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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
The act of turning one thing into another, be it lead into gold or earth into air.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
The ability to stop or reduce the damage from an oncoming attack.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
The ability to dodge an attack, making the player untouchable for a brief period.
A melee skill that allows for attacking twice in one turn with the same weapon.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Meditating is often used as a means to regenerate mana faster.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A riposte is a counter-attack immediately following a successful parry.
Sense Heading is a skill that allows one to determine what cardinal direction he/she is facing without the assistance of an in-game item or user-interface compass.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
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