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Nov. 7, 2009
Nov. 6, 2009
Added by Red on Oct. 1, 2009

Black isn't a color. It's color is based on the fact that it has no color, but that's common fact, and totally not mind-blowing. 
However, when someone is referring to a "colored person" they are technically referring to everyone BESIDES black people, as they are black, and therefore, not colored, while they are white, and therefore colored. 


Added by Red on Sept. 30, 2009

*I must apologize in advance that most of this probably doesn't make sense at all and is just terrible rambling. 
 
The question of whether or not games are art has always been on my mind. In my opinion, "art" is a synonym for "expression" and is any form of expression, more intent on voicing the artist's opinion. So therefore, when Michael Bay decides that he should make another movie because he's low on the moolas, and only for the sole reason to showcase a bunch of explosions and attractive women in skimpy outfits, and actually voice no real opinion on anything, it's not really art. However, if Soulja Boy were to one day think about how much he wants to beat up puppies, and he wrote a song about it, since it is his own opinion and voice on a subject I would consider it art, but even though what Soulja Boy is rapping about is technically art, since it's told through his crap-tastic rapping, it doesn't make you care and is therefore bad art.
 
Now that we have what I mean when I say "art" out of the way, I'll actually write about video games as an art-form. Now games, much like most other forms of media, are in most cases--and from most points of view--are art. When you look at it from the perspective of a game developer who worked on this game for two to three years of his life and poured his heart and soul into it, the game is art. But, when you look at it from a publisher or a marketer's perspective, it's just another way to make money. Games like Halo 3 and Gears of War are by-the-numbers stories that have you shooting things, which try to shove some message and feeling into it. It ends up not being good art, as instead of thinking about what the game is trying to tell you, you're instead thinking about "HEY MAN I JUST SHOT THAT GUY IN DA FACE!".
 
However, I'm not trying to say that all shooters are solely stuck to making you think more about what you are shooting than the message it gives you. I think that Call of Duty 4 is fine art. It's about how war really is hell. From characters you've known--and in some cases, played as--dieing or the brutality of the combat, some things really hit hard, make you care, and make you think. The fact that the main campaign doesn't really have any co-op also helps make this message hit harder. While don't get me wrong, I love co-op, but trying to get someone focus and think about consequences when their friend is yelling about how there's no Mountain Dew in the fridge is nigh-impossible, and comes across as just a waste of the player's time.
 
On the other hand, you have games like Shadow of the Colossus: a game that not only gives you a momentous feeling of accomplishment when defeating a colossi, but also managed to make you care about everything you were doing. You cared about your girlfriend. You cared about the world. You cared about Agro. You cared about those colossi that you killed and what you were doing just for one life. Shadow of the Colossus didn't just make you think "that's awesome": it made you savor the bittersweet feeling of the fact that what you were doing was indeed awesome, but also in many ways wrong.   
 
Now that I'm done talking about these "mainstream art games" I'm assuming you're looking for my opinion on indie games. I think that 90% of indie games' messages just come across as forced and pointless. For the first few chapters of Flower,I freaking loved that game; it was a beautiful and relaxing experience. However, when the game started getting grey and wanted me to think about technology's slow destruction of the environment, I couldn't care less. The message felt forced. It's as if thatgamecompany thought that you can't have an independent game without some garbage message about the environment. Jason Rohrer's Passage also disappointed me. While yes, it did have some fine points and a message, the game's thoughts on death felt yet again forced. I think that when a game (or Hironobu Sakaguchi) says that playing this game will make you cry, or have some life-changing message, and then markets the game on such, is pretentious, and is simply begging for headlines. When a game only offers a promise of invoking emotion in you, it might as well be a short film or an actual film. 
 
In order to make an actually good, artistic game, you need to incorporate some strength that games have. Be it the ability to choose and have consequences for those choices (which Passage did actually decently, and Mass Effect excelled in), the immersion and fact that you are the character you played as (Half-Life 2) or have some actual interaction. This actually brings me to Heavy Rain, a game that I am very much skeptical of. Mainly because true immersion only truly works when you are basically the character, so when Norman Jayden reaches down for a fix, it's him that's doing that--I don't want him to. You are just basically watching a movie, and deciding what will happen through an over-glorified choose-your-own adventure.


