Hear me out guys.
This game, I've noticed, has been left off every list that I've read. But It's on mine. Fairly near the top.
I understand that mechanically it's not a traditional videogame. I imagine it to be a large canvas painting, but one that allows you to reach inside in order for it to tell it's story. I guess we can liken it to PT, and having said that, I understand even more so why it's not on any list. 'PT' was free and does the same job in essence and caused a larger ripple in the community. It also didn't have the same issue as 'The Rapture' when it came to movement speed and pacing. However, 'The Rapture' didn't make me soil my pants.
Perhaps it's because I'm English. I don't know, that might be a wildly moot point but I loved this game. The setting was inspired, a place so simple and mundane, yet so enrapturing to be in. Helped along by the intrinsic ambient sounds, a sound design so good that whenever I put the dualshock down and stared at the TV; the sound of trickling water, the wind, and birds made me not want to pick it up again. And the soundtrack... the soundtrack... it's the first game soundtrack that I've ever bought separate to the game. It's hauntingly beautiful and I make sure I listen to it regularly. It fit the game so well, when it kicks in after one witnesses the memory of an argument between two random people, or when the weather and time of day shifts when you move to a different area, It kept me glued to the screen. The visuals were also stunning. One can argue that given the setting and simplicity of the game; it wasn't that difficult to replicate a quaint English village and make it look good, also due to this the framerate never seemed to take a hit, I assume running at 30fps.
The story and sub stories are simple. Much like the majority or our lives. It involves love, prejudice, mistakes, and complex family relationships. No more. But this is what made the game even more interesting to me. The gameplay and progression, accidental at best still made me happy. I made a note of where the orb that you follow to forward the story became stationary and went off on my own path, stumbling across side stories and beautiful environments. I first played this game in my small detached bedroom at the end of a garden in the leafy suburbs of Wimbledon in London (a glorified shed really), I would open the window to get the breeze that came through the large apple tree, a breeze that mimicked the one in the Yaughton village. Now that I'm living in Melbourne for a little while, nothing makes me miss home more than remembering this game.
I could easily jump back into this game, even with the knowledge that I wouldn't run into any story beats that I hadn't seen before. The more the game drew me in the more I became invested in wanting to know more, I bought the soundtrack, and began reading up on the studio and the developers. It became clear that Jessica Curry and team really put their heart and soul into this project, at the sacrifice of personal well-being, and I'm so glad that they did. Very much an imperfect art piece, but one that had so much love and attention to detail injected every inch of it.
I'm not suggesting that this should be game of the year, by any stretch. It's just the game that I had the most love for this year. It's not necessarily underrated or not respected enough, and if I echo my earlier point; nor am I surprised that I haven't seen it on any lists.
With all its flaws and lack of interaction in a medium and industry that by it's very nature, now more than ever, yearns for a deeper level of interaction, 'Everybody's Gone To The Rapture' is very unique (in a good way to some, in a bad way to many).
I just believe we shouldn't forget about this one.
Log in to comment