Part 50: I (Mostly) Enjoyed The Djose Temple Puzzle
The Djose Temple is the least offensive cloister puzzle in the game. It crafts a distinct sense of place and doesn't waste your time with bullshit. Watching the temple transform after Yuna's prayer is a marvel. The cloister's line of logic is intelligible and coherent. To be honest, it's one of the few puzzles in Final Fantasy X where I didn't consult a guide.
Observing the consequences of Operation Mi'ihen is the crux of the set piece. The most notable scene pertains to Gatta and Luzzu. For me, Luzzu passed away following the conclusion of Operation Mi'ihen. There's an emptiness to Gatta's final words as he leaves the temple to return to Besaid. The small touches at the temple elevate the location. NPCs can be found mourning the dead, and Yuna is seen caring for the wounded. It becomes nakedly transparent an unspeakable tragedy has occurred.
I prefer the friendly rivalry Isaaru exudes to what Dona conveys. The game gains little from each of these characters, but at least I don't despise Isaaru. It helps Isaaru's interactions with his brothers pays dividends later. Speaking of Dona, there's a fun scene between Auron and her guardian. Barthello begs to shake Auron's hand, and as superficial as the act might sound, it peels away a layer to Auron. Discovering the kinder side to Auron is a slow but pleasurable process.
It AMAZES me this is the only temple with a connection to our surroundings. The designers usually place the temples in between action oriented set pieces. More often than not, the temples end up stopping the game's pace dead in its tracks. What I object to is how they deprive us of positive character interactions. The Djose Temple rectifies this problem. Before you enter the cloister, you witness several character moments. Each provides an emotional core to what we experience at the temple.
Part 51: Time For Me To Come "Clean"
I have to come clean about something. Before I started this series, I was confident I would skewer this game. I was sure I would spend my blogs grousing about Tidus's voice acting. I was convinced each blog would lampoon the story. I was deadset in chiding the game's anime aesthetic. I am forty-hours deep and can confirm I non-ironically love Final Fantasy X. That's right; I love Final Fantasy X.
I love the emotional honesty of the characters. I feel deeply invested in the world. Each location is a visual tour de force. The travelogue structure of the story has a workmanlike quality I respect. I cannot adequately describe in words how much I enjoy this game. I would never have predicted this outcome, but it is AMAZING this has happened.
There's a brief scene at the Djose Temple which justifies my feelings. Tidus meets up with the remaining cast outside the temple. Auron informs him that Yuna is still in her quarters, and there Tidus finds her fast asleep. A priest tells him Yuna spent the night caring for the injured, and ushering those who died to the Farplane. When Yuna awakens, she is embarrassed to discover what time it is. She rushes outside to meet everyone else.
The cast playfully ribs Yuna. Wakka calls her "Sleepyhead," and Auron laughs at her expense. After stomaching hours of melancholy, the cast has a good chuckle. The scene develops a sense of familial bonding. They share a common goal and care about each other despite their differences. The game masterfully crafts a scene where the characters take a relaxing breath of fresh air.
Final Fantasy X revels in how much its characters love each other. It does so without an ounce of malice or cynicism. The game radiates empathy. Likewise, the narrative provides this joyous moment with pinpoint accuracy. Hours ago Yuna harangued Tidus about needing to smile, and now everyone turns the tables on her. I love this shit. I love these characters. I love this game, and I am not embarrassed to admit that!
Part 52: Oh FUCK! It's Another Grinding Level!
Like its temple counterpart, the Djose Road makes lemonade out of lemons. It isn't a spectacular sequence, but it avoids being a disaster. Unlike the highroads which came before it, the Djose Road isn't a painful experience. It provides a semi-stimulating environment with a few character moments to maintain your attention. The sequence isn't free of missteps. The random encounters pop-off in quick succession and some of them are fucked. That said, at least it isn’t a colossal waste of time.
The Djose Road introduces a major plot point upon encountering two Ronso. Biran and Yenke inform us Summoners are disappearing while on their pilgrimage. It's effective front-loading if I have ever seen it. Biran and Yenke also advance Kimahri's character arc. Both of these minor points provide the Djose Road substance. Historical trivia inundated the previous highroads. These factoids added to the tedium intrinsic to the highroads. If a game is going to subject me to grinding, then PLEASE GOD give me SOMETHING to sink my teeth on!
