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Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Characters that have an Australian accent.
Usually refers to the end of the world.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
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