I must admit that for all of my years of gaming, I never really invested much into Defense of the Ancients (DOTA) / Multiplayer Online Battle Arena (MOBA) gaming. I was aware of it during my Warcraft III days, but living in college with a pretty lackluster internet connection meant my attention turned back towards the PlayStation 2 and single-player computer games (wow, I feel old).
It really wasn’t until I went to Blizzcon last year did I really reinvest any significant time in a MOBA. As my wife stood next to me in line waiting to play Heroes of the Storm, I must admit that I really had no idea what the game was about. I sat down and browsed through the playable heroes. Quite a selection of Blizzard alumni was available. I picked Jim Raynor, and my wife picked Diablo. After getting a crash course on the controls, we were set free to reign supreme in glorious battle. We marched aggressively down the south lane into battle… and were subsequently annihilated at the first enemy tower we encountered. So began my bloody adventure into DOTA.
It was fun, although difficult; we seemed to lack the situational awareness of everybody else. In hindsight, we were not only new to the game, but the genre - and I suspect great targets for the opposition. Over the course of the next two days at Blizzcon, we tried various heroes and strategies, but always arrived at the same conclusions: walk slowly, work together, and always use AI fodder to your advantage.
I know my view of the game is overly simplistic, which explains why we were so horrible. Yet we managed to have an absolute blast, primarily because we were playing with Blizzard alumni. Thrall, Tyreal and Arthas all are great eye candy, and are the stuff of legends, even when you manage a paltry one win and six losses over a two day span. Of course, being at Blizzcon wasn’t too shabby, either!
Yet, going back home to the thought of playing League of Legends with non-Blizzard lore didn’t appeal to me. I browsed the website and thought, “cool story bro.” Don't get me wrong: lots of effort went into each character, but I don’t have the same love for Caitlyn, the Sheriff of Piltover as I do for Sylvannis Windrunner, Queen of the Forsaken. The PlayStation 4 launch didn’t help out much, nor did the surprise Wii U my wife got me.
It wasn’t until last weekend when I was watching the Starcraft II World Championship Seriesdid I stumble across a playlist of League of Legends championship play, and realize what a mistake I had made. It looked fun! Sure, the characters were generic: knight guy, wizard girl, hawk archer lady, etc, etc. ... but that’s OK. The combat was fluid and I got the bug; so I decided to take the plunge and download the free to play title.
After a quick download and some patching, I jumped right into the fray. I was asked if I knew what I was doing or if I needed some help. Choosing the latter, I was taken to a tutorial of the game. And let me tell you: the tutorial is excellent. It takes all the scary parts of the game and breaks them down into manageable bite-sized pieces. I learned where to place my hand on the keyboard, how to read and understand the UI, and even managed to pick up some of the lingo that players use in combat. It was a nicely paced hand-holding session that left me feeling adequately equipped to enter some practice matches.
My adventure begins with four other human players battling against a team of computer players. It’s a great way to break into team combat against a formidable, although somewhat tactically oblivious, opponent. I choose Quinn, a marksman, and in Blizzcon 2013 fashion, gallantly strode down the south lane. This time, I waited for my AI support. As the battles of DOTA passed flashed before my eyes, I stalked my prey in the bushes and waited. Unfortunately, it turned out to be a 2 on 1, and I was mercilessly slaughtered. It didn’t end there; I finished dead last.
A whopping five levels below the next character in our game, to be more exact. “Quinn sucks” is probably now burned into the lower left corner of my monitor as the team chat seemed to focus around nothing else (who could blame them?). Ah, the online community. Now I remember why I typically only play multiplayer games with my friends. But that’s OK. I’m sure most of the community is friendly, like the people I meet here, but it did make me laugh. “I’m new!” I feverishly typed. “To bad, loser (sic).” Sigh.
Despite the hazing, you know what? I really enjoyed my session. Well, not the getting demolished part, but the actual gameplay. Althogh I performed horribly, I felt like I made a difference in key points in the battle. I used ranged and guerilla tactics to snipe off enemy forces, and managed to pull off a few well timed heal spells to keep my stronger allies in the fight just a little bit longer. I’m sure I was used as bait by my team mates, but we ultimately got the win, so I’m OK with that. Of course I still have much to learn, and I can only anticipate how much worse I’ll do against human opponents who are much smarter than the AI foes I faced.
So yes, I know I’m late to the party, but I’m here now. I was surprised to learn that League of Legends has over twenty seven million active players, daily. That’s a lot of competition to sink my teeth into. And a lot of experience I need to combat. A few of my thoughts:
What I love:
+ A real sense of progression from beginning to end, thanks largely in part to a smart gold system that rewards you for being near the action. Crafting new gear is intuitive as well.
+ Well-thought out skill sets that complement each character type.
+ Punishing “time out time” upon death forces a player to carefully navigate the battlefield.
What I don’t:
- "Last hit rule" causes some un-necessary friction between teammates
I’d like to deep dive this game for another week or so, and then shift over to Valve’s DOTA2 for a comparison. What are your thoughts about this genre, or this game in particular?
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