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Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The fourth major iteration of the Unreal Engine from Epic Games. This engine is said to only be suitable for the 8th generation of video game consoles and PC hardware, though it is scalable to a variety of older platforms and mobile.
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