@zevvion: About the Eris stuff, yes and kinda no. When they brought her back in the Taken King, her ending there, seemingly talking to Mara Sov after she "died" and picking up something of substance from Oryx that has never been explained... That particularly seemed rather open ended, and I think they will once again return to a story about her and Mara Sov not having died but being hidden away after an injury somehow, the next time we have a Hive focused DLC or Content Launch.
As far as the Raid Lair is concerned, here is what I'm expecting, 2 (possibly, hopefully 3) Encounters, similar in scope to Royal Pools/Pleasure Gardens/Gauntlet. Then a culminating Boss fight similar to Calus that has a DPS focus. But I expect a quick jaunt to each encounter. They claimed their goal for Leviathan was a 3 hour experience, and I think they are thinking about a 1 hour to 90 min experience for these. I think cutting out everything but the actual Encounters does that for them, at least in their mind, though them may also cut out an Encounter or simply put 2 Encounters in the same "Arena" similar to Templar/Atheon/Oryx/Aksis rooms which housed multiple Encounters within them. So maybe we only get two new Rooms, each with two Encounters and the 2nd of those being the Boss Fight. I'd be totally fine with that. I mean, that's exactly how Vault of Glass was setup. We really only had Templar Well and Glass Room, and then puzzles and cheap encounters between (which is the fluff I don't think will exist here). But I still love this concept of an Expanded Raid.
As a side note, as far as I'm concerned right now, Curse of Osiris itself is very much worth the asking price (even though I already paid for the expansion pass at launch) so I'm very happy with 8 Campaign Missions (2 of which are the Strikes), 12 Post Campaign Quests (to obtain and forge the Osiris Weapons), a Raid Lair, and a new Public Space of Mercury with it's own connected Social Space (of which I thought The Lighthouse looked pretty cool and varied enough to warrant it's inclusion). If it is truly the largest Public Space to date (so larger than EDZ) I'll be surprised though. It didn't look that big honestly, and I'm actually fine with that. I think they have to be including all the incantations of The Infinite Forrest in that of Past/Present/Future otherwise that claim doesn't make much sense. I am a bit worried that they need to use older spaces from D2, especially with this new Public Space though for the DLC for the Campaign Content, seems like there is plenty of places to make use of for just 8 Missions, though New Pacific Arcology and The Pyramidion are easily the best two locations in all of Destiny 2, so I guess returning to The Pyramidion isn't the worst thing. I think my biggest concern right now is what the Live Team is going to put into their Season 2 Update. I feel like those QoL improvements are honestly a much bigger deal for the overall health of Destiny 2 going forward, and it will be interesting to see what they come out with. If they do that entire laundry list they claimed or at least most of it, I think most fans will be much happier. Hopefully they throw in a couple surprises and Jon Weisnewski is up to more than just Nerf Pulse Grenades, 450 Auto Rifles, and High Caliber Rounds. If that is what we get for Class/Weapon Balance I will honestly be very pissed off. PvP is in an awful place, and it has far more to do with than those 3 things being actually Powerful or at least perceived to be.
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