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    Destiny 2

    Game » consists of 4 releases. Released Sep 06, 2017

    The full-fledged follow-up to Bungie's sci-fi "looter shooter", streamlining much of the previous game's mechanics while featuring larger worlds and new abilities. It was later made free-to-play.

    Short summary describing this game.

    Weapons

    Weapon Perks

    • Accurized Rounds / Projection Fuse - Improved range.
    • Alloy Casing - Sacrifices recoil control for improved reloading speed.
    • Alloy Magazine - Significantly improves reloading speed when the magazine is empty.
    • Ambitious Assassin - Rapidly-killing enemies before reloading adds extra rounds to the magazine.
    • Appended Mag / Enhanced Battery - Increases magazine size.
    • Armor-Piercing Rounds - Shots cause extra damage to shields and overpenetrates.
    • Assault Mag - Improved recoil control and rate of fire.
    • Auto-Loading Holster - Automatically reloads the magazine when the weapon is not equipped for a short period of time.
    • Black Powder (Explosive Weapons only) - Sacrifices recoil control for larger blast radius.
    • Cluster Bomb (Explosive Weapons only) - Projectiles spawn additional cluster bombs upon detonation.
    • Dragonfly - Precision kills create an elemental damage explosion.
    • Drop Mag - Significantly improved reloading speed. However, all remaining rounds in the discarded magazine is also discarded.
    • Dynamic Sway Reduction - Temporarily improves accuracy over time when holding down the trigger.
    • Explosive Payload - Shots create an area-of-effect detonation on impact.
    • Extended Mag / Augmented Drum / Ionized Battery - Sacrifices reloading speed for a significantly increased magazine size.
    • Field Prep - Increased ammo reserves. Improved reloading speed while crouched.
    • Firmly Planted - Improved accuracy and recoil control while crouched.
    • Flared Magwell - Improved reloading speed.
    • Full Auto Trigger System - Changes the weapon from semi-automatic to fully automatic.
    • Grave Robber - Automatically reloads part of the magazine after performing a melee kill.
    • Headseeker - Temporarily increases precision shot damage when landing non-precision shots.
    • High-Caliber Rounds - Shots knock the target back further.
    • High-Impact Reserves - Rounds at the end of the magazine deal more damage.
    • High-Velocity Rounds (Explosive Weapons only) - Improved projectile speed and reloading speed.
    • Hip-Fire Grip - Improves accuracy and recoil control when hip-firing.
    • Kill Clip - Temporarily increases damage after reloading after killing an enemy.
    • Moving Target - Increases the wielder's mobility when aiming down sights.
    • Opening Shot - Improves accuracy and range on the first shot.
    • Outlaw - Precision kills temporarily improve reloading speed.
    • Phase Magazine - Sacrifices firing rate and magazine size for improved damage.
    • Pulse Monitor - Automatically reloads part of the magazine when the wielder is critically wounded.
    • Quickdraw - Significantly increases draw speed.
    • Rampage - Temporarily increases damage after killing an enemy.
    • Ricochet Rounds - Shots ricochet off hard surfaces.
    • Slideways / Slideshot - Temporarily improves recoil control and reloads parts of the weapon's magazine, both after sliding.
    • Snapshot Sights - Improved speed of aiming down the sights.
    • Steady Rounds / Particle Repeater - Improved recoil control.
    • Tactical Mag - Slightly improves recoil control and reloading speed while slightly increasing magazine size.
    • Tap the Trigger - Temporarily improves accuracy and recoil control on initial trigger pull.
    • Threat Detector - Improved recoil control and reloading speed when an enemy is in close proximity.
    • Timed Payload - Projectiles attached to enemies explode after a short delay.
    • Triple Tap - Landing consecutive precision hits automatically reload one round to the magazine.
    • Under Pressure - Improved accuracy and recoil control as the magazine gets lower.
    • Zen Moment - Significantly improved recoil control when causing damage.

    Grenade Launcher Perks

    • Blinding Grenades - Projectile detonations temporarily blinds nearby enemies.
    • Concussion Grenades - Projectile detonations temporarily stuns nearby enemies.
    • Implosion Rounds - Sacrifices blast radius for improved recoil control and projectile speed.
    • Mini Frags - Sacrifices blast radius for larger magazine size and improved reloading speed.
    • Proximity Grenades - Projectiles can detonate when near enemies (as opposed to direct impact).
    • Remote Detonation - Projectiles bounce against surfaces and detonate on trigger release. Also sacrifices projectile speed and magazine size for improved blast radius.
    • Spike Grenades - Projectiles deal increased damage on direct hits. Improved recoil control.
    • Sticky Grenades - Projectiles stick to surfaces and detonate when an enemy approaches it.
    • Thermoplastic Grenades - Projectiles bounce against hard surfaces. Improved recoil control and projectile speed.

    Primary Ammo

    Auto Rifles

    Basic (Grey):

    • Origin Story (Kinetic, prologue only) - Precision Frame. Appended Mag and Rampage.
    • Pariah (Kinetic) - Precision Frame.

    Common (Green):

    • Cydonia-AR1 (Kinetic) - Adaptive Frame. Flared Magwell.
    • Home Again (Kinetic) - Rapid-Fire Frame. Accurized Rounds.
    • Jiangshi AR1 (Energy) - Lightweight Frame. Alloy Magazine.
    • SUROS Throwback (Kinetic) - Precision Frame. Alloy Magazine.

    Rare (Blue):

    • Cuboid ARu (Kinetic) - Precision Frame. Armor-Piercing Rounds and Moving Target.
    • Lionheart (Kinetic) - Adaptive Frame. Under Pressure and either High-Caliber Rounds or Tactical Mag.
    • Rebuke AX-GL (Kinetic) - Adaptive Frame. Extended Mag and High-Impact Reserves.
    • Refrain-23 (Energy) - Adaptive Frame. Ricochet Rounds and Rampage.
    • Ros Lysis II (Kinetic) - Adaptive Frame. Flared Magwell and Dynamic Sway Reduction.
    • Sand Wasp-3au (Energy) - Rapid-Fire Frame. High-Caliber Rounds and Dynamic Sway Reduction.
    • Yellowjacket-3au (Energy) - Rapid-Fire Frame. Dynamic Sway Reduction and either Accurized Rounds or Flared Magwell.