I dislike Belgemine! Much of this stems from the structure of Summoner-only battles. These battles are laborious puzzles rather than emotional confrontations. Either you exploit the elemental weakness of the opposing summon, or take advantage of its simple attack pattern. There's little strategy to be had, and they play out longer than they should. At least this time Yuna isn't forced to use Valefor.
I mentioned this on the previous blog, but it bears repeating. Final Fantasy X has too many gameplay mechanics. First, there's the Sphere Grid. It alone takes hours to wrap your mind around. The game surrounds the Sphere Grid with an inventory management system AND character specific Overdrives. Top this with teachable Aeon abilities and an item customization mechanic, and I think we can agree the game is throwing everything and the kitchen sink. Personally, I think teaching the Aeons magic spells is a waste of time. When I summon an Aeon, I'm looking to use its special attack. I have NEVER used Black Magic spells after summoning an Aeon. If I am out of line, send me an e-mail to idontgiveashit@comcast.net.
Part 53: What A Beautiful Goddamn Game!
Final Fantasy X's fantastic art design is hard to deny. The game's attempts to push the limits of the PlayStation 2 result in awe-inspiring locals. The Moonflow is one such example. I can't help but feel it was designed to please your senses. Its vibrancy drew me into the world of Spira. Furthermore, the character dynamic between Wakka, Lulu, and Tidus works splendidly.
[Author's Note:In the original version of this blog I had a paragraph discussing an issue I previously disliked about the voice acting. The section took issue with the myriad of pauses between Tidus's lines of dialogue and the remaining cast members. The paragraph rather ironically cited a scene where Tidus exclaims "Then, once we beat Sin, we're coming back!" Here's the scene I am talking about (I'll even include the original captions):
I now know why this is the case. In hindsight, THESE MOMENTS ARE FUCKING AMAZING! These uncomfortable pauses are one of the best examples of foreshadowing in a Final Fantasy game. No really, the payoff for these odd moments of silence is FUCKING GREAT! Whoever had the withal to include these scenes deserves credit.]
Watching the "moon lilies" continues the game's tradition of building a distinct sense of "place," while reinforcing the original frame of the story. The Moonflow reintroduces the concept of the "pyreflies." When people or monsters die, they convert into wisps of colorful energy. The pyreflies establish death as a "constant" in Spira. When monsters are defeated, they turn into pyreflies. We see large clouds of pyreflies at the Moonflow, and the implications of this are made apparent to the audience.
Final Fantasy X's striking visuals continue as we encounter the "Shoopuf." The lumbering behemoth introduces an intriguing dynamic between Tidus and Wakka. Initially, Wakka acts like a tour guide attempting to impress Tidus. He excitedly directs him to the Shoopuf, and lectures about our surroundings. Eventually, Wakka shows his true colors when he transitions to proselytizing the virtues of Yevon. Wakka's zealotry blinds him from the reality of his circumstances. While the Shoopuf wades across the ruins of an ancient city, Wakka surmises it is a parable of man's folly against nature. Alternatively, Tidus poignantly cites the benefits of technology concerning commerce and trade.
My favorite moment is when Tidus asks for Yevon's stance regarding Machina. The Yevonnites are caught with their pants down. All they can muster is Yuna reading from the "script" Yevon taught her. It is a nakedly transparent attempt to convey Yevon as a corrupting force, but it works. Since our time at Luca, the game has been building upon a solid foundation that Yevon is hypocritical. The reinforcement of this plot point is one of the few things Final Fantasy X consistently does right.
Full disclosure, I hate everything the game attempts with Seymour. His story arc is a boorish distraction. The hypocrisy of Yevon is far more compelling than Seymour's marriage to Yuna. There's a sense of an impending culture clash between the different elements of our party. Tidus and Auron want to get shit done; Yuna, Lulu, and Wakka want to respect their religious teachings. This plot point evaporates for the sake of establishing Seymour as the secondary antagonist. Worse yet, the story wastes a handful of interesting dynamics. Wakka and Lulu see the odious activities of their church and relinquish their faith without an ounce of turmoil. They're done with their faith when it is no longer convenient to the story. WHAT A PISSER!
Part 54: RIKKU DESERVES BETTER!
