Something went wrong. Try again later
    Follow

    Dwarf Fortress

    Game » consists of 2 releases. Released Aug 08, 2006

    Dwarf Fortress is a single-player, high fantasy simulation game in the style of old ASCII Roguelikes. You can control either a Dwarven clan attempting to build a settlement or a single adventurer in a randomly generated and persistent world complete with its own unique history.

    Dwarf Fortress Help/Hint Thread for New Players

    • 172 results
    • 1
    • 2
    • 3
    • 4
    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #101  Edited By Daveyo520

    @Loafsmooch: Well it is just personal preference really.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #102  Edited By onarum
    @Loafsmooch said:

    You guys who've played a lot and tried different tilesets.. You got any favourite? Been looking at the tileset repository on the wiki but there's so many to choose from.

    I prefer phoebus myself
    Avatar image for prestonhedges
    prestonhedges

    1961

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #104  Edited By FoolishChaos

    Couple of questions:

    1. How do you tell a room to stop being a room? I had a temporary dining/meeting hall and now that I built a new one, I want to turn the old one into a butchery. Obviously I don't want people meeting there anymore.

    2. Whats the best way to acquire food? I haven't hit soil underground yet, should I just start an above ground farm?

    3. A migrant woman came onto the map with a missing foot. Is she basically useless for the rest of eternity? Shes been resting for about a season now.

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #105  Edited By Daveyo520

    @FoolishChaos: 1. Find the table that you designated for the room and pretend to designate it again but this time undesignate it.

    2. Do you have chickens? You can collect a lot of eggs. Or what ever other animals you have and use them as livestock. You can fish and hunt and gather plants until you find soil to build a farm, or build one on the surface and move it when you can.

    3. Yup. You could try to send her to her death somehow.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #106  Edited By onarum
    @FoolishChaos said:

    Couple of questions:

    1. How do you tell a room to stop being a room? I had a temporary dining/meeting hall and now that I built a new one, I want to turn the old one into a butchery. Obviously I don't want people meeting there anymore.

    2. Whats the best way to acquire food? I haven't hit soil underground yet, should I just start an above ground farm?

    3. A migrant woman came onto the map with a missing foot. Is she basically useless for the rest of eternity? Shes been resting for about a season now.

    1) use Q on the table you originally used to set the room and remove it
    2)Best way is indeed farming, you have no soil at all on the layers closer to the surface? you could just try to flood a stone floored room to make a muddy floor, that makes so you can create farms in it, be careful at it though.
    3)she needs a crutch, the thing is that you need to first have a hospital, then have a doctor dwarf, then have crutches for it to be given to the woman.
    Avatar image for slay3r1583
    Slay3r1583

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #107  Edited By Slay3r1583

    Maybe not the best option but there is always slaughtering stray animals you might have. That might be best best saved for an emergency though.

    @FoolishChaos said:

    2. Whats the best way to acquire food? I haven't hit soil underground yet, should I just start an above ground farm?

    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #108  Edited By FoolishChaos

    @onarum said:

    you could just try to flood a stone floored room to make a muddy floor, that makes so you can create farms in it, be careful at it though.

    Started to try this, but then it became winter and all the water turned to ice D:

    And now because of that, my dwarfs are unable to bring water to the crippled lady

    Avatar image for crazyleaves
    crazyleaves

    697

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #109  Edited By crazyleaves
    @FoolishChaos

    @onarum said:

    you could just try to flood a stone floored room to make a muddy floor, that makes so you can create farms in it, be careful at it though.

    Started to try this, but then it became winter and all the water turned to ice D:

    And now because of that, my dwarfs are unable to bring water to the crippled lady

    Problem solved!

    I haven't played in about a year, i'll report back for advice on my failings.
    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #110  Edited By FoolishChaos

    I got lucky and some freaking LOADED dwarf merchants arrived. Traded for a ton of food and booze (which I had almost run out of, on both accounts), giving them some gems I don't really have a use for yet.

