Greater achievement in rushed development? KOTOR II vs. Dragon Age II
Going to say KOTOR II because I found that to simply be a perfectly fine game I had no interest in playing rather than DAII which was a game I was excited for that fell well short of expectations.
Kotor 2 was a great game that just had a bad ending. Every aspect of DA 2 was an abomination and a giant shit on everything origins had done.
Making a relatively polished sequel with all new assets and gameplay systems in 8(supposed) goddamn months is a far, far greater achievement than what Obsidian did with KOTOR 2.(K2 is the better game, though)
Had more fun in KOTOR 2. At least it used exactly the same mechanics and structure of the original unlike DA2 which abandoned so much of the open world gameplay. Plus it was the same freaking studio who made the first game unlike KOTOR 2.
8 months for Dragon Age 2? I doubt that number, because I'm sure it was in active development long before Awakenings came out. Nonetheless, the point stands of it being a game that could've used another year or so for the devs to really sit back and say to themselves "Is this where we want to focus our efforts?"
However, for as much of a massive disappointment as DA II is, KotOR 2 is a trainwreck of half-formed ideas, poorly delivered plot, and the single worst "ending" in all of video games (not to say that DAII doesn't have any of those problems, because it does, but it's way worse in regards to KotOR). I replayed it in April, and was still not impressed even with the cut content put back in. Dragon Age II, for all its faults in the general direction of "a 60 hour RPG using content made for a 20 hour one", still has very well done combat, and some of the better characters as far as Bioware is concerned. Either way, they both end up in the special area of video game hell reserved for bad sequels.
Despite it's many faults Dragon Age 2 is still an amazing game that gets a lot of shit because how good it's predecessor was.
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