Yuna's Guardians are capable at their job when the story wants them to. Likewise, they are incompetent when the story needs a kidnapping scene. This scene is the second Yuna snatching in the game, and there are plenty more to be had. I despise each of these scenes. Yuna holds her own outside of these abductions, but the moment she is touched by an Al Bhed she turns into gelatin. I mean honestly... why the fuck isn't Yuna summoning an Aeon to blast away her kidnappers? Isn't the whole point to her gaining new Aeons so she can defend herself?
I'm sorry, but I can't stop complaining about this scene. A random goon swims up to the Shoopuf and puts Yuna in a sleeper hold. In a matter of seconds, the kidnapper ferries Yuna to an underwater force field attached to a robot. Why didn't Yuna bite this asshole on the arm? Then the giant robot fights Tidus and Wakka. WHY?! Haven't the Al Bhed accomplished their mission? Why isn't the pilot of the robot hightailing it out here?
This battle segues to our introduction of Rikku. Conceptually Rikku is the most captivating party member. Being an Al Bhed, she has a novel perspective on the events of our journey. Equally intriguing is how she and Tidus have complimentary objectives. Like Tidus, Rikku isn't held back by a need to respect the customs of Yevon. All things considered, Rikku is fascinating. The story is BEGGING for a solid introduction to Rikku.
Rikku is fifteen-years-old. Let me repeat this one more time. SHE'S FIFTEEN-MOTHERFUCKING-YEARS-OLD! The game wants you to view Rikku as an upbeat badass, but here she is being used to provide fanservice. I enjoy how Rikku never hesitates to speak her mind and is resolute about her point of view. However, when the game sees an opportunity to provide fanservice, it takes it.
I hate the several unresolved plot elements from Rikku's introduction. There's a bizarre moment where Rikku has a private conversation with Lulu and Yuna before becoming a Guardian. What is the game implying? Do Lulu and Yuna already know Rikku is Yuna's cousin? Why is Lulu in the loop? How much does Yuna know about her Al Bhed parentage? Maybe it was just "girl talk" as Rikku said, but we are never made aware of what the trio discussed.
I think Final Fantasy X is fucking with me. Canonically the Al Bhed have swirled irises, and the Yevonnites have regular irises. I don't understand why this is a thing. Is the game implying the Al Bhed are a different species? Does this mean their break with the Yevonnites is taxonomic? If the Al Bhed have a clear physical hallmark why doesn't Wakka recognize Rikku as an Al Bhed? Look, I get what the game is implying about Wakka's prejudice. His hatred is blind and a by-product of his religious zeal. I just wish the set-up to his prejudice wasn't an artificial ploy.
Part 55: On The Road Again
Rikku provides the last trio of tutorials. The first of these is a crash course on the "Steal" ability. Every game before Final Fantasy X has featured stealing. The necessity of a level focusing on its importance is questionable. Despite this, the game employs immersion shattering treasure chests to teach its significance.
These treasure chests are the most unnecessary mechanic in Final Fantasy X. Outside of this road; there's one other level which features them in combat. Regardless, the treasure chests are indisputably contrived. The items in the chests are trash, and their presence elongates battles. Using a character's turn to open a chest containing a "Remedy" is a waste of a turn. Then there's the issue of "immersion." Adding the treasure chests to random battles is a discordant turn of events. Who is leaving behind an infinite supply of treasure chests containing healing items? These are the questions which keep me up at night.
"Mix" is comically broken. It's the most powerful Overdrive in the game, and if exploited correctly, eliminates bosses post-haste. I have no problems with this. Lest we forget, there are other ways to "break" Final Fantasy X. In the context of abilities like "Bribe," "Copycat," "Holy," and "Quick Hit"; Mix makes sense. For fuck's sake, you can gain an Aeon who instantly kills anything in combat if you pay it enough Gil. Eliminating difficulty is Final Fantasy X's modus operandi.
There's another "benefit" to Final Fantasy X's broken nature. I think Final Fantasy X's "breakability" increases player investment in its mechanics. These game breaking strategies incentivize you to explore the Sphere Grid. Once you wrap your mind around the Sphere Grid, you realize how liberating it is. Every party member can bring bosses to their knees. I cannot deny how empowering that is. Now if only upgrading your Overdrives wasn't complete horseshit.
