A 20 year old game? Not a problem for Shadow Dragon!
Basic Information
1.Platform: DS
2.Publisher: Nintendo
3.Developer: Intelligent Systems
4.ESRB Rating: E10+ For Everyone 10 and up
5.North American Release Date: February 16, 2009
6.Genre: Turn-based tactics
7.Multiplayer: Yes
Fire Emblem: Shadow Dragon is a remake of the first Fire Emblem game originally only for Japan on the NES. Fans (myself included) finally have been given what they have been craving for; remakes of the classic Fire Emblem games which made the U.S. released ones what they are today. In Shadow Dragon we follow the napoleonic story of Prince Marth who had to flee from his home kingdom as a result of invading forces. After living on an island for years, training, he comes back to save his empire and gain back control as well as saving some people close to his heart along the way.
Fire Emblem games, for those of you that don’t know, are filled with horses, dragons, and spears (Oh my!) and everything else you would imagine existing in Lord of the Rings or Medieval Times. Nobel kings protect their lands as evil ones try to dominate others, heroes lose their way only to come back for a new and greater cause, the young farm boy who leaves his home to become a great warrior and protector of those he loves; childhood dreams I feel we still all share despite our admittance to it. Nevertheless, Fire Emblem is renowned for its epic stories, its timeless characters, its inspiring music, its difficulty, and its down-right-fun gameplay; and Shadow Dragon, for the most part, is no different.
As previously mentioned in the “Basic Information” Fire Emblem: Shadow Dragon, as with the whole series, is a turn-based strategy game. Unlike its sister game, Advance Wars, you control characters which stay with you from chapter to chapter (levels) which interact with each other. Interaction between characters reveals plot details and relationships as well as teammates which can be stolen from the enemy’s army which have a history with a specific character. Probably most notorious of Fire Emblem games, not only do the units you send off to battle have relationships but they also can die. In Fire Emblem, when you lose a character, you lose it forever. While this may seem foreign, for a Nintendo game at least, and a bad thing, don’t worry, it’s not. In fact, it makes the game that much harder, that much more interesting, and that much closer to your heart. If characters never died I wouldn’t give a flying biscuit (or squirrel for that matter) about famous characters like Ike, Roy, and, of course, Marth!But don’t take these allusions to previous American games as a promise that it will be just like them.
For whatever reason I found myself basically being pulled along a linear story with very linear characters in a, by comparison, uninspiring story. Marth’s story isn’t limited to one game on the NES but rather in a couple. The 2nd part of his story, which, yes, I did research on, is much more interesting, thought provoking, as well as surprising as opposed to Shadow Dragon’s. Understandably, Shadow Dragon is a remake of a game that originally came out in the year 1990. But why stop there? Why not add Fire Emblem: Monshou no Nazo (Marth’s 2nd game) to the DS’s first Fire Emblem game or side quests? Whatever the matter, for fans of the series such as myself who have only played the American released games you will find the story not as mystical, adventure-ish, and, put as plainly as can be, as fun as the others. However, a hero rising back to take his kingdom back from the forces of evil? That’s still a great story, just not up to Intelligent Systems’, much less Fire Emblem’s, standards.
These sprites, as shown below, terribly stick out of the landscape. For those new to the series, the battle sprites were previously 2D sprites which are so renowned that sites exist which thrive off the sharing and producing of them. However, after playing through some more, the 3D sprites prove to not be bad, just different. And I suppose this is a good thing being that Intelligent Systems is trying something new but this is something that I feel should have been left alone.
Thankfully though the written text is still there. It’s funny really, Fire Emblem is one of the only Nintendo games I can think of that has used voice acting for its characters (see the console Fire Emblem games Path of Radiance and Radiant Dawn) but it’s trademark conversation, which can be very lengthy, is my favorite of all the games I’ve played. Fire Emblem: Shadow Dragon makes no changes here but, if anything, has it set to a minimum. For new players, this may be a good thing but I found myself, still, wanting more.
On a side note, music and difficulty are also the same as previous games, good and hard. While nothing, to me, stands out music-wise I never found myself turning the music off because of it. As for difficulty the first thing you do in Shadow Dragon is choose it, and you have many levels of it to choose from. Even if you’re new you will find the lowest somewhat challenging but nothing too neither hard nor easy to throw you off the game. As with Goldilocks, it's just right.
To Intelligent Systems’ credit, they did add new things. However, they are far from new to the genre but rather just the series. One of the things is the new ability to change classes of characters. It actually is great and brings new challenges and strategy to the game. My only gripe about it is my old self used to sword fighters being only on foot and horse riders riding a horse. Seeing certain characters just change like that feels unnatural to this fire emblem fan, but to a new player it should come with great approval. But after a while I’m sure even series fans will come to love it and enjoy it’s hidden depths as others acclaim about.
The second and probably most noticeable is the online multiplayer available on Shadow Dragon. Full with voice chat, when friend codes are used, and 5 vs 5 player battles for games like fog of war, siege, etc. Along with this is an online shop which you can buy from and sell to. Again, nothing new to the genre but a big step for the series with its first online play. Knowing Intelligent Systems, they’ll get it even better and greater the 2nd time.
When it's all said and done, the story, by all means, is epic, the controls are natural, the music and graphics feel right at home, and the multiplayer and class-changing system is an exciting new change with big promises for the future but none of this elevated it over the other games. A remake of a 1990 game, I know I shouldn’t be too surprised. In fact if I weren’t a fan of the series I could see myself more than happy with all of the things Shadow Dragon has to offer. Like the original, Shadow Dragon becomes the perfect introductory game on a new platform which attracts players of all types. There is enough for fans of the series to enjoy and play endlessly and there is enough to hook and reel new players in and more. Fire Emblem: Shadow Dragon could have been much muchbetter but it was still good and will remain in my DS for a long long time.
8.3/10 A.K.A. Good