Growing up, I played a few educational games at school. I started off with the popular Math Blaster and Putt Putt games with small puzzles and challenges here and there. Looking back at it now, it helped develop a base of critical thinking that transferred over to my adulthood. Sure, the puzzles were easy and the stakes were about saving an animal in danger, but in my child mind state, nothing was more satisfying than reuniting a baby giraffe with its parents.
Human Resource Machine brought me back to this familiar feeling. That feeling of frustration but accomplishment after defeating another level. Puzzle games as an adult never felt very satisfying. I would solve them and be pushed along the way until there were no more. I either felt stumped or I built a level of frustration that I wanted to find the answer just to push along the story because the puzzle seemed poorly constructed or the payoff felt so lackluster.
In HRM, I wanted to feel that self-accomplishment because the puzzles were so interesting to me. The game is essentially teaching how to build assemblers on a very basic level, but wrapped up in a distinct art style and fun, witty dialogue from your overseeing manager. That is just enough for me to feel the frustration but not seek out the answers online. It’s the same feeling I felt playing games as a kid.
So I’ll be back soon with another post, but for now, I need to make more notes to separate my program into segments that makes it easy on the eyes, but efficient enough for me to show that this game can’t keep me down.
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