    Legendary (Purple):

    • Galliard-42 (Energy) - Adaptive Frame. Rampage and either Ricochet Rounds or Steady Rounds.
    • Guiding Star (Kinetic) - Rapid-Fire Frame. Moving Target and either Appended Mag or High-Caliber Rounds.
    • Halfdan-D (Kinetic) - High-Impact Frame. Outlaw and either Tactical Mag or Armor-Piercing Rounds.
    • Jiangshi AR4 (Energy) - Precision Frame. Hip-Fire Grip and either Alloy Magazine or Steady Rounds.
    • Loquitor IV (Kinetic, S2) - High-Impact Frame. High-Impact Reserves and either Appended Mag or Alloy Magazine.
    • Medley-45 (Energy, S2) - Adaptive Frame. Firmly Planted and either Flared Magwell or Appended Mag.
    • Perseverance (Energy) - Rapid-Fire Frame. Dynamic Sway Reduction and either Accurized Rounds or Steady Rounds.
    • Positive Outlook (Energy, S2) - Precision Frame. Kill Clip and either Accurized Rounds or Armor-Piercing Rounds.
    • Scathelocke (Kinetic) - Adaptive Frame. Under Pressure and either High-Caliber Rounds or Tactical Mag.
    • Solemn Hymn (Energy) - Adaptive Frame. Grave Robber and either Accurized Rounds or Armor-Piercing Rounds.
    • Uriel's Gift (Energy) - Precision Frame. Tap the Trigger and either High-Caliber Rounds or Steady Rounds.
    • Valakadyn (Energy) - Rapid-Fire Frame. Under Pressure and either Accurized Rounds or Flared Magwell.

    Legendary (Purple, faction-based):

    • The Doubt (Kinetic, Future War Cult, S2) - Adaptive Frame. Snapshot Sights and either Tactical Mag or High-Caliber Rounds.
    • The Forward Path (Kinetic, Iron Banner) - Adaptive Frame. Tap the Trigger and either Armor-Piercing Rounds or Extended Mag.
    • Ghost Primus (Kinetic, Imperial) - Adaptive Frame. Under Pressure and either High-Impact Reserves or Ambitious Assassin.
    • Hollow Rounds (Energy, Dead Orbit, S2) - Rapid-Fire Frame. Zen Moment and either Ricochet Rounds or Steady Rounds.
    • The Last Breath (Kinetic, Trials, S2) - Adaptive Frame. Ambitious Assassin and either Slideshot or Dynamic Sway Reduction.
    • Martyr's Make (Energy, Crucible) - Adaptive Frame. High-Impact Reserves and either Ricochet Rounds or Accurized Rounds.
    • The Number (Energy, Future War Cult) - Precision Frame. High-Impact Reserves and either Extended Mag or Ricochet Rounds.
    • Origin Story (Kinetic, Vanguard Tactician) - Precision Frame. Rampage and either Appended Mag or Flared Magwell.
    • Orimund's Anvil (Kinetic, Iron Banner, S2) - Precision Frame. Under Pressure and either Accurized Rounds or Steady Rounds.
    • Prosecutor (Energy, Trials) - Precision Frame. Hip-Fire Grip and either Slideways or Tap the Trigger.
    • Restoration VIII (Energy, New Monarchy) - Adaptive Frame. Quickdraw and either Accurized Rounds or Appended Mag.

    Legendary (Quest Rewards):

    • Null Calamity 9 (Energy, S2) - Adaptive Frame. Zen Moment and either Flared Magwell, Tactical Mag, or Appended Mag.

    Exotic (Gold):

    • Hard Light (Void) - Holding down the Reload button cycles to a new elemental type. Shots have no damage fall-off on longer ranges, overpenetrate enemies, and ricochet off hard surfaces (increasing damage after each bounce).
    • Sweet Business (Kinetic) - Significantly larger magazine. Increased accuracy while firing from the hip. Improved range and rate-of-fire, with Kinetic ammo pickups automatically reloading part of the magazine, while continuously firing.
    • SUROS Regime (S3, Kinetic) - All bullets on the latter half of each magazine deal bonus damage and have a chance to return health on kill. Can choose between two special perks: an increased firing rate (when the trigger is held down) or a more powerful slower firing rate (when aiming down the sights).
    • Cerberus+1 (S4, Kinetic) - Quad-barreled, with all four barrels fired at once. Wide spread, which is reduced while aiming down sights.

    Combat Bow

    Exotic (Gold):

    • Trinity Ghoul (S4, Arc) - Arrows split when fired (with its spread determined by whether the user aims down the sight and whether the bow is fully drawn). Arrows chain energy to nearby enemies after precision kills.
    • Wish-ender (S4, Kinetic) - Enemies behind walls are highlighted when aiming down the sight. Increase accuracy against Taken enemies. Quest reward.

    Hand Cannons

    Basic (Grey):

    • Headstrong (Kinetic) - Aggressive Frame.
    • Helios HC1 (Energy) - Lightweight Frame.

    Common (Green):

    • Minuet-12 (Energy) - Adaptive Frame. Ricochet Rounds.
    • Mos Ultima II (Kinetic) - Adaptive Frame. Steady Rounds.
    • One Earth (Kinetic) - Lightweight Frame. High-Caliber Rounds.
    • Picayune Mk. 33 (Kinetic) - Aggressive Frame. Armor-Piercing Rounds.

    Rare (Blue):

    • Allegro-34 (Energy) - Adaptive Frame. Ricochet Rounds and Opening Shot.
    • Azimuth DSu (Kinetic) - Aggressive Frame. High-Caliber Rounds and Kill Clip.
    • Ballyhoo Mk. 27 (Kinetic) - Adaptive Frame. Armor-Piercing Rounds and Hip-Fire Grip.
    • Guseva-C (Kinetic) - Aggressive Frame. Moving Target and either Flared Magwell or Steady Rounds.
    • Lamia HC2 (Energy) - Lightweight Frame. Flared Magwell and Outlaw.
    • Presto-48 (Energy) - Adaptive Frame. Accurized Rounds and Timed Payload.

    Legendary (Purple):

    • Annual Skate (Energy) - Adaptive Frame. Outlaw and either Steady Rounds or Extended Mag.
    • Bad News (Kinetic) - Aggressive Frame. Moving Target and either Flared Magwell or Steady Rounds.
    • Home for the Lost (Kinetic, S2) - Aggressive Frame. Quickdraw and either Alloy Magazine or Steady Rounds.
    • Imset HC4 (Energy) - Lightweight Frame. Dragonfly and either Flared Magwell or High-Caliber Rounds.
    • Living Memory (Kinetic, S2) - Adaptive Frame. Grave Robber and either Extended Mag or Tactical Mag.
    • Minuet-42 (Energy) - Adaptive Frame. Opening Shot and either Drop Mag or Flared Magwell.
    • Nature of the Beast (Energy, S2) - Precision Frame. Dragonfly and either Appended Mag or Accurized Rounds.
    • The Old Fashioned (Kinetic) - Adaptive Frame. Kill Clip and either Accurized Rounds or Drop Mag.
    • Pribina-D (Kinetic) - Aggressive Frame. Hip-Fire Grip and either Steady Rounds or Accurized Rounds.
    • Shattered Peace (Energy) - Lightweight Frame. Zen Moment and either High-Caliber Rounds or Armor-Piercing Rounds.

