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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Fire Lizards show up in a number of games, and are usually based on the elemental salamander.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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