@MEATBALL said:I actually disagree with the point about the GC pad's button placement. I thought it was much better than the standard diamond that everything is using now (and did use I guess). Having a central button allowed you to always have a "home base" and made it so that every other button was a short distance away and had a distinct movement. It also made it so that you could essentially slide your finger around the buttons much more naturally. Also, giving each button a unique shape made your finger know exactly where it was at all times. The trigger were fantastic too, and having the small click in the end was a nice tactile feedback to how far they were depressed.@xaLieNxGrEyx said:
NIntendo Gamecube / end threadThe Gamecube controller really isn't very good, it only worked because Nintendo create hardware based on functionality they might want for some of their games. I really liked the Wavebird in its heyday, but going back to it now, the thing is a goddamn monstrosity with ridiculous button placement, a d-pad that is far too small and things like the c-"stick" and z button are horrendous. The d-pad is also far too small.
Nintendo made it work in the games they had made specifically with its quirks in mind, but outside of that environment it's just not a good controller at all.
I thought the GC pad was brilliantly designed and definitely one of the most ergonomic controllers of all time (I think the 360 pad beats it though, the thing is magical). Unfortunately, it was just held back by it's small d-pad and c-stick. The z-button was fine for its day, but definitely not so ever since Microsoft affirmed Sony's duel shoulder button design. I really wish Nintendo had iterated on it instead of going with such a mundane design for the Classic controller.
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