    Legendary (Purple, faction-based):

    • Better Devils (Kinetic, Crucible) - Adaptive Frame. Explosive Payload and either Extended Mag or Flared Magwell.
    • A Cold Sweat (Energy, Trials, S2) - Precision Frame. Grave Robber and either Slideways or Outlaw.
    • Daedalus Code (Energy, Vanguard Tactician) - Lightweight Frame. Auto-Loading Holster and either High-Caliber Rounds or Extended Mag.
    • The Defiant (Energy, Future War Cult, S2) - Lightweight Frame. Threat Detector and either Accurized Rounds or Drop Mag.
    • Dire Promise (Kinetic, Dead Orbit) - Lightweight Frame. Triple Tap and either Steady Rounds or Appended Mag.
    • Judgment (Kinetic, Trials) - Adaptive Frame. Moving Target and either Slideshot or Opening Shot.
    • Midnight Coup (Kinetic, Imperial) - Lightweight Frame. Outlaw and either Rampage or Ambitious Assassin.
    • Older Sister III (Energy, New Monarchy) - Adaptive Frame. Ambitious Assassin and either Alloy Magazine or Armor-Piercing Rounds.
    • The Steady Hand (Kinetic, Iron Banner) - Aggressive Frame. Outlaw and either Flared Magwell or Alloy Magazine.
    • True Prophecy (Kinetic, Future War Cult) - Aggressive Frame. Timed Payload and either Appended Mag or Alloy Magazine.

    Legendary (Quest Rewards):

    • Jack Queen King 3 (Energy, S2) - Lightweight Frame. Pulse Monitor and either Ricochet Rounds, Tactical Mag, or Accurized Rounds.
    • West of Sunfall 7 (Kinetic, S2) - Precision Frame. Auto-Loading Holster and either Accurized Rounds, Extended Mag, or High-Caliber Rounds.

    Exotic (Gold):

    • Sturm (Kinetic) - Kills with this weapon partially reloads the wielder's Energy Weapon. Kills with Energy Weapons grant improved precision damage for the Sturm until its next reload. Significantly improved recoil control. Kills with the Drang sidearm partially reloads the Sturm. Quest reward.
    • Sunshot (Solar) - Fires explosive rounds. Enemies who take damage from the Sunshot are highlighted. Enemies killed with the Sunshot release an energy explosion.
    • Crimson (S2, Kinetic) - Fires in three-round bursts. Kills with this weapon automatically heals the wielder. Precision kills with this weapon automatically reloads it.
    • Ace of Spades (S4, Kinetic) - Radar stays active while aiming down sights. Reloading after a kill loads additional extra-damage bullets in the magazine. Precision kills cause a Solar explosion and temporarily increases reload speed. Quest reward.
    • Malfeasance (S4, Kinetic) - Shots "burrow" into enemies, causing an explosion when stacked. Deals bonus damage against Taken enemies and Gambit invaders. Quest reward.

    Pulse Rifles

    Basic (Grey):

    • Lost and Found (Kinetic) - Rapid-Fire Frame.

    Common (Green):

    • Cadenza-11 (Energy) - Adaptive Frame. High-Caliber Rounds.
    • Psi Ferox II (Kinetic) - Lightweight Frame. Tactical Mag.
    • Psi Termina II (Kinetic) - Adaptive Frame. Accurized Rounds.
    • Standing Tall (Kinetic) - High-Impact Frame. Appended Mag.
    • Triumph DX-PR (Kinetic) - High-Impact Frame. Alloy Magazine.

    Rare (Blue):

    • Agrona PR2 (Energy) - Lightweight Frame. Flared Magwell and Zen Moment.
    • Bayesian MSu (Kinetic) - Adaptive Frame. Alloy Magazine and Full Auto Trigger System.
    • Encore-25 (Energy) - Adaptive Frame. High-Caliber Rounds and Outlaw.
    • Nanty Narker (Kinetic) - Rapid-Fire Frame. Quickdraw and either Steady Rounds or Alloy Magazine.
    • Psi Cirrus II (Kinetic) - Rapid-Fire Frame. Extended Mag and Auto-Loading Holster.

    Legendary (Purple):

    • Agenda 5 (Energy) - Lightweight Frame. Zen Moment and either Extended Mag or Flared Magwell.
    • Autumn Wind (Kinetic, S2) - Rapid-Fire Frame. Under Pressure and either Accurized Rounds or Tactical Mag.
    • Cadenza-43 (Energy) - Adaptive Frame. Outlaw and either High-Caliber Rounds or Steady Rounds.
    • Disrespectful Stare (Kinetic) - High-Impact Frame. Pulse Monitor and either High-Caliber Rounds or Steady Rounds.
    • Eystein-D (Kinetic) - High-Impact Frame. High-Impact Reserves and either Ricochet Rounds or Accurized Rounds.
    • Impromptu-49 (Energy, S2) - Adaptive Frame. Ambitious Assassin and either Ricochet Rounds or Accurized Rounds.
    • Legal Action II (Kinetic, S2) - High-Imapct Frame. Rampage and either Accurized Rounds or High-Caliber Rounds.
    • Lincoln Green (Kinetic) - Rapid-Fire Frame. Quickdraw and either Steady Rounds or Alloy Magazine.
    • Nergal PR4 (Energy) - Lightweight Frame. Full Auto Trigger System and either Ricochet Rounds or Steady Rounds.
    • Swift Ride (Energy) - Adaptive Frame. Headseeker and either Accurized Rounds or Tactical Mag.

    Legendary (Purple, faction-based):

    • Darkest Before (Energy, Trials, S2) - Rapid-Fire Frame. Full Auto Trigger System and either Slideshot or Quickdraw.
    • Eternal Slumber (Kinetic, Dead Orbit, S2) - Adaptive Frame. Under Pressure and either Alloy Magazine or Steady Rounds.
    • Heart of Time (Energy, Future War Cult) - Rapid-Fire Frame. Dragonfly and either Steady Rounds or Tactical Mag.
    • Inaugural Address (Energy, Imperial) - Adaptive Frame. Kill Clip and either Outlaw or Ambitious Assassin.
    • Jorum's Claw (Energy, Iron Banner, S2) - Adaptive Frame. Outlaw and either Appended Mag or Drop Mag.
    • Last Perdition (Energy, Crucible) - Adaptive Frame. Rampage and either Alloy Magazine or Flared Magwell.
    • Nightshade (Kinetic, Vanguard Tactician) - Lightweight Frame. Kill Clip and either Tactical Mag or Armor-Piercing Rounds.
    • Relentless (Kinetic, Trials) - High-Impact Frame. Snapshot Sights and either Slideways or Headseeker.
    • Three Graves (Kinetic, Dead Orbit) - High-Impact Frame. Outlaw and either Extended Mag or Flared Magwell.
    • The Time-Worn Spire (Kinetic, Iron Banner) - Rapid-Fire Frame. Zen Moment and either Tactical Mag or Accurized Rounds.

    Legendary (Quest Rewards):

    • Infinite Paths 8 (Energy, S2) - Lightweight Frame. Dragonfly and either Alloy Magazine, Accurized Rounds, or Drop Mag.
    • Machina Dei 4 (Kinetic, S2) - High-Impact Frame. Ambitious Assassin and either High-Caliber Rounds, Appended Mag, or Tactical Mag.

    Exotic (Gold):

    • Graviton Lance (Void) - Final shot in the burst deals higher damage (with no damage fall-off at longer ranges). Enemies killed with the weapon release an elemental explosion that spawns homing projectiles.
    • Vigilance Wing (Kinetic) - Fires in five-round bursts. Temporarily improves the player's health regeneration and movement speed when a nearby ally is killed. Improves overall stats while the player is the last living member of a fireteam.

