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Game » consists of 1 releases. Released Aug 07, 1992
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
An unofficial translation of a video game, created by people not associated with the original development team.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
The Demon Clan Namekian's signature attack in DragonBall Z, mostly associated with Piccolo.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
Defenders of Earth and the Dragon Balls in the Dragon Ball Universe.
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