Being as almost all games use P2P online multiplayer in the modern era, it's a really shitty thing to shut down your matchmaking servers for games to 'save running costs' and so force the games into a non-functional online mode. Especially in a world where we do not have guaranteed LAN play (or entering in your mate's IP to directly set up a match you arrange through an IM or real-world matchmaking alternative).
And EA love it, a lot.
With so many claims that they're forced to, the long tail has died and so these games cost too much to keep running servers for. Only with VMs and operating a company with a lot of server and backbone expertise, that's all a total load of crap. Unless they back their talk up with actual figures and money I will call them on it, they are either incredibly incompetent or bare faced liars. I'm no server guru but I've run my fair share of them and have enough of an understanding of what it technically required to know when I'm smelling muck.
And games where they implement a paid (for rental or second purchasers) lock on the online component, they really shouldn't try and pull a fast one and turn off servers. It seems like they took a lot of money from people to pay for a server to matchmake up until the protocols they build the connections on get turned off and they'd have to patch archaic code to upgrade them to stay running (which is a step further than I expect of anyone). The clear winner (from that list, as the article mentions) of 'scumbag move of the day' is the removal of MMA matchmaking 18 months after launch. I've been a primarily PC gamer for most of my life, so we got rid of the idea of game ownership (right to resale) ages ago (CD keys locked online play out of the gate in the '90s; our very own online pass, only these ones you couldn't pay $10 to avoid if you purchased used) but there is also the open system and the work of people with a lot of love for classics and a desire to stop our history dying that prevents the death of companies who run servers from stopping us playing old games. If Steam broken tomorrow then PC gamers would make sure every game up there has a Steam cache available on some illegal website and a crack for the Steam DRM so the lack of servers wouldn't keep us from the games be purchased. Consoles and their closed platforms don't have that freedom of justified disobedience (illegal but moral activity of preserving the things people paid for) so switching off servers does kill game functionality dead.
Worst case you can run an old 1U box to manage the tiny demands from the old game's matchmaking server, a smart company would have their VMs tuned up so they can run many of these really low load servers on one set of hardware.
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