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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games that have you going into a computer generated virtual universe.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
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