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    Firewatch

    Game » consists of 8 releases. Released Feb 09, 2016

    A first-person mystery set in the Wyoming wilderness developed by Campo Santo, where the protagonist's only lifeline, emotionally and physically speaking, is the person on the other end of a handheld radio.

    werupenstein's Firewatch (PC) review

    Avatar image for werupenstein

    Walkietalkie simulator 2016

    I went into this game not really knowing what to expect and not expecting much more than something a little different.

    Good surprises included a fairly decent story in a fairly interesting world; the conversational dialog was in my experience the most unique and interesting part of this game. Everything felt like a fairly real conversation surrounding a series of bizarre circumstances.

    The bad; the controls were a little awkward, using shift key for the main action button was maybe not a good choice, I should have just played with a controller and I probably would have if this game had been longer than 3 hours. This game was short and I'm not going to knock it for that; Firewatch packs a lot of very interesting things in those 3 hours.

    While a lot of things happened in the game, I don't feel like anything was resolved, not very "gamey", more like real life, not sure how I feel about that, kinda feels unfinished from a player's perspective.

    I did spend almost the whole time I played wondering what the girl on the other end of that radio looked like, that's a pretty rare thing for me and I liked it.

    Other reviews for Firewatch (PC)

      I Kind of Want to Be a Fire Watch Volunteer Now 0

      Firewatch manages to be both fundamentally derivative and wholly original in the same breath. While it clearly takes notes from the derisively dubbed "walking simulators" like Gone Home or Dear Esther, it does so by taking the best of both and transforming that into its own beast, one predicated on totally isolating you, the player, and leaving you to your own devices.You may be controlling an over-the-hill, heavily bearded, and possibly unhinged man named Henry whose decisions have led him to t...

      4 out of 5 found this review helpful.

      A tale of two story angles turns into a tale of missed opportunity and incredible disappointment. 0

      Stories in gaming vary from light-hearted, to dark in tone, and anywhere in between, and many take twists and turns in order to surprise the audience, subvert expectations, or to keep things fresh and intriguing as the player progresses. Firewatch certainly changes its story arc and expectations partway through, but it ends up doing so in a confusing and flaccid manner that acts as a betrayal of its original intentions rather than a heightening of interest. This ‘hiking simulator’ co...

      2 out of 2 found this review helpful.

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