doors.

    -Fixed enemy reaction to fire.

    -Fixed enemies' health and stamina bars in co-op.

    -Fixed filtering of games in lobby.

    -Volume of pickup's engine has been increased.

    -Fixed a number of issues causing game instability.

    -Fixed the switching of maps upon player death.

    -Fixed enemies unable to reach the player on some arenas.

    -Thrown items cannot be picked up by co-op players for five minutes.

    -Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.

    -Fixed animation glitch when trading with team members.

    -More than one player can use a ladder at the same time.

    -Fixed stomping execution animation when target's attacked by a second player.

    -Fixed the infinite respawning of shooting enemies.

    -Fixed not hiding menu if players die inside a vehicle.

    -Fixed item level calculation when playing New Game Plus.

    -Added information about players requesting pause in co-op.

    -Fixed A.I. animation glitch after fast-traveling or using a map portal.

    -Added distinction between quest checkpoints and other types of saves.

    -Fixed bug causing all inventory to disappear.

    -Fixed reloading and kicking.

    -After the clip goes in, the reload is a success.

    -Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".

    -Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.

    -Health regeneration is disabled during grabs.

    -Focus on items in shops not changing after selling or buying.

    -More HP for NPCs in escort missions.

    -Butcher enemies won't spawn at all during escort missions (hooray!)

    -Fixed tracking after loading checkpoint.

    -Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

    Nothing in there about the whole save corruption thing. So it's not 100% yet.

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    Marcsman

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    #4  Edited By Marcsman

    Hope it works better than it did on the PSN.
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    KowalskiManDown

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    #5  Edited By KowalskiManDown

    FUCKING HELL YEAH! It's about goddam time!

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    sirdesmond

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    #6  Edited By sirdesmond

    Hurray! Bugs are the only thing holding this game back from greatness, in my opinion, so I'm happy to see them working on getting rid of as many as possible.

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    david3cm

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    #7  Edited By david3cm

    NO BUTCHERS ON ESCORT MISSIONS!! IM SAVED!!!!!!!

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    Divina_Rex

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    #8  Edited By Divina_Rex

    It still didn't stop that Jamaican guy I was escorting from falling into the fire pit. His fault, not mine.

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    Twisted_Scot

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    #9  Edited By Twisted_Scot

    OK so I haven't had any issues with the 360 version of the game, I install the patch and now I cant use med-kits or Alcohol !!!! WTF! Anyone else having this? How can they possibly have fucked up something like this? im in the jungle so its not as if ive never used these things 100s of times before but now when I try to use anything it does nothing. Since these are really the only 2 ways I can heal myself I guess I cant play the fucking game until the thing they broke in the patch is fixed. ...FUCK!

    EDIT: OK so I can confirm that you can still use med-kits etc if you equip them to the wheel and use the trigger button but still....really Techland?

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    James_ex_machina

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    #10  Edited By James_ex_machina

    I'd love to find the 360 version in a store.

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    bobafettjm

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    #11  Edited By bobafettjm

    I already had no problems anyway, but a patch fixings things that might happen is cool.

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    DoctorTran

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    #12  Edited By DoctorTran
    @James_ex_machina

    I'd love to find the 360 version in a store.

    I lucked out by seeing a guy trade it in at Gamestop. Swooped that fucker up.

    I'd like to see them implement a save system. Not just auto saves and checkpoints.
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    Cincaid

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    #13  Edited By Cincaid

    @DoctorTran said:

    I'd like to see them implement a save system. Not just auto saves and checkpoints.

    Yeah, I have to agree with you. I'm nervous every time I have to stop playing, that the game will somehow forget what I've done or drop me off at a stupid checkpoint. So far I haven't had any issues (just started Act 2), but I keep hearing about people having trouble with their saves so I keep worrying.

    I guess the main reason developers leave out manual saves out of their games is to stop people from constantly save/load everytime something doesn't go perfectly. I mean, I remember playing through the first Bioshock for the "don't die"-achievement, and I honestly saved my game after every damn enemy, hehe.

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