    And then my 4 hens produced 54 chicks (I counted). I don't know if that is normal, but it seems like alot.

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I ended up getting that book and man...I woulda lost my brain without it I think. Im playing on a mac so it took a few hours of fiddling around but I got it running with nicer graphics and Dwarf Therapist. It has consumed my life. Things were going great until one of my dwarves lots his mind and started rampaging through the fortress. I didn't have any soldiers yet so he killed a kid and a bunch of chickens before he was taken down. What a turd.

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #112  Edited By Daveyo520

    @FoolishChaos: You may want to start collecting eggs now. That should be enough egg production.

    Avatar image for llewelyn
    Llewelyn

    7

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #113  Edited By Llewelyn

    @TheSouthernDandy: Did you get the lazy newb pack? I'm just wondering if it works for mac OS X

    Avatar image for sign
    Sign

    306

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #114  Edited By Sign

    I am having some trouble with Nest boxes, in that I can't seem to make them. I have a Craftsdwarf Workshop built, I queue up a handful of wooden nest boxes, I have the wood available in a stockpile in the same room and yet my Carpenter dwarf just sits there Idle with "No Job". I can't seem to figure out what I am doing wrong, but he refuses to work on them. He will build in the Carpenter Workshop no problem though. What am I missing?

    EDIT: I just tried making a stone nest box since I hit some stone, my Mason dwarf won't make them either. It seems I am missing some crucial step with the Craftdwarf's Shop.

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #115  Edited By jesterroyal

    @Sign: Load up dwarf therapist and make sure someone has stonecrafting and woodcrafting. They are different than masonry and carpentry.

    Avatar image for itreefish
    iTreefish

    67

    Forum Posts

    17

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #116  Edited By iTreefish

    @Sign said:

    I am having some trouble with Nest boxes, in that I can't seem to make them. I have a Craftsdwarf Workshop built, I queue up a handful of wooden nest boxes, I have the wood available in a stockpile in the same room and yet my Carpenter dwarf just sits there Idle with "No Job". I can't seem to figure out what I am doing wrong, but he refuses to work on them. He will build in the Carpenter Workshop no problem though. What am I missing?

    EDIT: I just tried making a stone nest box since I hit some stone, my Mason dwarf won't make them either. It seems I am missing some crucial step with the Craftdwarf's Shop.

    Yeah, you need someone with either stonecrafting (not masonry) or woodcrafting (not carpentry) labor enabled to make stuff out of stone or wood respectively in the craftdwarf's workshop.

    Also, I'd stick with rock nest boxes. Save that wood for beds & bins! (Also, rock pots, not wooden barrels for the same reason! :) )

    MacNewbie is the Mac equivalent of the LNP. It works well for playing Dwarf Fortress, Dwarf Therapist, & editing some options. I wasn't able to get DFHack (utility that adds some commandline controls like the old Quake console) to work with it, which is a shame because DFHack's 'quicksave' command is indispensable in my [humble] opinion.

    I didn't play around with it too much though so perhaps I just wasn't doing it right!

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @Llewelyn I did the same as treefish couldn't find the actual LNP for Mac. It had Dwarf Therapist though which was all I was after. As for tilesets you have to manually add those but it wasn't too tricky just a few replaced files and a few changed lines. I'm at work but when I get home I'll link to the here I found it.
    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #118  Edited By Daveyo520

    @Llewelyn: @TheSouthernDandy: Here is the LNP equivalent for Macs.

    Avatar image for sign
    Sign

    306

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #119  Edited By Sign

    @jesterroyal said:

    @Sign: Load up dwarf therapist and make sure someone has stonecrafting and woodcrafting. They are different than masonry and carpentry.

    @iTreefish said:

    Yeah, you need someone with either stonecrafting (not masonry) or woodcrafting (not carpentry) labor enabled to make stuff out of stone or wood respectively in the craftdwarf's workshop.