Added by Red on Sept. 6, 2009

The Beatles: Rock Band has a pretty good setlist. That being said, there are a few key Beatles songs that aren't in the game. This could be due to some copyright issues, the song not being very fun to play in Rock Band or a myriad of other reasons. Anyways, these are the five songs that should've been in The Beatles: Rock Band. 
Note: these songs are not only absent from the Beatles: Rock Band setlist, but there are also no plans to bring them to the game later as downloadable content. 
 

Number 5: 'She Loves You'  

While 'She Loves You' is definitely one of The Beatles' more poppy songs, it's still got some fun guitar and bass parts, some cool drum rolls, and a catchy chorus.

Number 4: 'Hey Jude'  

Firstly, I personally think that Hey Jude is not only the best Beatles song, it's also probably one of the greatest songs ever written period. Despite that, this song only clocks in at Number 4 because it's not a fun song to play on guitar or  bass, as any bassline or guitar rift is basically absent from the song. Still, Hey Jude not being in the game is a little bit of an insult to Beatles fans. 

Number 3:  'Lady Madonna'  

Lady Madonna has some pounding piano, groovy bass, an awesome guitar rift, and some catchy verses. Why isn't this song in the game? I have no idea. Should it be? Yeah. It definitely should.  

Number 2: 'Help!'  

Help! is one of my favorite Beatles songs, and is a perfect showcase of the harmonies is the game, and sports some great guitar parts. The song being absent from the soundtrack is a little bit of a crime. 

Number 1: 'Let it Be'  

Let it Be is one of the most emotional and beautiful songs ever written. There are some great vocals, and an awesome guitar solo. Unlike Hey Jude, Let it Be would be fun on all instruments, and has some fantastic lyrics and harmonies.


Added by Red on Aug. 31, 2009

Warning: this blog contains massive spoilers for Persona 3. If you haven't beaten it yet, don't read any further. 
 
 It finally happened. I beat Persona 3. I didn't think I could do it, but I did it, and in the way completely opposite I thought I would. I stopped playing Persona 3 four or five months ago because I didn't want to grind to beat the section of Tartarus I was on. Four and a half months later, I sucked up my pride, turned on a podcast, and grinded down. It actually wasn't bad, and ironically, I beat the game way overleveled. 
 
The reaper. I don't fear him.
The reaper. I don't fear him.
I think that what made me like grinding in Persona 3 was the fact that levels meant something. They weren't just slight ability upgrades, they let me fuse cool new Personas, and near the end of the game, the top-tier Personas were a fantastic goal. Around mid-January I was level 78. I just battled the Reaper to see if I was tough enough to take on Nyx. I died quite a few times trying, but in the end, managed to take him out. And since he was about as hard as Nyx was supposed to be, I was relatively confident that I could beat him. After returning Elizabeth's request for killing the Reaper, I noticed a door behind Aigis. I went in it and saw that it was the fabled Monad block, where all of the enemies were level 90 or above. I battled a monster, and after a relatively tough battle, I got tens of thousands of experience points.  
 
Leveling up from one fight after spending half an hour grinding so I could fuse Mara seemed insane. I had seen the videos of people fighting Elizabeth and using incredibly powerful Personas, but I had never thought that I could maybe use one of them. It seemed possible now. Within the same night, I leveled up my character from 78 to 90 and had fused practically every top-tier Persona you could imagine. I had gone from barely being able to beat the Reaper to killing him in one shot, and then being fully recovered so I could do it again*. 
 
He is pretty ugly. See? 
He is pretty ugly. See? 
This made the actual end-game of Persona 3 ridiculously easy, and it had already been pretty easy after I got on the grinding train. Takaya and Jin dropped like hats, and I didn't need Armageddon at all. Nyx was pretty easy too; I was taking out an arcana a turn. The only part that was frustrating was near the end of battle. Nyx put up his Moonlight Veil** and I forgot to put everyone's tactics at 'Wait' so Junpei and Aigis ran straight into his mirror-wall. I healed everyone up but then Nyx decided to charm my main character and have me heal him back to full health. Then I just said "screw it" and Armageddon'd his ugly little face. He was killed in one shot.           
 
