Loved it. I was a launch day user of the original 1.0 release and played for a little bit after that and I've been participating in the Realm Reborn Alpha and Beta tests over the past 9 months. Played FF11 for a long time as well.
Yoshi P and his team have done a fantastic job turning this thing around and is more or less an entirely new game.
I had some issues with my PC crashing while using SLI but that may not be the games fault. Without SLI it ran great. I did eventually get hit with the 3102 error so I locked out for about 24 hours.
UI is great aside from a few missing details like not being able to link items in the chat (maybe there is a way?.) Music is fantastic. Environments and art design are amazing. I actually like all three starting cities so it was difficult making the decision. Crafting is fun and simple so far but will get more complex at higher level and when trying to handle High Quality items. Gamepad controls have been implemented wonderfully. The little pet Minions are purely cosmetic but are adorable tiny versions of stuff from the game and the Final Fantasy series in general (mini airship *drool*). The English voice acting is bad but you can change it to other languages and the Japanese fits great for me.
I could go on and on. The game is great in many ways and I even got my non-MMO-playing friend addicted.
To balance out what is surely coming across as rampant bias: I do have concerns for longevity in content. That seems to be the issue I see with the modern quick-and-casual direction the genre has gone since WoW. In Guild Wars 2 I was able to get a class to 80, get 95% world completion and max a craft or two within 1-2 weeks. After I had reached this point it was just.. Okay now what? I don't really like how any of the armors look and I don't want to run a dungeon over and over again. Shut it down and never went back.
In A Realm Reborn I'm using my Legacy character from the original game so I already have two classes to the level cap of 50 and most others are at least 15. I know Yoshi P has stated that his intent is for the 1-50 content to act as a big broad tutorial and to get people through it hastily so they can reach the "End Game" that MMO players love to rave about.
After playing a significant amount of FF11 and then playing many of the newer MMOs, I have come to the realization that, at least for me personally, the longer and harder the road traversed the greater sense of reward I have in the end. To give a basic scale comparison: In FF11 it took me probably 4-6 months to get my first class to the then level cap of 75. Once I had made it over that hill, leveling other classes was so much easier and fun and would only take about a month or two. Of course you can look at it as them milking people for their time and money but I still feel great about all the stuff I was able to do in that game. I still have my account and try to play it some times. And because the game was so difficult and not solo friendly, I met a bunch of great people and played everyday for months. I have yet to have that happen in another MMO because there hasn't been a reason to work together with people when everything is so easy.
Anyway, I am rambling. Final Fantasy 14 A Realm Reborn is going to be great fun for my friend and I. I hope for more then two weeks.They've taken a lot of stuff from other MMOs, as new MMOs do, but they've added their own tweaks to stuff and it's built around the Final Fantasy universe, something no other MMO can do aside from FF11. And I reaaaaally want to get a Player House.
Early Access can't come soon enough.
Here's some footage I threw together to make some simple tour videos through some of the areas.
Log in to comment