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Game » consists of 10 releases. Released Mar 16, 1999
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
Common in many MMORPGs, a follow command allows the player character to follow another automatically. Useful for grabbing a drink, a smoke, or bathroom break!
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
These vampiric Dark Elves stalk any who are foolish enough to enter Innoruuk's realm, the Plane of Hate.
A frameup, or framing, is when someone tries to convince people someone else committed a crime. It could be in the form of leaving false clues or giving out false information.
These reanimated hands scurry around the Plane of Fear instilling panic any intruders.
Frogloks are a race of frog-like people in the EverQuest series. They are devout believers in honor and valor. Despite their good nature, they are often the target of adventurers both good and evil. They became a playable race with the release of The Legacy of Ykesha.
Sentient fungi. Typical forest creatures.
Gadgets are given to someone to help them out in situations, or to just look cool.
Bet a little or bet the house. How much you win depends on how much you wager.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
The act of ganking is when a person (or group of people) go after unsuspecting foes in a manner in which they cannot defend.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
The gelatinous cube is a monster created by Gary Gygax for Dungeons & Dragons, a ten foot cube of malevolent jelly that absorbs and consumes all organic material in its path.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Gnolls are a race of hyena-like, or dog-like humanoids.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
The practice of gathering a large amount of ingame currency mostly in an MMORPG, and then selling the currency to other players for real world cash. It has been forbidden outright in most MMOs.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
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