    Also, I'd stick with rock nest boxes. Save that wood for beds & bins! (Also, rock pots, not wooden barrels for the same reason! :) )

    MacNewbie is the Mac equivalent of the LNP. It works well for playing Dwarf Fortress, Dwarf Therapist, & editing some options. I wasn't able to get DFHack (utility that adds some commandline controls like the old Quake console) to work with it, which is a shame because DFHack's 'quicksave' command is indispensable in my [humble] opinion.

    I didn't play around with it too much though so perhaps I just wasn't doing it right!

    Hmm, I know I have a stone crafter because one of my miners is set to stonecrafting. Not sure about the woodcrafting though. Thanks duders.

    Avatar image for chadster
    chadster

    334

    Forum Posts

    614

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #120  Edited By chadster

    Welp, I'm five minutes in to my first world. While I was digging out my entryway and storeroom, my fisherdwarf roamed off and managed to make his way to a subterranean river, where he was attacked by... something... which broke his arms and tore his liver. He proceeded to alternate between passing out and vomiting into the river before he collapsed and died. Naturally, this was just before reaching the point in the tutorial where it says to turn off hunting and fishing. So lesson learned I guess.

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #121  Edited By jesterroyal

    @Chadster: Sounds like you had "FUN". You got a good story and hopefully a good laugh out of it. What more can you ask for?

    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #122  Edited By FoolishChaos

    Speaking of fishing, I have a dude whose job is labeled "Wood Burner", yet only seems to fish.

    Even though I have a furnace set up and queued with make charcoal. Something I am missing?

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #123  Edited By jesterroyal

    @FoolishChaos: His job title might just be what he is most skilled at. However if you look at the jobs he is allowed to do he will have fishing enabled. (This again is where dwarf therapist comes in handy because its hell to try to explain how to get to all that mumbo jumbo in the game's UI). Disable fishing and he should default to doing only that which you allow him to.

    http://dwarffortresswiki.org/index.php/DF2012:Labor <- if you want to try to go through the default UI the instructions are on that page.

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @Llewelyn: The link Davey sent you is same pack I used.

    Here's the instructions I used for changing the graphics http://www.bay12forums.com/smf/index.php?topic=88575.0

    I'll repost it here too. It's pretty simple to make the switch.

    "Now, I use mac. This is what I did, a step by step guide. Download the Mac (Intel). Download the Pheobus Graphic pack.

    Mac(Intel): http://www.bay12games.com/dwarves/

    Pheobus: http://www.bay12forums.com/smf/index.php?topic=57557.0

    Now, after downloading go into the data file, then copy the 'art' file. Go to the vanilla Mac version you have just installed, and go into the data file. Then 'command + v'. You have just replaced the vanilla graphics with Pheobus. Then go to the init folder, click the 'init' text edit file. Scroll down, and change the no in [GRAPHICS:NO] to [GRAPHICS:YES]. This enables all graphics you have.

    Then change the [GRAPHICS_FONT:curses_square_16x16.png] to [GRAPHICS_FONT:Phoebus_16x16_Diagonal.png]. 2 lines of text beneath is another tag - [GRAPHICS_FULLFONT:curses_square_16x16.png]. Do the same by replacing the 'curses_square_16*16.png' with 'Phoebus_16x16_Diagonal.png'.

    Hard part's over. Now go to the Pheobus file you installed, go into 'raw', copy the 2 files inside ('graphic' and 'raw') and 'command + c' them. Go to the vanilla Mac DF you have just installed. Go into the 'raw' file, and paste and replace with the two files you copied."

    I don't know if there's an easier way, but it worked for me.

    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #125  Edited By FoolishChaos

    @jesterroyal:

    Yup, that seemed to do it.

    An unrelated question: I now have a new dwarf with a messed up foot, but this one might recover. Can I force the other dwarfs to bring him booze instead of water, seeing as water freezes in winter (in my game)?

    I assume a well would also freeze up, and I don't have access to lava.

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #126  Edited By Daveyo520

    @FoolishChaos: Sadly sick Dwarves only drink water.

