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    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    I don't really want to make a baww it's buggy topic - but c'mon

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    nemt

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    #1  Edited By nemt

    Obsidian does this with EVERY game they make regardless of their schedule or budget.  I've never seen a reviewer call them out on it and their defense force regularly brushes criticism of their entire history aside by saying herp derp Kotor 2 was rushed (which isn't even a valid excuse for that game's bugginess, only its lack of content). 
     
    They had almost half a decade with Alpha Protocol and it came out barely playable and not at all fun.  They've done a much better job with NV than they ever have before, but it's still not a standard we should be embracing.
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    zegolf

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    #2  Edited By zegolf
    @nemt: Can it really be blamed solely on Obsidian, though?
     
    This game had to pass Microsoft approval, game testers, etc. etc.
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    nemt

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    #3  Edited By nemt

    Debugging isn't the responsibility of the production company.  Releasing slapped together broken games can be somewhat blamed on the publisher, but every publisher is willing to do it - Obsidian is the only well known developer I can think of that regularly makes them.
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    Sackmanjones

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    #4  Edited By Sackmanjones

    honestly have not seen any game breaking bugs or even smaller ones for that matter.  Hasn't crashed either been playin for about 8 hours

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    galiant

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    #5  Edited By galiant

    A great game with a few bugs is still better than a bad game that has none.

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    Romination

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    #6  Edited By Romination

    2 things wrong with that. 1: Fallout 3 was really buggy too, and that was Bethesda's engine. If they can't even work things out with their own engine, a third party developer with only 2 or so years to do things isn't going to get it as good as that- and, as I mentioned, Fallout 3 and Oblivion even were buggy as hell. 
     
    Second, yes, a rush IS reason enough to excuse bugs. They didn't have time to make content or polish what they had because it always had to be done yesterday. That's why the really good, really polished games take so long. The game finishes, then they polish it so that as much jank as they can find gets cut out.

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    Egg0

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    #7  Edited By Egg0

    I don't know if you've played Fallout 3 or Oblivion. But those were  buggy as hell. And that was just Bethesda.
     
    In this case, it just so happens a pretty good, but buggy developer made it on a already buggy engine. 
     
    I didn't expect them to ship this game bug-free, but I'm picking it up in a few hours. So I'll find out how bad it is.

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    Hunkulese

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    #8  Edited By Hunkulese
    @nemt said:
    " Obsidian does this with EVERY game they make regardless of their schedule or budget.  I've never seen a reviewer call them out on it and their defense force regularly brushes criticism of their entire history aside by saying herp derp Kotor 2 was rushed (which isn't even a valid excuse for that game's bugginess, only its lack of content).  They had almost half a decade with Alpha Protocol and it came out barely playable and not at all fun.  They've done a much better job with NV than they ever have before, but it's still not a standard we should be embracing. "
    Why is the fact that KOTOR 2 was rushed not a valid excuse for the glitches? Bug squashing occurs at the end of a games development. If they stopped to fix every bug as soon as it popped up games would take twice as long to make. 
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    zegolf

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    #9  Edited By zegolf

    Also, this game, along with Fallout 3, are HUGE in terms of content.  70+ hours in Fallout 3 and I know I didn't see more than 60% of the content that the game had to offer and that's not even counting DLC.  There's no way you can produce that much content and not expect bugs.  I'm with  @Galiant  that I would rather have a buggy great game, than a bug-free lousy game.

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    MysteriousBob

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    #10  Edited By MysteriousBob

    I thought they would have been able to, I don't know the correct term... 'master'... the engine by now. I really don't know how essentially the same game on the same engine can have more bugs.
     
    Still getting it though.

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    scottbeats

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    #11  Edited By scottbeats

    I had a few bugs with Fallout 3 and none with alpha protocal and i loved fallout and enjoyed alpha.  as Sackmanjones said none of the bugs have ever been game breaking and the story and gameplay have always outshone  the bugs. People have cryed lazyness, rushed job, and even a crappy engine. The fact of the matter there are alot of other games with far worse bugs which suck. So rather than formulate theorys on why there are a few bugs I am off to play a awsome game :)

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    Vinny_Says

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    #12  Edited By Vinny_Says

    When Ryan kept talking about how buggy Red Dead was, I never experienced a single bug during my entire 100% playthrough. That is probably an anomaly but I hope it's the same with New Vegas...

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    mfpantst

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    #13  Edited By mfpantst

    Bawl another its buggy topic!

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    THRICE

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    #14  Edited By THRICE

    There really is cause to finally come out and say that every Obsidian developed game comes out a total mess in terms of bugs and glitches. Everyone makes excuses most if not all are totally valid but still there has to be some developer accountability and seriously when has Obsidian made a game that wasn't totally effed in some dramatic way. 
     
    Rush and unfamiliar with engine shouldn't even factor in to New Vegas, its a 5 year old engine the kinks should have been ironed out by now by Bethesda themselves. As for being rushed, there was absolutely no need for NV to come out 2 years to the day practically of Fallout 3 or at all really. Why couldn't Bethesda just make Fallout 4 and have us wait another year, why B-Team a glorified expansion?

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    Dork_Metamorphosis

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    @zegolf said:
    " @nemt: Can it really be blamed solely on Obsidian, though?  This game had to pass Microsoft approval, game testers, etc. etc. "
    In Obsidian's case?  I really think it can.  Their track record is a trail of tears.  Buggy tears. 
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    CowMuffins

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    #16  Edited By CowMuffins
    @MysteriousBob said:
    " I thought they would have been able to, I don't know the correct term... 'master'... the engine by now. I really don't know how essentially the same game on the same engine can have more bugs. Still getting it though. "
    Bethesda didn't make the game, that's why.
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    nemt

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    #17  Edited By nemt
    @Hunkulese said:
    " @nemt said:
    " Obsidian does this with EVERY game they make regardless of their schedule or budget.  I've never seen a reviewer call them out on it and their defense force regularly brushes criticism of their entire history aside by saying herp derp Kotor 2 was rushed (which isn't even a valid excuse for that game's bugginess, only its lack of content).  They had almost half a decade with Alpha Protocol and it came out barely playable and not at all fun.  They've done a much better job with NV than they ever have before, but it's still not a standard we should be embracing. "
    Why is the fact that KOTOR 2 was rushed not a valid excuse for the glitches? Bug squashing occurs at the end of a games development. If they stopped to fix every bug as soon as it popped up games would take twice as long to make.  "

    It took amateur programmers a handful of man hours to fix almost every bug/glitch in Kotor 2.  Obsidian [b]just doesn't care[/b].  They're lazy or incompetent or both.
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    Dork_Metamorphosis

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    @nemt said:
    It took amateur programmers a handful of man hours to fix almost every bug/glitch in Kotor 2.  Obsidian [b]just doesn't care[/b].  They're lazy or incompetent or both. "
    Well, when people buy their games regardless of the state they're released in ...

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