The last tutorial involves the equipment customization system. I want to like this system, but it is so irrelevant I cannot be bothered. My issue does not stem from non-existent guidance on how to create the best possible equipment. Free form item refining mechanics are a mainstay in role-playing games, and I would be a moron to decry Final Fantasy X for having one. My issues are twofold: 1.)the user interface is cumbersome, and 2.)the need to refine items is dubious. Let's address the latter of these complaints. Maybe you want to have a particular "-ward" or "-proof" ability on your defensive equipment. If this isn't possible, there are spells and items which have you covered. Going this route is less time-consuming and more user-friendly. As a result, the item refining system fell by the wayside during my playthrough.
Part 56: I Enjoy Everything In Guadosalam... Except For Seymour
God do I love the art design of Guadosalam. The moment you set foot in Guadosalam you understand the Guado are distinct from the rest of Spira. Their plant-like architecture is unlike anything you have seen before. The art design also establishes a sinister undertone to the Guado. Guadosalam's ornate buildings look like something H.R. Giger would have conjured. Every time you enter Guadosalam, you know something dreadful is bound to happen.
There are two scenes between Lulu and Tidus I want to discuss. The first involves Lulu explaining the lack of a temple at Guadosalam. As Lulu prepares for her usual encyclopedic spiel, Tidus points out he didn't ask Lulu about it. It is fun to see two characters pick up on the development of their relationship. Both are trying to gauge the other, and as time progresses they develop a better understanding of one another. More importantly, Tidus acts as a keystone to lowering Lulu's guard.
The resonance of Lulu's stark stoicism is phenomenal. It adds a matriarchal subtext to her character. Lulu wishes for Yuna to experience that which she missed out on, love. Lulu no longer views Tidus with contempt. After observing Tidus's genuine naivety, Lulu accepts Tidus for who he is. Tidus's asides with Lulu are without a doubt my favorite part of Guadosalam. They carried me through the level's psychotropic-induced delirium.
Our troupe of misfit toys moseys down to Seymour's abode. Everyone feels uneasy about Seymour, but are powerless to act. As a high priest of the Church of Yevon, Seymour wields incredible sway. On paper, Seymour's set-up is fabulous. The Guado once extolled the virtues of their racial supremacy, but no more. Seymour's father tried to cross this gap by wedding a human wife, and this marriage spawned Seymour. Between then and now the Guado adopted Yevon as their official religion, and Seymour became their de facto ruler.
If Guadosalam centered on Seymour's past, I think my opinion of it would have improved. Discovering how Seymour survived the racism of the Guado would have been a compelling character arc to explore. If there was ever a level in Final Fantasy X that needed to "keep it simple," it was Guadosalam. There's a lot to unpack regarding the Farplane. It is a simple metaphor, but one with hidden depth and significant implications to the story. Instead, things get unnecessarily KOOKY!
Rather than build Seymour as a character, the game takes us on a field trip. And not just any field trip! Seymour guides us through a holographic projection of Zanarkand. This scene comes out of nowhere. It starts with a CG cutscene before transitioning to a sequence where we see Yunalesca.
What was the purpose of this scene? The only answer I can muster is the developers felt it was time for a CG cutscene. I guess it is "nice" knowing Yuna's namesake, but did we need a cutscene to establish this? The game fails to justify why Seymour saw fit to play the hologram. One shitty affectation on the ills of Zanarkand's ways would have sufficed. The scene inadvertently frames Seymour as a vainglorious bastard. This episode is in direct conflict with later attempts to emphasize him as a legitimate threat.
There's one final point I'd like to address. Seymour is a terrible villain. Our battles against Seymour follow the same rigmarole. Seymour bellows a shitty affectation, and then the party curb-stomps him. This exact scenario happens four times. The story cannot be fucked to regain Seymour's "heel heat." Say what you will about Kuja, but at least Final Fantasy IX has him destroying multiple cities. Final Fantasy antagonists usually get one scene which frames their might. Remember when Sephiroth set Nibelheim on fire? Seymour does nothing like that! I guess he kills people off-screen, but that isn't as effective as seeing a giant snake impaled on a stake. Where's the murder in this game?
Part 57: I Love And Hate The Farplane
There is a lot to deconstruct regarding the Farplane. To this day I don't know how I feel about the Farplane. Like the rest of the game, it is visually stunning. Watching the spirits of the dead coalesce in one location is especially profound. The affluence of pyreflies firmly frames the amount of death which has befallen Spira. I would hazard to say the pyreflies outnumber the living in Spira.
