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    Flat Kingdom

    Game » consists of 7 releases. Released Apr 07, 2016

    Flat Kingdom is a Metroidvania style puzzle-platformer developed by Fat Panda Games and published by Games Starter. It has strong papercraft aesthetics and a combat system inspired by rock-paper-scissors mechanic.

    Short summary describing this game.

    Flat Kingdom last edited by Marino on 05/09/22 03:09PM View full history

    Overview

    Flat Kingdom is a 2D side-scrolling plataformer game with puzzle and Metroidvania elements. Developed in Mexico by Fat Panda Games and published by Games Starter.

    Development

    The game started it's development in 2014 under the title of FlatMan, during that first year Fat Panda tried unsuccessfully to raise fundings on IndieGoGo and afterwards on Kickstarter with the new name of Flat Kingdom (changed due to copyright issues).

    In January of 2015 Games Starter decided to fund the project, becoming the first project incubated and published by the company.

    The game launched on 7th of April of 2016 and received an update by 22nd of June of the same year namely Paper's Cut Edition, some fixes were added, including the redesign of the main character, Flat.

    Story and gameplay

    Flat Kingdom story revolves about the stealing of six magical jewels that keep the balance between dimensions in the world. The tragic robbery makes King Square to look for a hero who can save the Kingdom. Here's where Flat, a little guardian, companion of Princess Tri, comes into action. He's a very special creature, able to switch shapes between circle, triangle and square. Those shapes give him different habilities:

    • Circle: Flat's default form. Circle allows him to glide, perform double and triple jumping.
    • Triangle: Allows Flat to run faster, he can also climb walls and pin himself on the walls to climb them.
    • Square: Turns Flat into a heavy block that can break walls, push heavy stuff and stomp on the floor to break weaker surfaces and access the underground.

    The combat system is based in contacting enemies, which also have geometrical shapes, with the opposite shape, very much in a rock papers scissors fashion, following the next rules:

    • Circle beats square.
    • Trianble beats circle.
    • Square beats triangle.
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