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    Descent

    Game » consists of 10 releases. Released Feb 28, 1995

    In the shoes of a Material Defender working for the PTMC, the objective is to take to the underground and overcome the epidemic of rogue mining robots plaguing across planets in a heart pounding 360 degree action shooter.

    Dear Interplay

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    emnii

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    Edited By emnii

     

    Or why Descent is awesome and Earthworm Jim can go fuck himself.

    Recently you've reopened and called for new developers to revitalize your classic properties. Names like MDK and Earthworm Jim have been bandied about. Let's be honest; those weren't your biggest sellers. The one people recognize is Descent.

    Now Descent 3 was good. It had pretty graphics, fun weapons, and clever robots. But you spend too much time in Descent 3 looking for something to shoot and too often that leads to trips to the surface, outside of the labyrinth confines Descent is best known for. When (not if) Descent 4 is made, please take the game straight back to its roots. No helper bot, no outdoors. Just you, your weapons, a maze full of robots lusting for your death, and a really good soundtrack. These are what made Descent and Descent 2 great.

    Furthermore, the Material Defender works best as a the silent type. I've gone over this before (somewhere), Descent 3 ruined the Material Defender by giving him a voice and making him anything more than a faceless mercenary. Using the lame story to string along the levels was lame. This time, keep it simple. There's the mine, there's robots in there somewhere. Here's your gun.

    Please Interplay. Make this happen. And don't fuck it up.

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    emnii

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    #1  Edited By emnii

     

    Or why Descent is awesome and Earthworm Jim can go fuck himself.

    Recently you've reopened and called for new developers to revitalize your classic properties. Names like MDK and Earthworm Jim have been bandied about. Let's be honest; those weren't your biggest sellers. The one people recognize is Descent.

    Now Descent 3 was good. It had pretty graphics, fun weapons, and clever robots. But you spend too much time in Descent 3 looking for something to shoot and too often that leads to trips to the surface, outside of the labyrinth confines Descent is best known for. When (not if) Descent 4 is made, please take the game straight back to its roots. No helper bot, no outdoors. Just you, your weapons, a maze full of robots lusting for your death, and a really good soundtrack. These are what made Descent and Descent 2 great.

    Furthermore, the Material Defender works best as a the silent type. I've gone over this before (somewhere), Descent 3 ruined the Material Defender by giving him a voice and making him anything more than a faceless mercenary. Using the lame story to string along the levels was lame. This time, keep it simple. There's the mine, there's robots in there somewhere. Here's your gun.

    Please Interplay. Make this happen. And don't fuck it up.

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    Satune

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    #2  Edited By Satune

    Amen. I loved the first and second Descent as a kid, the third, one less so. I would love if they made another one but only if it retained the 360 degrees of confusion the others had.
     
    But what was wrong with MDK? I loved the second one, just the pure ridiculousness it had, and the humor wasn't bad either. Make a new MDK for the new platforms, id rather see that than another Descent game.

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    emnii

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    #3  Edited By emnii
    @Satune: I didn't really play much of either MDK's, even though I own MDK 2 on dreamcast. I liked them plenty but nowhere near as much as Descent, though you're probably closer to getting a new MDK than I am to getting a new Descent. I think Descent may be a little too esoteric for the current generation. I mean, Mechwarrior got dumbed down to fit onto an xbox controller. Not that I don't enjoy MechAssault, mind you, but it doesn't give me the level of satisfaction and immersion that I had playing Mechwarrior 2 (or even Mech4 Mercenaries).

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