divekick.com/forum/index.php?topic=60.0
divekick.com/forum/index.php?topic=860.msg2784#msg2784
Hey everyone! We are releasing a patch today that contains a few small gameplay changes along with the usual set of bug fixes and improvements to matchmaking. Check it out! (The update is now available on Steam and in the SCEE (Europe, Australia) regions on Playstation 3 and Vita. SCEA (North America, Brazil) region update is coming soon.)
General Changes
- The leaderboard can now scroll past 100 without any issues.
- Improvements have been made to make finding and joining ranked and unranked matches faster and more reliable. Changes were also made to help players join find lobbies when searching.
- Your CR (Character Rating) value should now be accurate when playing online.
- (PSN ONLY) Fixed a rare crash that would occur at the end of an online match.
- (STEAM ONLY) Fixed a rare desync during online play.
- (STEAM ONLY) Fixed an issue that allowed your screen saver to pop up during gameplay.
Gameplay Changes
The Baz - These changes were made to encourage more thoughtful play. Baz will have access to his moves more often, and making tactical choices with them will be much more meaningful now that, at best, Kickfactor gets you only one round.
- Builds meter ~14% faster.
- Kickfactor now ends if you get a kill with it and will not carry over to the next round.
- Kickfactor is half a second shorter.
- Two Kickfactor Baz players will now pass through each-other instead of a Double KO.
Kenny -
- Baz stance has the same changes Baz has undergone.
- Fixed a bug that was preventing Kenny from getting the correct speed bonus from his stance in Kickfactor after starting a new round with Kickfactor already enabled.
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