    Avatar image for crazyleaves
    crazyleaves

    697

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #127  Edited By crazyleaves

    Wereanteater just showed up. Am I fucked? Year two and I just got flooded with 30 something migrants. Oh, geeze.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #128  Edited By onarum

    @FoolishChaos said:

    @jesterroyal:

    Yup, that seemed to do it.

    An unrelated question: I now have a new dwarf with a messed up foot, but this one might recover. Can I force the other dwarfs to bring him booze instead of water, seeing as water freezes in winter (in my game)?

    I assume a well would also freeze up, and I don't have access to lava.

    actually if i remember correctly any water thats indoors wont freeze, so if you make a well inside youre golden

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #129  Edited By jesterroyal

    @crazyleaves: Your first big wave is the best. It is what lets you really start to make dwarves who do ONLY one thing and one thing VERY well. Legendary carpenters make bitchin beds. Also, I have no clue about the werebeast. Be sure to tell us if you were indeed fucked. It will hopefully make a good story.

    @FoolishChaos: Do be careful with wells. Dwarves seem to be stupid enough to walk right into them. And die. So maybe you should try to make a ditch and have dwarves fill that with water by bucket when it unfreezes. Or feverishly dig down to find a cavern with some muddy underground water. That's better than none for sure.

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #130  Edited By Daveyo520

    Oh hey I am asking for help now. They have changed the way you train war dogs and I do not know how to do that anymore. Kennels just do small animals now.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #131  Edited By onarum
    @Daveyo520 said:

    Oh hey I am asking for help now. They have changed the way you train war dogs and I do not know how to do that anymore. Kennels just do small animals now.

    Seems there's an activity zone for that now, you create a zone and set it as "animal training", then you go to the animals screen  and there are new actions  now, war training and hunting training.
    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #132  Edited By Daveyo520

    @onarum: Thanks.

    Avatar image for prestonhedges
    prestonhedges

    1961

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #133  Edited By prestonhedges

    @TheSouthernDandy said:

    I ended up getting that book and man...I woulda lost my brain without it I think. Im playing on a mac so it took a few hours of fiddling around but I got it running with nicer graphics and Dwarf Therapist. It has consumed my life. Things were going great until one of my dwarves lots his mind and started rampaging through the fortress. I didn't have any soldiers yet so he killed a kid and a bunch of chickens before he was taken down. What a turd.

    He probably wanted to make something and you didn't have the proper material. That happens sometimes. That's why you sequester all workshops with doors and lock them if a dwarf goes insane. Insane dwarves can't open doors, apparently, and will starve to death.

    Also, what is with everyone fishing and raising livestock? You can build a farm on clay, and most embarks have clay on the layer you start on. You usually have to dig a couple levels before you hit rock. Just start a farm of plump helmets and you won't have any food problems ever.

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @gladspooky said:

    @TheSouthernDandy said:

    I ended up getting that book and man...I woulda lost my brain without it I think. Im playing on a mac so it took a few hours of fiddling around but I got it running with nicer graphics and Dwarf Therapist. It has consumed my life. Things were going great until one of my dwarves lots his mind and started rampaging through the fortress. I didn't have any soldiers yet so he killed a kid and a bunch of chickens before he was taken down. What a turd.

    He probably wanted to make something and you didn't have the proper material. That happens sometimes. That's why you sequester all workshops with doors and lock them if a dwarf goes insane. Insane dwarves can't open doors, apparently, and will starve to death.

    Yeah I read that bit after it happened unfortunately :P The next one that went loopy I walled up real good. I have soldiers now too so that makes me feel a little more comfy. Man, this game...MAN...

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #135  Edited By Daveyo520

    @TheSouthernDandy: Glad you are having fun fun before the fun.

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #136  Edited By jesterroyal

    @TheSouthernDandy: If i see a dwarf going towards a strange mood and not getting what he needs. I give him special treatment. He gets 3 war dogs for ...... Fun? I had a dwarf kidney punch one of the dogs but the other 2 ripped him limb from limb before he could actually harm someone important (like my nearby legendary mason)

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #137  Edited By Daveyo520

    @jesterroyal: You could see he gets what he wants and have another legendary what ever the guy is.