The writing is praiseworthy in how it uses the Farplane. The pyreflies react to visitors' memories by conjuring an image of a dead person close to the guest. Rikku's steadfast refusal to enter it firmly establishes her distinct perspective. Seeing Auron in pain as he approaches the Farplane succinctly hints at his unique nature. For those that enter the Farplane, the scene lowers their guard and exposes their vulnerabilities. Lulu and Wakka each get their due. Wakka's jovial interaction with his deceased brother put a face on his grief and racism. For Lulu, she's finally coming to her own. Having Lulu express emotions beyond stoicism is an appreciated change of pace.
The interaction between Tidus and Yuna is especially heart-warming. Yuna explains after her father had defeated Sin, she was enamored by everyone's happiness. Tidus's characterization is in a different ballpark. Tidus divulges more of his deep resentment of Jecht. As Tidus discusses his relationship with his father, we witness a flashback to when Tidus was younger. We watch a selfish Jecht renegade his parental responsibilities for the sake of his gratification. Final Fantasy X does a masterful job of conveying Tidus's perspective regarding Jecht. His resentment is deeply rooted in a history of abuse and negligence. My quibble is when the story suggests a different side to Jecht. While Tidus's view is ingrained in the main story, the alternative perspective is hidden beneath an optional side quest. OH DON'T YOU WORRY, WE WILL GET TO THAT IN A BIT!
The Final Fantasy series has a tradition of the afterlife being a physical location. The most notable example is Final Fantasy VII. The Lifestream was the confusing connective tissue between Final Fantasy VII's disparate storylines. Final Fantasy X attempts something similar with the Farplane. My issue is Final Fantasy X isn't explicit on how the Farplane relates to Sin. In Final Fantasy VII, the Lifestream is the linchpin for the entire story. Every scene in the game reminds you what the Lifestream is, and why you must protect it. In Final Fantasy X, the Farplane has an amorphous relationship with the rest of the game. You are left to your own devices to connect Final Fantasy X's many dots.
Now I need to be shitty. The Farplane is FUCKING CHEAP! The game aims for an easy target at the Farplane. The emotions expressed here are nothing new. Once again, the cast to a Final Fantasy game fight for the sake of deceased relatives or confidants. This franchise has had over twenty years to come up with something different! You already had a game where you could "play it safe." It was called "Final Fantasy IX!"
The line between paying homage and apathetic writing blur at this point. Final Fantasy X features a unique world. The story uses this world in novel ways. When Final Fantasy X hearkens to its predecessors, its references feel out of place. I include the Chocobo racing and late game story twist as part of this criticism. When Final Fantasy X revels in its own world, it is a site to see. When the game realizes it is a Final Fantasy game, things fall apart.
Part 58: FUCK THE FUCKING THUNDER PLAINS! WHAT THE FUCKING FUCK IS THIS SHIT ABOUT?!?!?!
Once our time in the Farplane is done, our heroes watch a horrifying scene. Jyscal Guado's spirit painfully grasps for Yuna. Auron divulges this means Jyscal met an "unclean" death. Now begins my least favorite story arc in Final Fantasy X. I am talking about Yuna's marriage to Seymour. My lovelies, I have a LOT to say about this story arc. So much so, I plan on spending half of the next blog skewering it.
The Thunder Plain is terrible. Every step you make in the Thunder Plain is an assault. This "assault" is both mechanical and narrative. Foremost, fuck lightning dodging! While on the Thunder Plains, lightning can strike Tidus. You can reduce the risk of these lightning strikes by moving your party to one of the many towers. Should a bolt hit Tidus, the screen briefly flashes white. If you mash the action button in time, you can avoid damage. The problem is the window for accomplishing this is TIGHT.
Hey, you there. Yes, you. Let's talk for a moment. I have done a lot for you over the years. I've subjected myself to several side quests for the sake of your enjoyment. THIS IS WHERE I DRAW THE LINE! Dodging lightning is THE WORST SIDEQUEST I HAVE SEEN IN A FINAL FANTASY GAME! WHY WOULD YOU DO THAT? IT WASN'T FUN THE FIRST TIME! WHY WOULD I EVER DO IT TWO HUNDRED TIMES IN A ROW?
The bullshit doesn't stop there! We discover Rikku is afraid of lightning. Every scene at the Thunder Plains depicts Rikku as a sniveling child. I have said it before and will say it again, RIKKU DESERVES BETTER THAN THIS! After canvassing Rikku as a cunning engineer, she becomes a whining brat at the Thunder Plains. Gone is her confidence. Instead, we are stuck listening to Rikku moan about thunder and lightning. The game CONTINUES not to know what it wants out of its female cast members! But hey, at least this scene between Tidus and Wakka is hilarious.