    Scout Rifles

    Basic (Grey):

    • Thistle and Yew (Kinetic) - Precision Frame.

    Common (Green):

    • Fare-Thee-Well (Kinetic) - Lightweight Frame. Appended Mag.
    • Inverness-SR2 (Kinetic) - Precision Frame. Extended Mag.
    • Sea Scorpion-1sr (Energy) - VEIST Rapid-Fire. Tactical Mag.
    • Trax Arda II (Kinetic) - High-Impact Frame. Armor-Piercing Rounds.

    Rare (Blue):

    • Armillary PSu (Kinetic) - Precision Frame. High-Caliber Rounds and Quickdraw.
    • Black Tiger-2sr (Energy) - VEIST Rapid-Fire. Armor-Piercing Rounds and Zen Moment.
    • Madrugada SR2 (Energy) - Lightweight Frame. Alloy Magazine and Explosive Payload.
    • Sonata-48 (Energy) - Precision Frame. Dragonfly and either High-Caliber Rounds or Flared Magwell.
    • Trax Dynia (Kinetic) - Lightweight Frame. Armor-Piercing Rounds and Pulse Monitor.
    • Trax Lysis II (Kinetic) - High-Impact Frame. Steady Rounds and Full Auto Trigger System.

    Legendary (Purple):

    • Black Scorpion-4sr (Energy) - VEIST Rapid-Fire. Moving Target and either Tactical Mag or Steady Rounds.
    • Call to Serve (Kinetic) - Precision Frame. Triple Tap and either Extended Mag or Appended Mag.
    • Eternal Blazon (Energy, S2) - Lightweight Frame. Moving Target and either Appended Mag or Steady Rounds.
    • Frontier Justice (Kinetic) - High-Impact Frame. Zen Moment and either Alloy Magazine or Tactical Mag.
    • Manannan SR4 (Energy) - Lightweight Frame. Explosive Payload and either Alloy Magazine or Steady Rounds.
    • Metronome-52 (Energy, S2) - Precision Frame. Full-Auto Trigger System and either Flared Magwell or Appended Mag.
    • Seven-Six-Five (Energy) - Lightweight Frame. Full-Auto Trigger System and either Accurized Rounds or Armor-Piercing Rounds.
    • Tango-45 (Energy) - Precision Frame. Triple Tap and either Alloy Magazine or Steady Rounds.
    • Tone Patrol (Energy) - Precision Frame. Dragonfly and either High-Caliber Rounds or Flared Magwell.

    Legendary (Purple, faction-based):

    • Adverse Possession IX (Energy, New Monarcgy, S2) - Precision Frame. Moving Target and either Flared Magwell or Steady Rounds.
    • Conspirator (Energy, Imperial) - Lightweight Frame. Dragonfly and either Full Auto Trigger System or Ambitious Assassin.
    • Contingency Plan (Energy, Dead Orbit) - VEIST Rapid-Fire. Auto-Loading Holster and either Appended Mag or Accurized Rounds.
    • Does Not Compute (Kinetic, Crucible) - High-Impact Frame. Moving Target and either Steady Rounds or Appended Mag.
    • The Dream (Kinetic, Future War Cult, S2) - High-Impact Frame. Snapshot Sights and either Armor-Piercing Rounds or Extended Mag.
    • The End (Energy, Trials) - Precision Frame. Pulse Monitor and either Slideways or Auto-Loading Holster.
    • Frostmire's Hex (Energy, Iron Banner, S2) - VEIST Rapid-Fire. Dragonfly and either High-Caliber Rounds or Extended Mag.
    • Good Counsel IX (Kinetic, New Monarchy) - High-Impact Frame. Hip-Fire Grip and either Armor-Piercing Rounds or Tactical Mag.
    • The Guiding Sight (Kinetic, Iron Banner) - High-Impact Frame. Pulse Monitor and either Tactical Mag or Armor-Piercing Rounds.
    • Haunted Earth (Kinetic, Dead Orbit) - High-Impact Frame. Field Prep and either Tactical Mag or High-Caliber Rounds.
    • Nameless Midnight (Kinetic, Vanguard Tactician) - Precision Frame. Explosive Payload and either Flared Magwell or Steady Rounds.
    • Pleiades Corrector (Energy, Future War Cult) - Lightweight Frame. Rampage and either High-Caliber Rounds or Flared Magwell.
    • Purpose (Kinetic, Trials, S2) - Lightweight Frame. Explosive Payload and either Slideshot or Hip-Fire Grip.
    • Song of Justice VI (Kinetic, New Monarchy) - High-Impact Frame. Auto-Loading Holster and either Armor-Piercing Rounds or Extended Mag.

    Legendary (Quest Rewards):

    • Garden Progeny 1 (Kinetic, S2) - High-Impact Frame. Outlaw and either Tactical Mag, Steady Rounds, or Armor-Piercing Rounds.

    Exotic (Gold):

    • MIDA Multi-Tool (Kinetic) - Radar stays active while aiming down sights. Boosts movement speed. Enhances the MIDA Mini-Tool submachine gun. Quest reward.
    • Skyburner's Oath (Solar) - Fully-automatic. Homing projectiles. Aiming down the sight improves the damage and accuracy at the cost of a lower rate-of-fire and no homing properties. Penetrates Phalanx shields. Deals extra damage to Cabal enemies.
    • The Jade Rabbit (S2, Kinetic) - Chaining body shots together adds ammo to the magazine and deals bonus damage on the next precision shot. Shots overpenetrate targets and deal extra damage to shields.
    • Polaris Lance (S3, Solar) - Precision shots return ammo to the magazine. Landing four consecutive precision shots cause the next shot to release an energy explosion. Quest reward.

    Sidearms

    Basic (Grey):

    • Spiderbite-1si (Energy) - Lightweight Frame.
    • The Last Dance (Energy, prologue only) - Omolon Adaptive Frame. Extended Mag and Moving Target.
    • Traveler's Chosen (Kinetic, prologue only) - Adaptive Frame.
    • Traveler's Chosen (Damaged) (Kinetic) - Adaptive Frame.

    Common (Green):

    • Recital-17 (Energy) - SUROS Rapid-Fire. Accurized Rounds.
    • Victoire SI2 (Energy) - Omolon Adaptive Frame. Steady Rounds.

    Rare (Blue):

    • Dissonance-34 (Energy) - SUROS Rapid-Fire. Ricochet Rounds and Moving Target.
    • Requiem SI2 (Energy) - Omolon Adaptive Frame. Steady Rounds and Threat Detector.
    • Roderic-C (Kinetic) - Precision Frame. Accurized Rounds and Rampage.
    • Vinegaroon-2si (Energy) - Lightweight Frame. Drop Mag and Opening Shot.

