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    Duke Nukem: Manhattan Project

    Game » consists of 3 releases. Released May 21, 2002

    Duke returns to his roots in this contemporary 3D side-scroller originally released in 2002.

    thatfrood's Duke Nukem: Manhattan Project (Xbox 360 Games Store) review

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    Duke Nukem: Manhatten Project

    Thirty years.
    That's how long it's been since the release of Defender in 1980. That's how long side-scrollers have been a staple of the videogame industry. 

    In those thirty years we've seen more side-scrolling games than we can count, many of which have become some of our most beloved video games of all time. From Mario to Megaman to Metroid, Castlevania to Sonic, side-scrollers have seen more iterations than almost any other genre. Even now in the age of 3D, the two-dimensional gameplay of side-scrollers still continues to deliver with games such as Braid, 'Splosion Man and Shadow Complex. 

    It is no surprise, then, with this impressive history, that we as gamers are completely unwilling to play a mediocre side-scroller. It may possess one of the greatest stories ever told, it may be accompanied by a musical score like no other, but if a side-scroller doesn't play well... we don't want to have anything to do with it. Unlike most genres, a mediocre side-scrolling game is almost unplayable. I say all this because that is what 3D Realms port of Duke Nukem: Manhattan Project is today: a mediocre side-scroller. 

    Manhattan Project was originally developed by Sunstorm Interactive in 2002. At the time, it was praised for having a game engine that was fully 3D. In 2002, there wasn't much in the way of a 3D side-scroller, especially one that sported the masculine gun-shooting of the Duke, and the novelty of that alone was enough to gain interest. Unfortunately, when put into our more modern perspective, the 3D quickly loses its appeal and the gameplay's underlying flaws become readily apparent. 

    First of all: this is a port. This isn't a reboot, there is no attempt to improve the original game, there is no difference between this and the PC game that came out 8 years ago. Two Avatar Awards: a Duke Nukem t-shirt and a jetpack, are all that make it stand apart from its 8 year old predecessor. “Not new” doesn't just extend to comparisons between the PC and XBLA versions, the game itself no longer holds any appeal as a novel “3D side-scroller”; the term is now commonplace due to games like Shadow Complex. Without that novelty, the game relies solely on its gameplay which is depressingly lacking. The movement feels stilted, Duke Nukem moves across the screen with the grace of a muscle-bound rectangle. Shooting couldn't be less satisfying, the animation you get from firing a gun couldn't possibly have more than 3 frames. Duke can only shoot in whichever direction he is currently facing, meaning that firing up or down or any other direction other than “directly in front of you” is impossible. The levels repeat themselves and combat quickly becomes tedious. The game's sole source of enjoyment comes from the one-liners Duke delivers, but even these grow stale after playing for over an hour. 

    Duke Nukem: Manhattan Project has aged poorly. Perhaps it's simply shown me that I've moved passed enjoying shooting pig cops and making di** jokes, but I think there's more to it than that. Manhattan Project was good in 2002 for its interesting meld of side-scrolling and 3D, but little else. Now in 2010, it just isn't fun to play, and no amount of prostitutes, pig cops, male chauvinism and guns can mask that.

    Other reviews for Duke Nukem: Manhattan Project (Xbox 360 Games Store)

      Duke returns to his roots for more fun and mayhem 0

      3D Realms just recently re-released Duke Nukem: Manhattan Project on Xbox Live Arcade. The game was originally released on the PC back in 2002 and was one of the last original Duke games released. 3D Realms and Sunstorm Interactive teamed up and took the adult version of Duke Nukem and took him back to his roots at a time when side scrolling games were being considered old, stale and a thing of the past. You have 3D modeled environments mixed with the 2D side scrolling action of the original DOS...

      0 out of 0 found this review helpful.

      Duke Nukem Manhattan Project Review 0

      By - Craig H.Remember when Duke Nukem was one of the top shooters in the industry? When good ol’ Duke was in his prime? I do and unfortunately Duke is not looking good in 2010. Duke Nukem Manhattan Project is not much more than a port of the 2002 PC release.The game was made in 2002 and looks that way. The character models are jagged and poorly animated. The background looks like a bad photo with the decently modeled buildings placed in front to give the appearance of depth. Even the breasts on ...

      0 out of 0 found this review helpful.

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