Part 59: The Macalania Woods ALSO SUCK!
Just as we are about to exit the Thunder Plains Yuna drops a "pipe bomb." She announces her intent to marry Seymour. The suddenness of this announcement catches the cast off guard. Moments ago Yuna declared she had no intention of marrying Seymour. Tidus surmises Yuna saw something in Jeyscal's sphere to convince her to reconsider Seymour's proposal. With this growing sense of mystery, we are off to the Macalania Woods!
Choo-choo, get ready to board the "Pain Train!" Final Fantasy X ramps up its difficulty without warning. The game is less than halfway done, and we have to fight a deluge of Chimeras. Chimeras have the prowess of a mini-boss, but in the Macalania Woods, they are a casual encounter. Why is there no justice in this world? The other enemies at the Macalania Woods inflict the "Petrify" and "Slow" status. This shit is what I would call a "DOUBLE WHAMMY!"
I cannot preface enough how this difficulty jump comes out of nowhere. We encountered our standard share of Final Fantasy monsters at the Thunder Plains. Fighting Chimeras is a massive leap from those battles. Their physical strike hitting for 1/4 HP is a cruel gut punch. Need I also remind Chimera can cast Megiddo Flame and Aqua Breath? This sequence occurs before you can exploit certain abilities on the Sphere Grid. Thus, you are nowhere near as powerful as the location requires.
I have dodged discussing this issue, but it's unavoidable at this point. I am STILL terrible at playing Final Fantasy games! How do I know this? I struggled to beat Spherimorph. Now I know what you are about to say. "The mechanics of this boss fight are EASY!" I can hear you typing away how Spherimorph reveals what it is weak to with its elemental attacks. My problem stems from me failing to understand Final Fantasy X's rock-paper-scissors based combat.
I thought water paired with fire, and ice paired with lightning for ages. I was wrong. To my defense, I was simultaneously playing Final Fantasy VIII around this time. Each Final Fantasy game features a distinct elemental system. In some games water is weak to lightning; in other games, water is weak to fire. Final Fantasy X is no different. There's another issue I wish to address. It's shitty Lulu is the only character for half of Final Fantasy X capable of damaging elemental enemies. Until you unlock new options on the Sphere Grid, most of your party is useless when you encounter bosses like Spherimorph.
Part 60: I Continue To Feel Conflicted About Jecht
Let's move onto my last talking point for this episode. Auron chops through a thicket of shrubbery upon defeating Spherimorph. This act uncovers a sphere once belonging to Jecht. Auron hands the device to Tidus, and we watch a brief video featuring Jecht.
Earlier I suggested Final Fantasy X does a bad job of depicting Jecht's character evolution. These spheres were what I was suggesting. Hidden in collectibles is Jecht's ENTIRE CHARACTER ARC! In your normal course of play, you'll witness two spheres at most. Unfortunately, the story spheres fail to paint the full picture of Jecht's redemption. If you wish to have a full understanding of Jecht, you must travel the far reaches of Spira and pick up more spheres. If avoided, when Auron says shit like this, you are left dazed and confused:
It is worth noting Auron doesn't get his full due if you fail to collect these spheres. In the spheres, Auron is a naïve warrior monk with a resolute sense of justice. It is engrossing to watch a man most Yevonites revere, act like an ordinary person. The spheres are the only context we get as to why Auron gravitates toward Tidus. The Jecht Spheres make it known Auron sees Jecht in Tidus.
If you avoid these spheres, Jecht's characterization makes little sense. Tidus's one-sided brush exclusively paints your image of Jecht. You understand Jecht's abuse but do not understand how he reformed. The design decision to hide Jecht's reformation in collectibles is a major storytelling misstep. Jecht is the most complex character in Final Fantasy X. To not understand his complexity does the story a disservice. The mystery of how and why Jecht became Sin also feels incomplete if you don't fully understand his past.
I would even say the biography conveyed in the Jecht Spheres blows everything in the main story out of the water. That is a point for another time. As I grouse about one of Final Fantasy X's greatest blunders, I will call it a day. Next time I hope to discuss the horror of Yuna's Wedding. Spoilers:I did not like it.
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