My problem with Inquisition is one of my saddest problems I've had so far. I love this game, but I... I'm not in love with this game.
Inquisition did so many things right that those rights turned to wrong. The world was so massive that it seemed like a joke. To say that I spent 30+ hours exploring Haven and The Hinterlands almost seems like some bullshit marketing ploy. "HAHA OUR GAME'S SO BIG YOU'LL SPEND HALF YOUR FUCKING LIFE IN THE PROLOGUE!!" But no, it's true.
Allow me to take a second of self awareness to point out that I complained a shitton about the ending of Mass Effect 3. Right here on this very site. Go on, look at my posts. Not quite vitriolic, but demanding and entitled. I wanted Bioware to give me the ending I wanted, not the one they did. That fire in my heart still burns, sadly. Unfortunately. But... when you see people shit on Bioware, it brings this sense of awareness where you realize that you are those people, or you at least have the capacity to be those people. The people who are never happy, or never satisfied. They want to complain and hate because that's all they do. "This character isn't gay enough." "This character's too white." "MUH ENDING BIOWUR!!". So imagine how I feel when I say the biggest complaint I have about this game is...
How big it is. It's fucking massive. Imagine my surprise when I talked to @yummylee and one complaint of his was "The world is too large". What! That's not a complaint you get to make, buddyboy. The game is large enough for the massive number of dynamic and diverse sidequests that fill this large and vibrant world! And it was. For a time.
I spent a total of 101 hours on Inquisition. Right from the beginning to the ending credits. I did every quest I could see on the map and I did everything the war table allowed me to. I did all but one of my companions "personal quests" and I crafted some of the most powerful weapons in Dragon Age history. And yet I felt... hallow.
Whereas there's Assassin's Creed: Rogue on one spectrum, that pads its world with shitty collectibles that mean nothing and serve no purpose other than to extend the games playtime, Dragon Age Inquisition seems to rely on seemingly endless MMO-styled fetchquests that ultimately serve no purpose, only except the characters tell you "You're saving the world! You've helped our people! We'd be lost without you!". All I did watch gather some herbs, kill some bandits... typical RPG shit, but this time my character "leads the inquisition" so suddenly every bandit is a threat to the freedom of the innocent lives living in the wilderness. Suddenly every herb is the target of Red Templars and, and every bear is the spirit animal of some guy I killed in Dragon Age: Origins who seeks revenge. Okay I may have made that one up.
The point is, you do menial shit, just like in other RPG's, but this time you're told that you're the hotshit cock-of-the-walk himself(Or herself) that must defeat Fantasy Satan because no one else can.
I personally never felt like the leader of an Inquisition. I felt like a typical RPG "chosen one" who's destined to forge a party of misfits and save the fucking world.
You never see your forces, you never know exactly how big they are. You never entirely fix Skyhold into not looking like a broken down piece of shit. You never get to personally lead some sort of incursion on your enemies. Nope. While the narrative tells you that you send a "legion of armed soldiers" or a "brigade of Skyhold's best", the cutscenes only show a couple (completely inept) soldiers who are usually slaughtered right away so you can jump into the fight and lead the battles. Alongside your trusty group of rag-tag jimmyrustlers.
The issue I have... the hallowed feeling I got was the sudden realization that: This game is fucking massive, I want to build my inquisition, I want to build my army, I need to complete these quests because without them, how can I build my army? How can I build this inquisition without the support of these guys, or those guys? So I felt this anxiety that if I didn't do all of the side missions, if I didn't build my forces, I would (presumably) be punished during the main missions for not having a large enough, or strong enough, force to take the fight to Fantasy Satan.
So, again, imagine how I feel when my complaint is that I've spent 101 hours on this video game and after about 80 of those hours, I had done everything, I finished every side quests and the only thing left for me were the main missions. What the fuck kind of complaint is that!? "I've had so much fun playing your game that I couldn't put it down and so I've spent a hundred hours doing everything!" I'm fucking insane!! Well, allow me to try(And most likely fail) to put it into words... Words that kill hurrrr
In other Dragon Age games, the worlds were big enough to be filled with content. Let's be hyperbolic(Is that even the right word) and classify this content as "meaningful content". This locket will sway the big bad of this level to stop killing innocents by remembering that he is most human of all. This lost piece of paper contains information for a mercenary group that leads them to a target that they have to kill, but you can choose to use it against them and blackmail them, give it to them and gain their support for future battles, or kill the target yourself and reap the rewards. (Full disclosure: None of this actually happened in any Dragon Age game(But it could. You know where to find me, Laidlaw!), but it contains enough of an example of the depth of the shit you would do in those games).
