The change of standing tackle from x (or A) to circle (or b) is probably the main thing i cant get used to yet, keep running along side players holding x and wondering why my player is doing nothing.
I find getting the AI to contain a player is great (as long as you remember to let go of r1 each time a nearer player is passed - otherwise the player on the initial r1 press will sprint for as long as you hold) - really helps to be able to move yourself onto the 'runner' awaiting a cross, or slide in and take a ground ball out of play whilst the AI limits the angle to which the ball can be played.
I definitely think it's an improvement, just one thats going to take a bit longer to get used to, twinned with the fact the ball has it's own separate physics now, and there's a lot more loose balls and deflections off body parts, adds an element of more 'realism' to it as such.
As regards to slide tackling, it is a lot harder, hell the firts thing i decided to do was try to test out the new contact engine and see how ragdolly it was, took me a good game and a half to actually connect with a foul from a slide tackle. All i can advise with regards to playing the AI is try to make slides from switching to a closer player and not running too much into it, i could be wrong, but my usual method of 'select a player a good 40 yards away, make a beeline straight towards guy in possesion and slide him' doesnt work half as well now as just switching to a guy 10 yards away and making a quick slide. Otherwise they seem to always anticipate it from your run and easily sidestep it.
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