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    Fire Emblem: Shadow Dragon

    Game » consists of 8 releases. Released Aug 07, 2008

    The original Fire Emblem is remade and released for territories outside Japan with enhanced graphics, updated gameplay, and Wi-Fi Connectivity.

    bam92's Fire Emblem: Shadow Dragon (Nintendo DS) review

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    A 20 year old game? Not a problem for Shadow Dragon!

    I tore open the box with the wildest smile you may ever see from a stereotypical teenager upon arriving home with my recently purchased Fire Emblem: Shadow Dragon game. In frenzy I rushed upstairs, skipping steps I dare say, in order to retrieve my DS and enjoy what has become my favorite series of all time! To my delight the graphics, story, music, and gameplay were all there; I felt right at home. However, I couldn’t help but feel empty inside. Upon writing this review I have discovered the cause; I want more, and Shadow Dragon doesn’t have it.



    Basic Information 

    1.Platform:
     DS
    2.Publisher: Nintendo
    3.Developer: Intelligent Systems
    4.ESRB Rating: E10+ For Everyone 10 and up
    5.North American Release Date: February 16, 2009
    6.Genre: Turn-based tactics
    7.Multiplayer: Yes

    Fire Emblem: Shadow Dragon is a remake of the first Fire Emblem game originally only for Japan on the NES. Fans (myself included) finally have been given what they have been craving for; remakes of the classic Fire Emblem games which made the U.S. released ones what they are today. In Shadow Dragon we follow the napoleonic story of Prince Marth who had to flee from his home kingdom as a result of invading forces. After living on an island for years, training, he comes back to save his empire and gain back control as well as saving some people close to his heart along the way. 

    Fire Emblem games, for those of you that don’t know, are filled with horses, dragons, and spears (Oh my!) and everything else you would imagine existing in Lord of the Rings or Medieval Times. Nobel kings protect their lands as evil ones try to dominate others, heroes lose their way only to come back for a new and greater cause, the young farm boy who leaves his home to become a great warrior and protector of those he loves; childhood dreams I feel we still all share despite our admittance to it. Nevertheless, Fire Emblem is renowned for its epic stories, its timeless characters, its inspiring music, its difficulty, and its down-right-fun gameplay; and Shadow Dragon, for the most part, is no different.

    As previously mentioned in the “Basic Information” Fire Emblem: Shadow Dragon, as with the whole series, is a turn-based strategy game. Unlike its sister game, Advance Wars, you control characters which stay with you from chapter to chapter (levels) which interact with each other. Interaction between characters reveals plot details and relationships as well as teammates which can be stolen from the enemy’s army which have a history with a specific character. Probably most notorious of Fire Emblem games, not only do the units you send off to battle have relationships but they also can die. In Fire Emblem, when you lose a character, you lose it forever. While this may seem foreign, for a Nintendo game at least, and a bad thing, don’t worry, it’s not. In fact, it makes the game that much harder, that much more interesting, and that much closer to your heart. If characters never died I wouldn’t give a flying biscuit (or squirrel for that matter) about famous characters like Ike, Roy, and, of course, Marth!But don’t take these allusions to previous American games as a promise that it will be just like them. 

    For whatever reason I found myself basically being pulled along a linear story with very linear characters in a, by comparison, uninspiring story. Marth’s story isn’t limited to one game on the NES but rather in a couple. The 2nd part of his story, which, yes, I did research on, is much more interesting, thought provoking, as well as surprising as opposed to Shadow Dragon’s. Understandably, Shadow Dragon is a remake of a game that originally came out in the year 1990. But why stop there?  Why not add Fire Emblem: Monshou no Nazo (Marth’s 2nd game) to the DS’s first Fire Emblem game or side quests? Whatever the matter, for fans of the series such as myself who have only played the American released games you will find the story not as mystical, adventure-ish, and, put as plainly as can be, as fun as the others. However, a hero rising back to take his kingdom back from the forces of evil? That’s still a great story, just not up to Intelligent Systems’, much less Fire Emblem’s, standards. 
      


