What is it about Injustice that isn't keeping you engaged?
Every game is going to be a bit different in regards to what is important etc, but as you say, there are key fundamentals that are basically applicable to any fighting game. Since you mentioned them, I assume you're interested in gaining a better grasp of them. An important one is thinking about your character and their relationship with the space they are fighting in. What parts of the screen can your characters moveset allow you to control? How can those different elements of spacial control compliment each other? As a result of this, where is your character most comfortable in terms of distance to the opponent etc. The classic example of this is Ryu being able to control a lot of horizontal screen space with his fireball, which can then lead to a free dragon punch if you can bully them into jumping over a fireball when they really shouldn't. SYNERGY!
If you want a game that can get you really thinking about those concepts, or others such as understanding your opponents options and making decisions based on that, or picking up on patterns that they display etc, it might be worth taking a look at something like Divekick. It's all boiled down enough that you can potentially see those elements more clearly, rather than in abstraction from something with a LOT more systems and options. I'd say Niddhogg can definitely serve a similar purpose. Vinny basically always won at Niddhogg and I think it boiled down to a bunch of those things. Whether you'll be able to find somebody to play either of those games with is a different story.
It massively helps if you have a like-minded friend/s where you can level up together through a back and forth of finding answers to tactics the other is using etc, there's a really natural evolution that way. Try to play to learn, not just to win, experiment, see how different things interact. And have fun!
Avoid playing the AI if you can. That's a great way to learn very little.
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