I'm not shocked by this reaction at all from someone coming to the game with modern sensibilities. As someone who played this game on release and almost every Far Cry game since, I couldn't disagree more.
@bisonhero said:
They would spot you in foliage from a mile and a half a way, and suddenly 30 guys are firing at you. Maybe we're all soft now, but I vastly prefer modern open-world FPS games with the "here's a crescent that fills in as an enemy is close to spotting you" so I at least know why I got spotted. Sure, guards in most modern games are functionally blind, but at least that makes it a fun game to play instead of just being sniped by Superman and his x-ray vision every few minutes.
And this is in part why I'm not suprised. I think stealth games have come a long way in providing feedback where previously trial and error was perfectly acceptable. I am a long time stealth game fan, but for me going back it's still really hard. I consider Hitman: Blood Money one of the greatest games I have played but going back to it now it's shocking how little feedback you have, especially compared to the current games. And that makes it quite hard, especially in a trial and error way which I think most gamers are really conditioned to be done with these days.
Anyways, on release Far Cry was one of the most mindblowing games I have ever played. For me, on the tier of Half-Life 1 and 2, Max Payne, Deus Ex, and Halo as games I recall doing some things that felt like firsts and so far advanced over what others were doing that they were really special at the time. I know I sound like an old timer even though I'm not 30 yet, but you just don't see those types of jumps in games these days that can feel so special.
The graphics were incredible and nothing especially came close as far as foliage and natural looking environments that were at times giant. The game had advanced physics for its time of release and I still vividly remember blowing up a helicopter with a missile and seeing it shatter and the wreckage blow apart and fall around me as I was in a gunboat racing down a river because I had played nothing like that in any game. The game did have little feedback as far as the stealth, but the type of stealth involving foliage and often throwing rocks as a distraction, was also way ahead of its time. The enemies also felt like they were thinking and using some tactics in an open environment, which was not something any other games were pulling off then, or even trying at all.
The monsters that came into the game were super divisive and although I had moments where I liked them, overall the game was way better as a basically modern military shooter stealth game when it was that. At that time it was one of the best that had been made in many regards, although it clearly lacked in story and pacing and certain areas.
I'm not going to argue it "holds up" to people who expect every game to feel like it was made for PS4. I get that thinking but I find it a boring way to look at old games.
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