    Legendary (Purple):

    • Athelflad-D (Kinetic) - Precision Frame. Grave Robber and either Ricochet Rounds or Steady Rounds.
    • Dead Man Walking (Energy) - SUROS Rapid-Fire. Under Pressure and either Extended Mag or Armor-Piercing Rounds.
    • Etana SI4 (Energy) - Omolon Adaptive Frame. Hip-Fire Grip and Appended Mag or Steady Rounds.
    • Eulogy SI4 (Energy, S2) - Omolon Adaptive Frame. Grave Robber and either High-Caliber Rounds or Flared Magwell.
    • Last Hope (Energy) - Omolon Adaptive Frame. Zen Moment and either Ricochet Rounds or Steady Rounds.
    • Minimum Distance (Kinetic) - Precision Frame. Opening Shot and either Steady Rounds or Accurized Rounds.
    • The Rattler (Energy) - Lightweight Frame. Kill Clip and either Accurized Rounds or Steady Rounds.
    • Swift Solstice (Energy, S2) - SUROS Rapid-Fire. Zen Moment and either Ricochet Rounds or Steady Rounds.
    • Timecard (Energy) - SUROS Rapid-Fire. Grave Robber and either Steady Rounds or Tactical Mag.
    • Urchin-3si (Energy) - Lightweight Frame. Outlaw and either Steady Rounds or Tactical Mag.
    • Vertical Orbit QSm (Kinetic, S2) - Adaptive Frame. Triple Tap and either Steady Rounds or Flared Magwell.

    Legendary (Purple, faction-based):

    • A Swift Verdict (Energy, Trials) - Precision Frame. Zen Moment and either Slideshot or Threat Detector.
    • Controlling Vision (Kinetic, Dead Orbit) - Adaptive Frame. Rampage and either Ricochet Rounds or Alloy Magazine.
    • Eleventh Hour (Energy, Dead Orbit) - Lightweight Frame. Rampage and either Extended Mag or Alloy Magazine.
    • Enigma's Draw (Kinetic, Future War Cult) - Precision Frame. Zen Moment and either High-Caliber Rounds or Accurized Rounds.
    • The Fool's Remedy (Energy, Iron Banner) - SUROS Rapid-Fire. Moving Target and either Ricochet Rounds or Accurized Rounds.
    • Interregnum XVI (Energy, New Monarchy) - SUROS Rapid-Fire. Snapshot Sights and either Accurized Rounds or High-Caliber Rounds.
    • The Last Dance (Energy, Vanguard Tactician) - Omolon Adaptive Frame. Moving Target and either Extended Mag or Armor-Piercing Rounds.

    Legendary (Quest Rewards):

    • Drang (Energy) - Adaptive Frame. Extended Mag. Kills with this weapon fill the magazine for the Sturm handcannon.
    • Traveler's Judgment 5 (Energy, S2) - Adaptive Frame. Headseeker and either Armor-Piercing Rounds, Accurized Rounds, or Steady Rounds.

    Exotic (Gold):

    • Rat King (Kinetic) - Reloading immediately after getting a kill grants temporary invisibility. Improved magazine size and rate-of-fire when nearby allies also have the Rat King equipped. Quest reward.

    Submachine Guns

    Basic (Grey):

    • Etude-12 (Energy) - Adaptive Frame.
    • Sorrow MG2 (Energy) - Lightweight Frame.

    Common (Green):

    • Forte-15 (Energy) - Adaptive Frame. Steady Rounds.
    • Daystar SMG2 (Energy) - Lightweight Frame. Tactical Mag.

    Rare (Blue):

    • Furina-2mg (Energy) - Lightweight Frame. Tactical Mag and Snapshot Sights.
    • Philippis-B (Kinetic) - Precision Frame. Accurized Rounds and Dynamic Sway Reduction.
    • Protostar CSu (Kinetic) - Adaptive Frame. Appended Mag and Moving Target.
    • Harmony-21 (Energy) - Adaptive Frame. Appended Mag and Grave Robber.
    • Sondok-C (Kinetic) - Precision Frame. Kill Clip and either Ricochet Rounds or Tactical Mag.
    • Whip Scorpion-3mg (Energy) - Lightweight Frame. Steady Rounds and Tap the Trigger.

    Legendary (Purple):

    • Atalanta-D (Kinetic, S2) - Precision Frame. Tap the Trigger and either Extended Mag or Steady Rounds.
    • Antiope-D (Kinetic) - Precision Frame. Kill Clip and either Ricochet Rounds or Tactical Mag.
    • Death Adder (Energy) - Lightweight Frame. Hip-Fire Grip and either Steady Rounds or Armor-Piercing Rounds.
    • Foggy Notion (Energy) - Adaptive Frame. Grave Robber and either Flared Magwell or Ricochet Rounds.
    • New City (Kinetic, S2) - Adaptive Frame. Quickdraw and either Tactical Mag or Accurized Rounds.
    • Out of Options (Energy) - Lightweight Frame. Pulse Monitor and either Alloy Magazine, Appended Mag, or Phase Magazine.
    • Phosphorus MG4 (Energy) - Lightweight Frame. Dynamic Sway Reduction and either Steady Rounds or Phase Magazine.
    • Red Mamba (Energy) - Lightweight Frame. Tap the Trigger and either Steady Rounds or High-Caliber Rounds.
    • Resonance-42 (Energy) - Adaptive Frame. Under Pressure and either Appended Mag or Accurized Rounds.

    Legendary (Purple, faction-based):

    • Adjudicator (Kinetic, Trials) - Precision Frame. Dynamic Sway Reduction and either Slideways or Hip-Fire Grip.
    • Escape Velocity (Kinetic, Dead Orbit) - Lightweight Frame. Grave Robber and either High-Caliber Rounds or Steady Rounds.
    • The Hero's Burden (Energy, Iron Banner) - Adaptive Frame. Threat Detector and either High-Caliber Rounds and Drop Mag.
    • Mob Justice (Energy, Imperial) - Adaptive Frame. Moving Target and either Pulse Monitor or Ambitious Assassin.
    • Radiant Stardust (Energy, Dead Orbit, S2) - Lightweight Frame. Grave Robber and either Steady Rounds or Appended Mag.
    • Royal Dispensation II (Energy, New Monarchy) - Adaptive Frame. Grave Robber and either High-Caliber Rounds or Steady Rounds.
    • The Showrunner (Kinetic, Vanguard Tactician) - Lightweight Frame. Dynamic Sway Reduction and either Tactical Mag or Appended Mag.
    • Stochastic Variable (Energy, Future War Cult) - Lightweight Frame. Tap the Trigger and either High-Caliber Rounds, Accurized Rounds, or Phase Magazine.

    Legendary (Quest Rewards):

    • The Conqueror 2 (Kinetic, S2) - Adaptive Frame. Kill Clip and either Steady Rounds, Extended Mag, or Tactical Mag.
    • MIDA Mini-Tool (Energy) - Lightweight Frame. Alloy Magazine. Grants speed benefits when player's loadout also has the MIDA Multi-Tool scout rifle.
    • Sol Pariah 6 (Energy, S2) - Lightweight Frame. Grave Robber and either Flared Magwell, Phase Magazine, or Ricochet Rounds.

