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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Character Creation refers to characters created by players themselves, rather than developers.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Cartridges are typically one specific color for a particular console. But, on occasion, a game is released with a different color either for a limited edition, special occasion, or for marketing.
Typically found in fighting games, combos are a series of strung-together moves.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
A real-life athlete who appears on the cover art of a sports game. Usually an up-and-coming star in the sport or a perennial fan favorite.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
A non-interactive sequence within a game most often used for plot advancement.
Sometimes you want a challenge, sometimes you wanna coast.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
Females with the double X chromosome, contrary to the fighters of the XY variety.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A hand gesture with a long and controversial history.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Take an item and throw it at the enemy.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When a crowd is present in a game (often invisible) that does nothing more than cheer or boo, depending on the player's performance.
Games which allow players to interact with others over the internet.
A piledriver is a professional wrestling move in which the wrestler grabs his opponent, turns him upside-down, and drives the opponent's head into whatever happens to be below.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
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