Case West bossbattle: Astonishingly improved from the days of DR2

#1 Posted by Yummylee (21475 posts) -

The end boss battle, Commander, I'm on about. I haven't faced the crazed scientist in the underground tunnels, but however psychopathically infuriating he may be, the end boss battle at least is still markedly better than any and all boss battles from the Dead Rising 2, imo! 
 
With how little damage he actually does, and with how quick his own health seems to drain, I'd almost think that he was intended for a much lower level duo of Chuck and Frank. Even without the ease the battle is made of, the boss himself actually has a pretty decent design with how he acts. His rush attacks are easy to catch on, there's the ability to have him accidently charge into one of those large chemical canisters aswell to stun him for some precious seconds of impact blasting against him.  I mean, he actually plays... like a boss battle from the 21st century! Maybe during the earlier years, but even still, I found him to be a much more tolerable bout and one that I may even consider... fun?? 
 
With the catchy Arabian remixed techno song (Celldweller most likely with every other licensed track to of come from the band, but I'm not sure) and with him using his dual impact hammers to bounce around all over, smashing shelves everywhere; this was chaos that I actually enjoyed witnessing amidst the battle. 
 
If Dead Rising 3 can learn from this un and improve all the more, we may just have a DR game where we won't compulsively avoid the psychopaths! We would embrace them, nurture them... then finish them off with an electric stun rod.

#2 Posted by Pie (7073 posts) -

It's good that it plays better but I dont like the direction dead rising is heading in of it becoming easier (not having to escort survivors, being given much more time to do things, a larger focus on projectile weapons, not needing multiple playthroughs)

#3 Edited by Yummylee (21475 posts) -
@Pie:  
I agree it was easier, but that was no doubt down to you starting off at level 40 facing off the same zombie fodder that you may of massacred for 40+ hours before hand, with a possibly invincible side kick or at least another player to dish out the damage. Not having to escort the survivors aswell I think was just to alter the structure a little. Case West, for me, seemed much more focused on piling on the nostalgia for everything that is Frank West, from his classic outfit, his theme, his voice actor, character cameos... oh and the man himself of course. 
Plus some survivor missions still forced you to run around the environment, but just this time to collect stuff instead of taking them to the same destination over and over. 
 
The increase with the projectile weapons is noticeable too, but I don't have much concern over that since they're just evening it out ever so slightly. There's still plenty of melee weapons and they still outnumber the ranged from like 7- 3. 
 
I'd also argue that to do, or least see, everything in the game would require two playthroughs at the minimum. I've gotten two endings now and I've reached max level, seen the true ending, created all custom weapons but still haven't rescued all survivors yet, nor destroyed all cameras or even worn all costumes yet. 
Plus the cooperative feature with two distinctive characters asks players to give it at least a 2nd run, no matter how much you got done on your first.
#4 Posted by OllyOxenFree (4970 posts) -

I'm actually FOR the new easier direction that Case West brought.  I'd be happy if they used this improved system in Dead Rising 3.
 
That boss battle was surprisingly not rage inducing and was actually fun.

#5 Posted by Pie (7073 posts) -
@Abyssfull: Okay but if there's another dead rising game I don't want it to continue in this direction. 
 
Also im not a fan of the crazy weapons like that super gun in the quicklook and stuff like that, I feel like dead rising should be more about using everyday house hold items in interesting ways, not "I got this torch and some gems and now lightsaber". Oh and 7-3 sounds way too high for my liking. I liked the original dead rising where there was just a shotgun, pistol and hunting rifle with them being fairly hard to find and uncommon. 
Also I want my dead rising games to force you to let go of your completionist ways and force you to allocate time and decide which side stuff your going to do more carefully without making you feel like missing some survivors or psychos is some terrible crime. I want to just be grabbing whatever I can so I can try do as much as possible rather than running about finding specific items that you can use to make lightsabers but not to worry you still have plenty of time to do almost everything
#6 Posted by Deusoma (3004 posts) -
@Pie said:
" It's good that it plays better but I dont like the direction dead rising is heading in of it becoming easier (not having to escort survivors, being given much more time to do things, a larger focus on projectile weapons, not needing multiple playthroughs) "
I'm not gonna lie to you, my opinion on the matter is basically the exact opposite of yours. I just sort of rolled my eyes at everything Dead Rising 2, since they intentionally didn't fix the parts of the original I hated, but if they're actually moving in a different direction, maybe I'll actually check out DR3. Don't get me wrong, it's awesome that you like the games the way they are, it's just easier to say "reverse what that guy said" than to lay out my opinions one by one.
#7 Posted by Pie (7073 posts) -
@Deusoma said:
" @Pie said:
" It's good that it plays better but I dont like the direction dead rising is heading in of it becoming easier (not having to escort survivors, being given much more time to do things, a larger focus on projectile weapons, not needing multiple playthroughs) "
I'm not gonna lie to you, my opinion on the matter is basically the exact opposite of yours. I just sort of rolled my eyes at everything Dead Rising 2, since they intentionally didn't fix the parts of the original I hated, but if they're actually moving in a different direction, maybe I'll actually check out DR3. Don't get me wrong, it's awesome that you like the games the way they are, it's just easier to say "reverse what that guy said" than to lay out my opinions one by one. "
But I dont like the games the way they are (well I do like them but not as much as I might). I want them to be even harder!

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