    Have I forgotten to mention that this if Fire Emblem’s first appearance on the DS? Control-wise, like on the Wii, it is best played the classic way for new and old Fire Emblem players purely because it’s just more comfortable. However, Intelligent Systems takes full advantage of the dual screens as it has done with its two DS Advance Wars games. On the bottom screen you see the map full of trees, bushes, armories, soldiers, and villages. On the top screen you see statistics, an overview of the map, as well as personal portraits of the characters. Upon attacking or engaging in conversation the top screen either changes to the two soldiers fighting or conversing in written text. One thing that surprised though me as soon as I saw it actually was the new 3D battle sprites. 

    These sprites, as shown below, terribly stick out of the landscape. For those new to the series, the battle sprites were previously 2D sprites which are so renowned that sites exist which thrive off the sharing and producing of them. However, after playing through some more, the 3D sprites prove to not be bad, just different. And I suppose this is a good thing being that Intelligent Systems is trying something new but this is something that I feel should have been left alone. 

    Thankfully though the written text is still there. It’s funny really, Fire Emblem is one of the only Nintendo games I can think of that has used voice acting for its characters (see the console Fire Emblem games  Path of Radiance and Radiant Dawn) but it’s trademark conversation, which can be very lengthy, is my favorite of all the games I’ve played. Fire Emblem: Shadow Dragon makes no changes here but, if anything, has it set to a minimum. For new players, this may be a good thing but I found myself, still, wanting more.

    On a side note, music and difficulty are also the same as previous games, good and hard. While nothing, to me, stands out music-wise I never found myself turning the music off because of it. As for difficulty the first thing you do in Shadow Dragon is choose it, and you have many levels of it to choose from. Even if you’re new you will find the lowest somewhat challenging but nothing too neither hard nor easy to throw you off the game. As with Goldilocks, it's just right.



    To Intelligent Systems’ credit, they did add new things. However, they are far from new to the genre but rather just the series. One of the things is the new ability to change classes of characters. It actually is great and brings new challenges and strategy to the game. My only gripe about it is my old self used to sword fighters being only on foot and horse riders riding a horse. Seeing certain characters just change like that feels unnatural to this fire emblem fan, but to a new player it should come with great approval. But after a while I’m sure even series fans will come to love it and enjoy it’s hidden depths as others acclaim about.

    The second and probably most noticeable is the online multiplayer available on Shadow Dragon. Full with voice chat, when friend codes are used, and 5 vs 5 player battles for games like fog of war, siege, etc. Along with this is an online shop which you can buy from and sell to. Again, nothing new to the genre but a big step for the series with its first online play. Knowing Intelligent Systems, they’ll get it even better and greater the 2nd time.

    When it's all said and done, the story, by all means, is epic, the controls are natural, the music and graphics feel right at home, and the multiplayer and class-changing system is an exciting new change with big promises for the future but none of this elevated it over the other games. A remake of a 1990 game, I know I shouldn’t be too surprised.  In fact if I weren’t a fan of the series I could see myself more than happy with all of the things Shadow Dragon has to offer. Like the original, Shadow Dragon becomes the perfect introductory game on a new platform which attracts players of all types. There is enough for fans of the series to enjoy and play endlessly and there is enough to hook and reel new players in and more. Fire Emblem: Shadow Dragon could have been much muchbetter but it was still good and will remain in my DS for a long long time.

    8.3/10 A.K.A. Good

    Other reviews for Fire Emblem: Shadow Dragon (Nintendo DS)

      A return to roots 0

      I've been playing Fire Emblem games for as long as they've been on American soil, and while the series may have its ups and downs, the general quality of strategic gameplay and prolific storytelling has been consistent throughout. When it was announced that the original Famicon Fire Emblem was getting a DS remake, I was excited to see where the franchise got started. The result is more telling than I expected- Fire Emblem: Shadow Dragon stands shoulder to shoulder with its successors, and does a...

      5 out of 5 found this review helpful.

      Hey: it's still Fire Emblem 0

      Fire Emblem: Shadow Dragon is basically a 19 year old game. It was the first Strategy Role Playing Game on consoles. It was also never released outside of Japan. As a port of the very first game in the Fire Emblem series, Shadow Dragon does a pretty dang good job of making it not seem like the very first game in the series, but the things that date it definitely take their toll.For those who don't know, Fire Emblem is a series of tactical role playing games on a grid battlefield. Battles play ou...

      1 out of 1 found this review helpful.

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