    Exotic (Gold):

    • Riskrunner (Arc) - Gains a temporary overcharge (which can be prolonged by killing enemies) known as the "Arc Conductor" when the player receives Arc damage. The Arc Conductor improves player resistance to further Arc damage, improves the weapon's overall stats, and grants a random chance for its shots to both chain to other enemies and return ammunition.
    • The Huckleberry (S3, Kinetic) - Increased rate of fire while the trigger is held down. Kills reload a portion of the magazine. Shots ricochet off of hard surfaces.

    Other Weapons

    Some Exotic weapons have unique weapon types:

    • Coldheart (Energy) - Trace Rifle that fires a continuous beam of energy. Its laser does exponentially more damage the longer it remains on a target. Infuses with Auto Rifles. Timed-exclusive to those who pre-ordered the game.
    • Fighting Lion (Energy) - Single-shot Grenade Launcher that fires frag grenades. Direct hits deal more damage to shielded enemies. Multi-kills against enemies damaged by the Fighting Lion grants ammo (and automatically reloads it). Infuses with Grenade Launchers.
    • Prometheus Lens (Energy, S2) - Trace Rifle that fires a continuous beam of Solar energy. Its laser generates a damaging heat field that grows the longer the weapon is fired. Kills with it return part of the ammo used back to the magazine. Infuses with Auto Rifles.

    Special Ammo

    Fusion Rifles

    Unique Perks:

    • Accelerated Coils - Sacrifices impact damage for faster charge time.
    • Backup Plan - Temporarily improves handling speed and charge time after equipping.
    • Liquid Coils - Sacrifices charge time for improved impact damage.

    Common (Green):

    • Equinox Tsu - Precision Frame. Ionized Battery.
    • Nox Calyx II - Adaptive Frame. Accelerated Coils.
    • Nox Reve II - High-Impact Frame. Enhanced Battery.

    Rare (Blue):

    • King Cobra-4fr - Precision Frame (Linear). Snapshot Sights and either Particle Repeater or Projection Fuse.
    • Nox Cordis II - Rapid-Fire Frame. Liquid Coils and Rampage.
    • Nox Lumen II - High-Impact Frame. Accelerated Coils and Hip-Fire Grip.
    • Parsec TSu - High-Impact Frame. Particle Repeater and Field Prep.

    Legendary (Purple):

    • Cartesian Coordinate - Rapid-Fire Frame. Auto-Loading Holster and either Accelerated Coils or Ionized Battery.
    • Conjecture TSc (S2) - High-Impact Frame. Field Prep and either Projection Fuse or Liquid Coils.
    • Crooked Fang-4fr (S2) - Precision Frame (Linear). Backup Plan and either Projection Fuse or Ionized Battery.
    • Elatha FR4 (S2) - High-Impact Frame. Field Prep and either Enhanced Battery or Projection Fuse.
    • Erentil FR4 - High-Impact Frame. Under Pressure and either Accelerated Coils or Liquid Coils.
    • Man o' War - Precision Frame (Linear). Moving Target and either Projection Fuse or Accelerated Coils.
    • Nox Echo III - Adaptive Frame. Hip-Fire Grip and either Liquid Coils or Accelerated Coils.
    • Nox Veneris II (S2) - Adaptive Frame. Auto-Loading Holster and either Particle Repeater or Enhanced Battery.
    • Shock and Awe - High-Impact Frame. Backup Plan and either Particle Repeater or Ionized Battery.
    • Tarantula - Precision Frame (Linear). Snapshot Sights and either Particle Repeater or Projection Fuse.

    Legendary (Purple, faction-based):

    • Critical Sass (Crucible) - Rapid-Fire Frame. Backup Plan and either Accelerated Coils or Particle Repeater.
    • Dead-Ender (Dead Orbit, S2) - Precision Frame. Outlaw and either Particle Repeater or Projection Fuse.
    • Main Ingredient (Vanguard Tactician) - Precision Frame. Rampage and either Enhanced Battery or Liquid Coils.
    • Timelines' Vertex (Future War Cult) - Adaptive Frame. Snapshot Sights and either Enhanced Battery or Accelerated Coils.
    • The Wizened Rebuke (Iron Banner) - High-Impact Frame. Backup Plan and either Liquid Coils or Enhanced Battery.

    Exotic (Gold):

    • Merciless (Solar) - Non-lethal shots improves its charging time until the wielder gets a kill. Reloading immediately after a kill temporarily increases weapon damage.
    • Telesto (S2, Void) - Bolts attach to enemies and detonate with a delayed energy blast. Multi-kills with it automatically reloads the wielder's Kinetic and Energy weapons.
    • One Thousand Voices (S4, Solar, Power) - Fires a continuous beam (similar to Trace Rifles) after its charged. Beam causes delayed elemental explosions on impact with an enemy.

    Grenade Launchers (Single-Shot)

    Exotic (Gold):

    • Fighting Lion (Void) - Direct hits deal more damage to shielded enemies. Kills drop Primary ammo. Multi-kills against enemies damaged by the Fighting Lion automatically reloads the weapon.

    Shotguns

    Basic (Grey):

    • Stubborn Oak - Aggressive Frame.

    Common (Green):

    • Ded Acumen II - Lightweight Frame. Flared Magwell.
    • Ded Nemoris II - Aggressive Frame. Assault Mag.
    • Hand in Hand - Precision Frame. Extended Mag.

    Rare (Blue):

    • Badlands Mk. 24 - Lightweight Frame. Accurized Rounds and Full Auto Trigger System.
    • Botheration Mk. 28 - Aggressive Frame. Extended Mag and Auto-Loading Holster.
    • Fussed Dark Mk. 21 - Precision Frame. Flared Magwell and Moving Target.
    • Requiem-43 - Precision Frame (Slug). Outlaw and either Extended Mag or High-Caliber Rounds.

    Legendary (Purple):

    • Baligant - Aggressive Frame. Snapshot Sights and either Steady Rounds or Flared Magwell.
    • First In, Last Out - Precision Frame (Slug). Pulse Monitor and either Assault Mag or Tactical Mag.
    • Good Bone Structure - Precision Frame (Slug). Outlaw and either Extended Mag or High-Caliber Rounds.
    • Hawthorne's Field-Forged Shotgun - Lightweight Frame. Full Auto Trigger System and either Tactical Mag or Assault Mag.
    • Somerled-D - Aggressive Frame. Threat Detector and either Tactical Mag or Accurized Rounds.

    Legendary (Purple, faction-based):

    • A Sudden Death (Trials) - Aggressive Frame. Threat Detector and either Slideshot or Snapshot Sights.
    • Deadpan Delivery (Vanguard Tactician) - Aggressive Frame. Pulse Monitor and either Flared Magwell or Accurized Rounds.
    • The Deicide (Future War Cult, S2) - Rapid-Fire Frame. Moving Target and either Steady Rounds or Flared Magwell.
    • Gravity Slingshot (Dead Orbit) - Aggressive Frame. Field Prep and either Accurized Rounds or Tactical Mag.
    • Gunnora's Axe (Iron Banner, S2) - Precision Frame. Opening Shot and either Accurized Rounds or Assault Mag.
    • Quitclaim Shotgun III (New Monarchy, S2) - Aggressive Frame. Field Prep and either Flared Magwell or Assault Mag.
    • Retrofuturist (Crucible) - Lightweight Frame. Auto-Loading Holster and either Appended Mag or Assault Mag.
    • Unification VII (New Monarchy) - Precision Frame (Slug). Full Auto Trigger System and either High-Caliber Rounds or Assault Mag.