Here's how it works in Inquisition. You spend six fucking hours searching the Hinterlands because apparently Varric hates the sight of Red Lyrium deposits and you're gonna go destroy a bunch of them for him. So you spot a letter. You pick up the letter and it has a picture of a waterfall, and a note saying "I'M FUCKING DEAD. HERE'S MY TREASURE STASH. FUCK." and you search another six fucking hours because the Hinterlands ARE BIGGER THAN DRAGON AGE ORIGINS FUCK. When you find it, it's being guarded by a group of mercenaries. Hmmm. How do you handle this? Split the treasure? See if you can use your rank as leader of the inquisition to offer them a seat at the table for all the money they can hold? No. You go up, you fucking fight them, and then you click in the left-stick so your radar will ping you to the location of the treasure. Oh, and that treasure? A level fucking 7 "belt of healing". Fuck this.
Whereas Dragon Age would perhaps allow you to communicate with enemies and branch out in a number of different ways, Inquisition says fuck you for being diplomatic, go stab some guys like a real man, or woman, or bulldragon or whatever the fuck a Qunari is.
And it's acceptable for a time. But when you've done it for 80 hours, when you realize the only diplomacy you've shown is for the handful of people you must judge in Skyhold.
Even Dragon Age 2 had this "meaningful content", the game that was considered to be an awful misrepresentation of what Dragon Age should be. The game that was considered to be a gross misstep for Bioware, a sign of the times about how disenfranchised they are with Role-playing games.
Really, Dragon Age Inquisition could be said to be a mix of Dragon Age 2 and Mass Effect 3. There's no Mass Effect 1 or Origins to be found within. While you have the ability to have long(Sometimes pretty long) conversations with multiple threaded pathways, and your character doesn't always speak for himself, you have a lack of decision making while in the moment. Most of the decisions you could make in Origins had so many outcomes you could spend 20 minutes analyzing what choice you would want to make.
And that's sad, not because Origins was a shining star in a sea of oversized worlds and meaningless quests that add to nothing, but because Inquisition is a fantastic step forward. The decisions that you can make totally feel meaningful. You make a decision and then go to the place where you made that decision and you see it. You see the towers you had built. You hear the villagers in the town thank you for providing them with supplies in their time of need. You feel the impact of your decisions. And that's sad. Because my biggest complaint about Inquisition is that it's too big, while still being a great game, it's not Dragon Age Origins, or Dragon Age 2. Or a combination of the two.
We don't need massive landscapes and shitty quests to make such an intensely memorable game. Origins proved that. Let's hope the next Dragon Age, or it's inevitable DLC will get us back to that. Because ultimately, this was a step in the right direction. It's filled with missteps and mistakes, but if we build on this, if we expand in, and not out, we can make the best Dragon Age game in history.
Oh and don't get me fucking started on that stupid crafting system. Goddamn never found a single tier-3 schematic in the whole fucking game and so I had to make do with shitty looking trench-coat armors that were like 80 defense underpowered for the whole 101 hours so it put a ton of pressure on me because I felt like I wasn't playing the fucking game right. Goddamnit.
One more thing: What's up with how you never go to any goddamn cities in this game? You never see Denerim, you never see Orzamarr and you especially never see Redcliffe. You mostly hang out in sandpits and green forests. That's mega disappointing. I would have at least liked to have gone back to Kirkwall, or seen a cameo of the castle your human noble lived in during their origin. I don't know. SOMETHING OTHER THAN COMPLETE FUCKING WILDERNESS WOULD HAVE BEEN NICE. IT'S CALLED THE FUCKING INQUISITION, NOT THE OUTQUISITION!
Maker help us all...
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