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Game » consists of 4 releases. Released May 12, 1999
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Female ninja.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Muay Thai is a form of martial arts that is the national sport in Thailand. Modern kickboxing is a derivative of Muay Thai designed specifically as a counter to it.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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