#1 Posted by downtime58 (234 posts) -

On the most recent podcast, the guys mentioned a couple of books about the history of video games - I think Game Over was one of them .

Are there any other books about the video games industry (or video games in general) that you would recommend reading?

#2 Posted by Von (330 posts) -
This guy wrote a book or two about it, and also got youtube videos and a podcast about it. I haven't checked out the book or podcast but his videos are quite fun, especially the ones about the Ultima series.
#3 Edited by HarlechQuinn (455 posts) -

I really enjoyed the following ones:

"Power Up" by Chris Kohler

"SMARTBOMB" by Heather Chaplin & Aaron Ruby

"Masters of Doom" by David Kushner

"Trigger Happy" by Steven Poole

Sorry for not providing any links, but I am to lazy to search for them at the moment... But you should find them at the usual online book stores, though "Power Up" can be quite expensive if you consider buying it new instead of a used copy...

#4 Posted by Maajin (1136 posts) -
#5 Posted by Aegon (6615 posts) -
@theplatypus said:
What the fffffuuuck?
#6 Posted by ohnobruno (93 posts) -

I really like Extra Lives by Tom Bissell, which I would place in the category of "approachable academia" probably best typified by a magazine like The Believer. (Which I'm almost positive Bissell has written for.)  It's funny, it's perceptive, and always pulls back just when you think it's about to take itself too seriously. Plus the chapter about GTAIV and the authors use of concaine is borderline genius.   
He has a LONG review of LA Noir over at Grantland which gives a pretty good sense of his style. (Plus a Night Trap reference!)
#7 Posted by imsh_pl (3471 posts) -
I cannot recommend this book enough.
#8 Posted by Vexxan (4624 posts) -

@theplatypus: What the hell am I watching?

#9 Posted by Maajin (1136 posts) -

@Vegsen: Did you play video games in the 1980s? Do you like coolart? Thenthisbooksforyou!

#10 Posted by DeF (5209 posts) -

oh Chris Kohler wrote a book? nice!

#11 Posted by sirdesmond (1304 posts) -

I read The Ultimate History of Video Games: From Pong to Pokemon from cover to cover. It is a great video game history book with lots of really cool interviews and insights, especially at the beginnings of the medium. I mean, the book actually starts with pinball and parlor games so it's really extensive and pretty awesome:

Amazon link(I read the Kindle version which was fine)

#12 Posted by HarlechQuinn (455 posts) -

D'oh... Shame on me for not mentioning Steven L. Kent's "The Ultimate History of Video Games: From Pong to Pokemon". After browsing through my bookshelves I found a few more...

"Game On -The History and Culture of Videogames" edited by Lucien King

"Porn & Pong" by Damon Brown

"Arcade Fever" by John Sellers

"Supercade - a visual history of the videogame age 1971-1984-" van burnham

And also worth a mentioning are the "Gamespite Quarterly" books, although you can read most of the articles for free on their website but you might support them by buying the books as well...

I have a few more books about video games, but they are all in German language and afaik there is no translation for them, but if some people are interested in those titles anyway, I could post a list of them as well...

#13 Edited by TeflonBilly (4742 posts) -

I read Game Over by David Scheff a decade or so ago. I remember it being quite entertaining. 
The whole story about how Nintendo finagled Tetris for the Game Boy out of the USSR is great. 
Man, I kinda wanna re-read it now.

#14 Posted by McGhee (6128 posts) -

@theplatypus said:

LOL Awesome.

#15 Edited by alevan (44 posts) -

Hey guys, thought this kickstarter "Boss Fights" might interest some of you.

From their kickstarter:

"A new press for great books on classic video games. Our launch titles: Earthbound, Galaga, Super Mario Bros 2, ZZT, Jagged Alliance 2."

"Each of our books will take a critical, creative, historical, and personal look at a single classic video game.

Some books will be about the history of the game's creation, some will focus on particular elements like level design, story, and music, some will investigate the subculture that has formed around a game, some will bring in outside art, science, and media, some will have a strong autobiographical element. Many books will be a combination of all these things."