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Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
OpenFeint is one of the largest free social networks on the iPhone, iPod Touch, and iPad.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A distribution of power depending on the accuracy of timed button presses.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The act of killing a monarch. Generally characters involved are portrayed as traitors or revolutionaries.
Classic form of numbering that gives things a more regal feel.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
This applies to games where characters physically change from one sex to another. This ranges from a character being able to change sex as part of the gameplay (perhaps specifically of the opponents) to being limited to the story or character customisation between the sexes being permitted after starting a campaign.
A competition between brothers and sisters.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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