    Avatar image for slay3r1583
    Slay3r1583

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #138  Edited By Slay3r1583

    @gladspooky said:

    He probably wanted to make something and you didn't have the proper material. That happens sometimes. That's why you sequester all workshops with doors and lock them if a dwarf goes insane. Insane dwarves can't open doors, apparently, and will starve to death.

    I'll have to remember that. I lost my first dwarf today. He got a fey mood and commandeered my craft workshop. I didn't have all the stuff he wanted and eventually went berserk and somebody killed him. I don't think it affected my other dwarfs too much because it looks like everybody is content or better.

    Avatar image for daveyo520
    Daveyo520

    7766

    Forum Posts

    624

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #139  Edited By Daveyo520

    @Slay3r1583: You know what is fun? Tantrum spirals. One guy gets crazy and makes other people get pissed and so on.

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #140  Edited By jesterroyal

    @Daveyo520: Ah, i was totally doomed. Believe me, I tried to give him what he wanted. But it was one of those moods that wouldnt have produced a legendary anyway. And he was my first strange mood in the middle of the first year. He wanted lots of cloth and shiny bars. Heh.. Good luck with that.

    Avatar image for prestonhedges
    prestonhedges

    1961

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #141  Edited By prestonhedges

    Yeah, it's usually like "He wants Giant Spider Silk" or something and I'm like "We don't even have beer yet" or he picks up nine turtle shells (the ones I brought just in case this kind of thing happened) and there aren't any left.

    He was probably going to make a floodgate, anyway.

    Avatar image for chadster
    chadster

    334

    Forum Posts

    614

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #142  Edited By chadster

    The Quick Start guide on the DF wiki tells me to disable cooking for all plants so that they're only used to make booze. Is this really a good idea? I've disabled hunting and fishing so at this point the only food I have is plants. My kitchen isn't being used at all right now. Fishing is definitely too dangerous in the area I'm in and I'm worried about enabling hunting. My food stores are stable but there's not nearly as much food as I'd like. The next migration could destroy me if I don't ramp up production. Could I just enable plant cooking and build some more farms to offset the decreased alcohol production?

    EDIT: And also, all of my cats and dogs are female. How can I find/tame some male cats or dogs to get 'em boning?

    Avatar image for prestonhedges
    prestonhedges

    1961

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #143  Edited By prestonhedges

    @Chadster said:

    The Quick Start guide on the DF wiki tells me to disable cooking for all plants so that they're only used to make booze. Is this really a good idea? I've disabled hunting and fishing so at this point the only food I have is plants. My kitchen isn't being used at all right now. Fishing is definitely too dangerous in the area I'm in and I'm worried about enabling hunting. My food stores are stable but there's not nearly as much food as I'd like. The next migration could destroy me if I don't ramp up production. Could I just enable plant cooking and build some more farms to offset the decreased alcohol production?

    EDIT: And also, all of my cats and dogs are female. How can I find/tame some male cats or dogs to get 'em boning?

    Do you just have one type of plant? Make sure not to cook all of them, then. Also, cooking doesn't produce seeds. Eating (uncooked) and brewing does.

    I'd say just make another farm. I usually don't cook until I've got so many plump helmets that I don't know what to do with them. Then again, my dwarves get SO SICK of plump helmets over the course of the seasons, so eh.

    Also, migrants sometimes come in with cats and/or dogs with them. Maybe you can trade some, too, I'm not sure.

    Avatar image for jesterroyal
    jesterroyal

    393

    Forum Posts

    336

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #144  Edited By jesterroyal

    @Chadster: Exactly what gladspooky said. If you cook your fruits and veggies you wont get seeds. Then your farms will starve. with the traders you can always try to find some sort of bird that lays eggs. Male and female. Eggs are a good source of food too.

