Thanks for all the feedback guys!
Maybe I could put some wear and tear on the blade, and exaggerate some of the proportions (like the curve, etc.). I'll also take a look at the hilt.
@extomar I just researched some Chinese/middle easter weaponry, and went from there. For the graphic design, I tried to incorporate a little bit of Juggernaut's backstory into it, as well as look at the designs he has on him (his mask, bracers, the back of his pants etc.). For the modelling I used Blender, and I then used Photoshop to create the textures. The workflow was a little daunting at first (especially dealing with creating maks1 and 2), but after reading the techinical requirements page and official valve texturing guides, the problem became a lot more approachable.
@nubikal Thanks! I initially did have a gradient for the design, but didn't like the way it looked. I'll go back and try and mess with that. I wanted a subtle specular highlight across the orange secftion, because I have a self-illumination mask running across the red part, and I wanted the two to sorta pop visually. Also, I was totally confused by M2 blue channel -- I don't think I used that channel at all. I think I get how it could be useful now though. I really like your submission though man -- especially the water effect on it. The pommel and the hilt look really good, as does the blade, but maybe the water effect is overpowering the shape of the blade? Other than that, I would totally buy that item.
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