The ending of P3 was when things kinda got a little confusing. When I thought that I'd never play P3 again, I decided to watch videos of the ending. However, what confused--and freaked me out--was when you were back in the highschool. I actually only watched the end battle with Nyx and read up on what happened after Shinjiro died, but I never actually saw anything at all relating to what happened afterwards. I actually thought it would all be a dream, as I knew that the Main Character dies at the end, and that I just saw him die. It did end up to be pretty good ending, even though things weren't quite as clear as they should've been.

Before I end this terrible blog*** I'm gonna give my take on the Persona 3 VS Persona 4 debate. I have always thought that Persona 4 was the better game, but there were times during Persona 3 where I thought that I might like it more than Persona 4. Then I battled the Reaper and remembered how bad the allied AI was. I'm not trying to beat-up on Persona 3. I really like P3, and I spent 20 more hours with it than I did Persona 4, but P4's just the superior game. The fast travel, the ability to control your party members, the humor, and the enhanced quality of the Social Links make Persona 4 a better game.
 
Now you may**** be asking "what game are you gonna play next now that you've finished with your incredibly long JRPGs?". I reply that with "more Persona 4". I never actually got the True Ending in P4, and since P3 taught me that grinding isn't bad and that top-tier Personas are awesome, I'm gonna finish Persona 4 the right way, or at least play it until The Beatles: Rock Band comes out. I also might delve into the FES part of P3: FES, buy Lost Odyssey or finally get around to playing Final Fantasy X
 
 
 
 
 
  
*There's a fusion spell using Helel and Satan called Armageddon that does 9999 damage to all enemies. I also got it so Helel had Victory Cry, which gives back all of your HP and SP after a battle.
 **A skill that reflects all damage back to you for 500.
***You still need to pretend it's the best blog ever, though. 
****By may, I mean 'most certainly aren't'. 


Added by Red on Aug. 18, 2009


 
 
 
 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHhhhhhh 
 
Anyone else ever had an awesome/weird/creepy Save Game Time like this? 


Red's Reviews
The Beatles make a smooth transition to the music game genre. (X360)
The Beatles.  The Beatles is the greatest band of all time. It doesn't matter if you don't like them, The Beatles is straight-up the most prolific, succesful and famous band of all time. With the new rise of plastic instrument popularity, Harmonix decided to capitalize on The Beatles past--and arguably ...
Reviewed by Red on Sept. 10, 2009

3 out of 4 found this review helpful.
Hey: it's still Fire Emblem (DS)
Fire Emblem: Shadow Dragon is basically a 19 year old game. It was the first Strategy Role Playing Game on consoles. It was also never released outside of Japan. As a port of the very first game in the Fire Emblem series, Shadow Dragon does a pretty dang good job ...
Reviewed by Red on April 27, 2009

1 out of 1 found this review helpful.
Portal still remains the puzzle king. (XBLM)
Released last year in the Orange Box; Portal was an instant hit. Its humor, its magnificent puzzles and fresh gameplay were all at the very top of the puzzle genre. Portal: Still Alive isn't just a quick and dirty Xbox Live Marketplace port: it's filled with enough new puzzles and ...
Reviewed by Red on Oct. 26, 2008
Great intent, poor execution. (X360)
The Elder Scrolls IV: Oblivion is a hard game to review. In the end I guess it just comes down to it not being a very fun game at most parts, but it definitely could be loved by a major D 'n' D fanatic. Oblivion is really a game with ...
Reviewed by Red on Sept. 28, 2008
A breath of fresh air in every sense. (DS)
The World Ends With You is an incredible game. It is in fact the best JRPG in a long, long, long time. The World Ends With You is a fantastic RPG because it manages to deliver a catchy soundtrack, beautiful visuals, masterfully stylish presentation, fresh combat and an incredible story.The ...
Reviewed by Red on Sept. 27, 2008

1 out of 1 found this review helpful.


Date Joined: July 21, 2008
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