@oursin_360: I don't remember specifically beyond the dungeons. They weren't added to the playlist activity loot pools, no, but they probably would have been removed from those regardless of sunsetting when beyond light dropped.
The armor sets for the Dreaming City and the Moon were re-introduced, all versions of them that drop from any source on those destinations will have relevant power level. The Pit of Heresy and Shattered dungeons can drop high stat level (60+ stat rolls) versions of the armor.
Additionally, 4 weapons from each destination were reprised and only the power level relevant versions of those will drop, while the weapons from those loot pools that were not reprised are still sunset. Versions of these weapons that drop from the dungeons have unique perk pools compared to the versions that drop in regular destination activities. The Premonition pulse rifle only drops from the Pit of Heresy, as it was originally a Pit of Heresy only drop even during Shadowkeep.
I think Foresaken and Shadowkeep are still worthless now in terms of loot, the shadowkeep story was okay. I haven't played beyond light expansion so the game was pretty empty after they got rid of all the old content. The gameplay loop is basically bounties(or I think they changed it to challenges or something now) and buy the season pass and grind that every week.
If you really like Fomo that's pretty much what it is, you pay to grind time exclusive weapons and gear that may get sunset in the future if they decide to bring that back on a whim. Also who knows what will be in the game by next expansion.
Most of this information is either outdated or wrong. FOMO has been severely reduced if not outright removed. Beginning with the launch of Beyond Light, seasonal content and weapons do not go away when a season ends. Seasonal content, including the season activity, exotic quests, story missions, and gear, stay around for entirety of the year (until the next major expansion). While this does mean that as we get closer to the next expansion, new seasons will not be in the game as long as the ones earlier in the year, it is still a massive improvement over what it was in the past to the point that complaining about FOMO feels somewhat out of touch with the current state of the game.
Additionally, bounties have not really been the core gameplay loop for many seasons. Many of the tasks that were bounties in the past have been streamlined into a much improved progression system that is always active, removing the need to make constant trips to the tower to pick up more bounties. Additionally, the core progression for this season revolves around engaging with the Battlegrounds activity and completing various challenges, including story quests that released on a weekly basis, to unlock bonuses for the umbral engram decoding and Hammer of Proving drops.
Finally, to suggest that sunsetting would ever come back is just looking for something to complain about. They tried sunsetting, most people were against it from the start, when implemented it didn't work out well, everyone continued to express their issues with the system, Bungie decided to remove it. I don't know how anyone can look at the series of events and imply it's even remotely possible they would re-introduce sunsetting. It was a failure both functionally and from player feedback perspective and they have admitted that failure by abandoning the concept. There is just no way they try to implement it again.
Log in to comment