    Legendary (Quest Rewards):

    • Perfect Paradox (S2) - Rapid-Fire Frame. Rampage and either Flared Magwell, Steady Rounds, or Accurized Rounds.

    Exotic (Gold):

    • Legend of Acrius (Arc, Power) - Fires energy blasts that overpenetrates enemies. Improved radar. Quest reward that can be upgraded (with improved stats) by completing additional quest missions.
    • Tractor Cannon (Void, Power) - Significantly knocks nearby enemies away. Damaging an enemy with it temporarily improves firing speed and handling while stunning their abilities and reducing their damage resistance.
    • The Chaperone (S4, Kinetic) - Single-slug. Precision kills temporarily improves handling, range, and precision damage. Quest reward.
    • Lord of Wolves (S4, Solar) - Fires energy blasts. Defeating an enemy temporarily doubles the amount of projectiles per shot.

    Sniper Rifles

    Semi-automatic sniper rifles for powerful long-ranged shots. Their intristic perks include the balanced Adaptive Frame, Aggressive Frame (which sacrifices recoil control for higher damage output), and Rapid-Fire Frame (which changes it to a fully-automatic weapon, increases ammo reserves, and improves reloading speed on an empty magazine).

    Basic (Grey):

    • Dead Zone Rifle - Adaptive Frame.

    Common (Green):

    • Luna Nullis II - Rapid-Fire Frame. Armor-Piercing Rounds.
    • Trondheim-LR2 - Aggressive Frame. High-Caliber Rounds.
    • Troubadour - Adaptive Frame. Ricochet Rounds.

    Rare (Blue):

    • Aachen-LR2 - Adaptive Frame. Armor-Piercing Rounds and Snapshot Sights.
    • Damietta-LR2 - Aggressive Frame. Accurized Rounds and Dragonfly.
    • Tongeren-LR3 - Rapid-Fire Frame. Ricochet Rounds and Field Prep.

    Legendary (Purple):

    • A Single Clap - Adaptive Frame. Explosive Payload and either Tactical Mag or Steady Rounds.
    • Belfry Bounty (S2) - Adaptive Frame. Auto-Loading Holster and either Extended Mag or Armor-Piercing Rounds.
    • Copperhead-4sn - Rapid-Fire Frame. Firmly Planted and either Tactical Mag or Flared Magwell.
    • Elegy-49 - Adaptive Frame. Dragonfly and either Ricochet Rounds or Tactical Mag.
    • Maestro-46 (S2) - Aggressive Frame. Triple Tap and either Accurized Rounds, Extended Mag, or Alloy Magazine.
    • The Mornin' Comes - Adaptive Frame. Outlaw and either Drop Mag or Ricochet Rounds.
    • Shepherd's Watch - Adaptive Frame. Moving Target and either Ricochet Rounds or Accurized Rounds.
    • Show of Force - Aggressive Frame. Outlaw and either High-Caliber Rounds or Tactical Mag.
    • Veleda-D - Aggressive Frame. Quickdraw and either Ricochet Rounds or Alloy Magazine.
    • Widow's Bite - Rapid-Fire Frame. Firmly Planted and either Steady Rounds or Alloy Magazine.

    Legendary (Purple, faction-based):

    • Alone as a God (Imperial) - Rapid-Fire Frame. Snapshot Sights and either Triple Tap or Ambitious Assassin.
    • Distant Tumulus (Dead Orbit, S2) - Rapid-Fire Frame. Pulse Monitor and either Extended Mag or Flared Magwell.
    • The Domino (Future War Cult, S2) - Adaptive Frame. Pulse Monitor and either Alloy Magazine or Flared Magwell.
    • Eye of Foresight (Future War Cult) - Adaptive Frame. Field Prep and either Steady Rounds or Alloy Magazine.
    • Gentleman Vagabond (Crucible) - Aggressive Frame. Dragonfly and either Armor-Piercing Rounds or Flared Magwell.
    • The Long Walk (Trials) - Aggressive Frame. Quickdraw and either Slideshot or Outlaw.
    • Maxim XI (New Monarchy) - Adaptive Frame. Snapshot Sights and either Alloy Magazine or Flared Magwell.
    • Persuader (Vanguard Tactician) - Rapid-Fire Frame. Explosive Payload and either Extended Mag or Flared Magwell.

    Exotic (Gold):

    • Borealis (Void) - Holding down the Reload button cycles to a new elemental type. Breaking an enemy's shield automatically reloads one bullet to the magazine. Breaking an enemy player's shield of the same type grants double damage for the remainder of the weapons' magazine. Timed-exclusive to the PS4 version.
    • D.A.R.C.I. (Arc, Power) - Shows bonus statistics when aiming at an enemy. Increased precision damage while aiming down the scope.
    • Whisper of the Worm (S4, Solar, Power) - Precision shots deal higher damage. Consecutive hits refill the magazine. Missed shots have a chance to return ammo to the magazine. Quest reward.

    Trace Rifles

    Exotic (Gold):

    • Coldheart (Arc) - Deals exponentially more damage the longer it remains on a target. Timed-exclusive to those who pre-ordered the game.
    • Prometheus Lens (S2, Solar) - Beam size grows the longer the weapon is fired. Kills with it return part of the ammo used back to the magazine.
    • Wavesplitter (S4, Void) - Oscillates between three levels of damage while the trigger is held down. Collecting Orbs of Light grant an automatic reload and a temporary guarantee on the highest damage level.

    Heavy Ammo

    Linear Fusion Rifles

    Exotic (Gold):

    • Sleeper Simulant (S2, Solar) - Bolts overpenetrate enemies and bounce off of hard surfaces. Increased movement speed while aiming down the sight. Quest reward.
    • The Queenbreaker (S4, Arc) - Bolts blind enemies on hit. Increased magazine size.

    Grenade Launchers (Drum-Fed)

    Basic (Grey):

    • Stay Away - Lightweight Frame. Blinding Grenades.

    Common (Green):

    • Gareth-C - Aggressive Frame. Sticky Grenades.
    • Hardrian-A - Aggressive Frame. High-Velocity Rounds.
    • Para Torus I - Adaptive Frame. Proximity Grenades.
    • Penumbra GSm - Precision Frame. Mini Frags.
    • Resilient People - Lightweight Frame. Concussion Grenades.

    Rare (Blue):

    • Harsh Language - Lightweight Frame. Field Prep and either Blinding Grenades or Concussion Grenades.
    • Plemusa-B - Adaptive Frame. Proximity Grenades and Auto-Loading Holster.
    • Stampede Mk. 32 - Aggressive Frame. Sticky Grenades and Quickdraw.

