Overview
Deity is a free isometric stealth action game developed by a student team at Digipen inspired by games such as Diablo and Batman: Arkham Asylum, but played only using the mouse. The player controls a demon capable of 'rifting' and consuming enemies, though as a short game it contains little in the way of storyline.
The game includes four levels: Invasion, Fortress, Silent Library and Sanctum.
Gameplay
As a demon, the player is hurt by bright lights (such as fires and flaming torches) and must stay in shadow. Movement consists of rifts - essentially short teleports - which can cross small gaps, but not barriers. The player can rift into enemies, instantly devouring them, and torches, which permanently dims them. Rifting from a torches also allow longer rifts and traveling over smaller barriers.
Rifts can also be chained, combining multiple rifts automatically - for instance, devouring two enemies and then back into a torch in a matter of seconds. The player has a limited number of chainable rifts (initially 3, raising to ten by the final level) which are replenished automatically over time.
Despite the many abilities, enemies can still be a threat. They can hear and see nearby rifts and kills and will attack the player if they see it rift into a torch. The goal in the first three levels is only to reach the exit, and killing the enemies is often unnecessary. A further boss enemy (resembling an angel) has stronger attacks, and the final level culminates in the player weakening and then devouring it.
Development
Deity was built from the ground up in C++ without the use of a commercial or open-source engine.
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