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    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    markmarini's flower (PlayStation Network (PS3)) review

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    • markmarini wrote this review on .
    • 0 out of 0 Giant Bomb users found it helpful.

    Flower Review

    Interactive entertainment (read:gaming) has been struggling to be accepted into mainstream culture for years. With the help of the Wii and Hollywood-style blockbuster titles such as Bioshock, Grand Theft Auto IV, Mass Effect, gaming marches on towards this goal. However, the “games as art” argument has been harder to support, until now. Flower is a stunning example of an emotional experience that can only be achieved in full effect in the video games medium.

    In Flower, you play as a gust of wind which is represented by a single flower petal. In the beginning, the main objective is to pass through flowers, activating events and opening up the next areas. As you progress, you collect a single petal from each flower you blow through and you’re soon represented by a long tail comprised of multi-colored petals. The Sixaxis motion controls dictate the direction in which you move while pressing any single button moves you in that direction, offering an intuitive way to direct the experience of Flower.

    Imagery of a colorless, unpleasant city is juxtaposed preceding each level in Flower, providing a stark contrast to the beauty and pleasant atmosphere contained in the first few levels of the game. The narrative in flower is told entirely through this imagery and experience playing the game. The gameplay evolves as the story progresses offering a few twists as the narrative changes.

    The narrative of Flower, without delving into spoilers, is about creation, beauty, destruction, and rebirth. The beautiful, vibrant world and the powerful ambient audio cues and music pull the player emotionally into the story of Flower. Flower is a two-hour experience that offers poetic messages and emotions about life, beauty, and the world. Flower stands as an excellent example of an artistic experience that can only be achieved through the gaming medium. For a mere ten dollars on the PSN, you’d be soulless not to get Flower.

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

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