    Legendary (Purple):

    • Acantha-D - Aggressive Frame. Pulse Monitor and either Mini Frags or Thermoplastic Grenades.
    • Berenger's Memory - Aggressive Frame. Auto-Loading Holster and either Sticky Grenades or Implosion Rounds.
    • Bushwhacker - Precision Frame. Firmly Planted and either Alloy Casing or High-Velocity Rounds.
    • Flash and Thunder - Lightweight Frame. Field Prep and either Blinding Grenades or Concussion Grenades.
    • Interference VI (S2) - Adaptive Frame. Field Prep and either Alloy Casing or Implosion Rounds.
    • Orthrus - Precision Frame. Quickdraw and either Augmented Drum or Black Powder.
    • Sunrise GL4 (S2) - Precision Frame. Threat Detector and either Implosion Rounds or Alloy Casing.

    Legendary (Purple, faction-based):

    • The Day's Fury (Iron Banner) - Precision Frame. Snapshot Sights and either Mini Frags or Spike Grenades.
    • Memory Interdict (Future War Cult) - Adaptive Frame. Rampage and either Implosion Rounds or Remote Detonation.
    • Orewing's Maul (Iron Banner, S2) - Lightweight Frame. Auto-Loading Holster and either Concussion Grenades or Blinding Grenades.
    • Play of the Game (Crucible) - Adaptive Frame. Threat Detector and either Proximity Grenades or Remote Detonation.
    • Truthteller (Dead Orbit) - Lightweight Frame. Quickdraw and either Concussion Grenades or Black Powder.
    • Wicked Sister (Vanguard Tactician) - Adaptive Frame. Auto-Loading Holster and either High-Velocity Rounds or Remote Detonation.

    Exotic (Gold):

    • The Prospector (Arc) - Fully-automatic with all shots sticking on hard surfaces and detonating on trigger release.
    • The Colony (S2, Void) - Grenades are "insectoid robots" that chase enemies and explode near them. Automatically reloads when unequipped.

    Rocket Launchers

    Common (Green):

    • Butler RS/2 - High-Impact Frame. High-Velocity Rounds

    Rare (Blue):

    • Cup Bearer SA/2 - Adaptive Frame. High-Velocity Rounds and Cluster Bomb.
    • Reginar-B - Precision Frame. Field Prep and Black Powder.
    • Weaver-C - Precision Frame. Alloy Casing and High-Velocity Rounds.

    Legendary (Purple):

    • Blue Shift - High-Impact Frame. Field Prep and either High-Velocity Rounds or Alloy Casing.
    • Classical-42 (S2) - Adaptive Frame. Cluster Bomb and either Alloy Casing or Implosion Rounds.
    • Countess SA/2 (S2) - Adaptive Frame. Threat Detector and either High-Velocity Rounds or Black Powder.
    • Hoosegow - Adaptive Frame. Snapshot Sights and either Black Powder or Alloy Casing.
    • Morrigan-D - Precision Frame. Snapshot Sights and either Alloy Casing or High-Velocity Rounds.
    • Mos Epoch III - Aggressive Frame. Quickdraw and either Implosion Rounds or Black Powder.
    • Pentatonic-48 - Adaptive Frame. Kill Clip and either High-Velocity Rounds or Alloy Casing.
    • Tiebreaker (S2) - Aggressive Frame. Quickdraw and either Alloy Casing or Black Powder.
    • Zenobia-D (S2) - Precision Frame. Quickdraw and either High-Velocity Rounds or Implosion Rounds.

    Legendary (Purple, faction-based):

    • Curtain Call (Vanguard Tactician) - Aggressive Frame. Cluster Bomb and either High-Velocity Rounds or Black Powder.
    • Sins of the Past (Imperial) - High-Impact Frame. Auto-Loading Holster and either Cluster Bomb or Ambitious Assassin.

    Exotic (Gold):

    • The Wardcliff Coil (Arc) - Fires a volley of mini-rockets (instead of a single projectile) that home in on enemies. Picking up Heavy ammo while wielding the weapon automatically reloads it.
    • Two-Tailed Fox (S4, Void) - Fires two homing rockets: one Void rocket that stuns enemies and one Solar rocket that causes damage-over-time

    Swords

    Unlike other weapons, swords only have perks that are unique to them. These include:

    • Assassin's Blade - Temporarily improves damage output and wielder movement speed after a sword kill.
    • En Garde - Temporarily improves damage output of quick attacks after equipping.
    • Relentless Strikes - Grants sword ammo after landing three consecutive strikes in a short time.
    • Tireless Blade - Grants sword ammo after a powered sword kill.
    • Whirlwind Blade - Temporarily improves damage output after hitting consecutive strikes.

    Common (Green):

    • Nasreddin - Damage-focused or Ammo-focused blade. Efficiency-focused guard.

    Rare (Blue):

    • Future Imperfect - Balanced blade. Efficiency-focused guard. En Garde.
    • Rest for the Wicked - Ammo-focused or Balanced blade. Balanced guard. Assassin's Blade.

    Legendary (Purple):

    • Crown-Splitter - Ammo-focused or Balanced blade. Improved guard. Improved damage output and replaces the Uppercut Attack with a powerful Slam Attack. Tireless Blade. Exclusive to Titan classes.
    • Complex Solution - Balanced blade. Efficiency-focused or Balanced guard. Tireless Blade.
    • Double-Edged Answer (S2) - Damage-focused or Ammo-focused blade. Efficiency-focused or Balanced guard. Relentless Strikes.
    • Eternity's Edge - Ammo-focused or Balanced blade. Improved efficiency-focused guard. Whirlwind Blade. Exclusive to Warlock classes.
    • Negative Space - Damage-focused or Ammo-focused blade. Defense-focused or Balanced guard. Whirlwind Blade.
    • Quickfang - Damage-focused or Balanced blade. Weaker guard. Improved wielder movement speed and replaces the Uppercut Attack with a quicker Dash Attack. En Garde. Exclusive to Hunter classes.
    • Traitor's Fate - Ammo-focused or Balanced blade. Efficiency-focused or Defense-focused guard. Assassin's Blade. Exclusive to owners of the Deluxe Edition.
    • Unspoken Promise - Balanced blade. Balanced or Defense-focused guard. Relentless Strikes.

    Legendary (Purple, faction-based):

    • Honor's Edge (New Monarchy) - Damage-focused or Balanced blade. Efficiency-focused or Defense-focused guard. En Garde.
    • It Stared Back (Imperial) - Damage-focused or Balanced blade. Efficiency-focused or Defense-focused guard. Whirlwind Blade and Relentless Strikes.
    • Steel Sybil Z-14 (Crucible) - Damage-focused or Balanced blade. Efficiency-focused or Defense-focused guard. Assassin's Blade.

    Legendary (Quest Rewards):

    • Future Safe 10 (S2) - Damage-focused or Ammo-focused blade. Efficiency-focused or Defense-focused guard. En Garde.

    Exotic (Gold):

    • Worldline Zero (S3, Arc) - Performing a Sword Guard while sprinting (or while performing a sprinting jump) deals a teleporting dash that with a powerful area-of-effect blast. Quest reward.
    • Black Talon (S4, Void) - Pressing the Primary Attack button twice in quick succession launches a projectile strike.
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