So I played through the Talos Principle last year and loved it. In part because of the puzzles but also the tone and atmosphere was so engaging. But what stuck with me after finishing it was the story. I grew up in a Protestant Christian family and for my whole childhood attended a non-denomination church. Obviously as a kid your perspective on the world is skewed. What I was taught by my family and at my church created my reality and I assumed everyone else's reality was just the same. I remember when I first went to school and being surprised when people would say that they weren't Christians. Because, at that time, everyone I knew was Christian. I couldn't even conceptualize what that meant. Then my teens happened and they hit me like a brick wall. I hated everyone and everything and the church was just another group to rebel against. I remember being mad when I went to church and they tried to talk to us about the value of Christian music. "They were just trying to make me like them!" In actuality, they had good intentions. They wanted kids to hear as many positive messages as possible to lift their spirits because teenage life is rough and the best way they knew how to do it was to get us to listen to what they considered to be positive music we might like. But it didn't matter because I was an angsty teenager and everyone else sucked!
But as I got older I relaxed a bit and spent less time getting mad at other people and more time trying to figure out what I actually believed. I had still called myself a Christian but didn't know why. I went back to church and thought the messages were positive but I still couldn't put my finger on why I identified with the religion. I think part of the problem was that the Biblical stories I was raised with were told in very black and white terms. When we were taught about Noah's Ark, we focused on the fun stuff. How crazy would it be to have all those animals on that boat? How big would that boat have to be? Wouldn't it have been neat to see it in person! We didn't focus on the genocide angle. We didn't discuss the intentions of God to bring forth that incredible flood. We just took it as it was and moved on.
That's where the Talos Principle comes in.
The Talos Principle is a retelling of the Garden of Eden. Basically. In it you solve puzzles in a picturesque world to further a narrative. The narrative being 'solve puzzles so that you might be given the opportunity to solve more puzzles.' The only catch is that you can't climb a tower. You are tempted by a computer program to fight against the design of this world and do something different. In the end, you are given a choice; climb the tower or exit through two large double doors that had been closed up to that point. If you enter the doors the character dies as a faithful servant to the God of that world and the program, the Garden of Eden, continues on for the next character. If you climb the tower, the program is destroyed and the character exits out into the real world.
What it brought up in me was this idea that I would have loathed living in the Garden of Eden. Yes, it was picturesque. Yes, it was perfect. But I wouldn't have had complete freedom of choice. Christianity, at least, has struggled with the problem of pre-destined fate and freedom of choice for a long time. St. