So after finding out about Kodu I decided to give it a shot to get prepared for Project Spark. It's very limited, but still pretty cool. Has anyone else here tried it? It's free, and it runs pretty good even on my IntegratedHD laptop.
http://fuse.microsoft.com/projects/kodu
Something I put together as a test stage in a couple of hours. Despite its limitations you can still get some varied looks if you mess with the lighting and colors: Everything below is running just on a B960 CPU.
Shader3 with glow, distortion and focus.
Shader3 -no glow, distortion, or focus
Shader 2(I normally run it in this since it gives me over 60fps while Shader 3 fluctuates from 20 to 75 every other frame). Still looks decent.
If anyone here decides to give it a shot post some pics and updates. It's pretty amazing how quickly you can get a game up and running. The bike shoots missiles and pellets and there's some bots throughout the stage. No enemies yet as this is just a test stage to see what Kodu can do. But from a couple of tutorials I've seen, and playing with the when this/do this programming, it's a breeze to get all kinds of creative stuff going including enemy AI with path as well as target following capabilities.
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