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I have a question maybe somebody can help with. I downloaded the Ironhand tileset and for some reason none of the dwarfs or creatures have changed. All the goods/rock/items etc look like they're supposed to but the dwarves and my animals are different. Help?

    EDIT: NM I got it :)

    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #146  Edited By FoolishChaos

    So, couple of farming questions:

    1. Why is it my farms always have the problem of "Cancels plant seed: Need plump helmet spawn". Even though I've got hundreds of plump helmet.

    2. Are you supposed to gather plants on your farms, or will they do it automatically? I ask because I figured it was automatic, but i've got some withered plump helmets on my farm.

    Avatar image for chadster
    chadster

    334

    Forum Posts

    614

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #147  Edited By chadster

    More questions from me too!

    - How much should I be using trade caravans to get stuff? I recently had my first one come, but I didn't really see much that was worth getting, so I just traded a couple small things. I also messed around with the liaison screen but didn't really know what I was doing.

    - I can't find decent ore to save my life. I'm up to my ass in gold nuggets but I can't make weapons and such out of that. Everything else I've found has been stone or gems, and I've started digging out tunnels on at least 4 or 5 z-levels. Are there any tips on getting this going?

    Avatar image for foolishchaos
    FoolishChaos

    515

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #148  Edited By FoolishChaos

    Maybe buy weapons and armor from the trade caravans? I usually buy lots of food and drink when they arrive, because like you I've got shit tons of gold.

    Avatar image for prestonhedges
    prestonhedges

    1961

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #149  Edited By prestonhedges

    @FoolishChaos said:

    So, couple of farming questions:

    1. Why is it my farms always have the problem of "Cancels plant seed: Need plump helmet spawn". Even though I've got hundreds of plump helmet.

    2. Are you supposed to gather plants on your farms, or will they do it automatically? I ask because I figured it was automatic, but i've got some withered plump helmets on my farm.

    You need plump helmet spawn, not plump helmets. The spawn are the seeds. The plump helmets are the plants. Your dwarves need to eat some plump helmets or you need to brew them, and then you'll have seeds. Also, yes, the gathering happens automatically, so either all your dwarves are occupied, or you've run out of room to store them. Barrels are good for that. Make sure the stockpile has maximum barrels enabled.

    @Chadster said:

    More questions from me too!

    - How much should I be using trade caravans to get stuff? I recently had my first one come, but I didn't really see much that was worth getting, so I just traded a couple small things. I also messed around with the liaison screen but didn't really know what I was doing.

    - I can't find decent ore to save my life. I'm up to my ass in gold nuggets but I can't make weapons and such out of that. Everything else I've found has been stone or gems, and I've started digging out tunnels on at least 4 or 5 z-levels. Are there any tips on getting this going?

    Elves are good for wood and above-ground plants. Dwarves are good for anvils, weapons/clothes your dwarves can actually use (they cannot use any other race's weapons/armor/clothing), and random stuff you might need (it's always a good idea to have a couple cloths or leathers around). When you have your yearly meeting with the Dwarven Liason, you can also request specific materials/objects for their next caravan, which is good if you want a specific type of metal bar.

    The ore thing is a bummer. I'd say dig down a few more levels, like down to ten or even twenty levels. You may have gotten a bad embark area. Or trade gold objects for steel bars with the Dwarven Caravan.

    Avatar image for slay3r1583
    Slay3r1583

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #150  Edited By Slay3r1583

    @FoolishChaos said:

    So, couple of farming questions:

    1. Why is it my farms always have the problem of "Cancels plant seed: Need plump helmet spawn". Even though I've got hundreds of plump helmet.

    2. Are you supposed to gather plants on your farms, or will they do it automatically? I ask because I figured it was automatic, but i've got some withered plump helmets on my farm.

    First one I'm a little confused about myself. I've gotten that message a couple times before as well even though I've got like 100 seeds. For the second it should be automatic. Maybe load up Dwarf Therapist and set one guy to nothing but farming because if your farmers all have other skills they might be doing that stuff instead.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.