@flackbyte: I specifically meant the artwork itself was easier to make, not the game as a whole. I don't think the quality of the art needs to have anything to do with how good something feels to play, considering how amazing SF3 looks and how good it still feels to play. But I suppose it's an artform in its own right to be able to make both aspects work together and not against each other. Considering most of the studios that make these games with either flash animation or traditional animation are indie studios(or in the case of the UbiArt games, smaller development teams inside of the different Ubisoft studios), I think it just depends on the talent involved. Vanillaware had less than 20 developers last I checked, but they made all of this. I don't think Cuphead had any more.
I guess my point is, all of these developers are tiny. Being "small-budgeted" is a fair reason to look like you are, but there are talented and hard-working developers out there that put the rest to shame with the beautiful games they make, and they fairly get more eyes on them than games that don't present themselves as nicely. Like yeah, you shouldn't judge a book by its covers. But I also don't feel like Super Meat Boy or Castle Crashers got overlooked, despite the Newgrounds look. Those games were highly praised.
For the question about when it doesn't affect the gameplay: It's always annoying if it looks bad, lol. Everyone's got different breaking points obviously. I always thought Bioware's games looked pretty bad, especially their people, and it was a baaad idea to zoom all in on their faces. Then Mass Effect Andromeda came out and looked so bad that most people now agreed with me. You should try to look as good as you can! And then hide the ugly bits where people won't notice.
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