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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
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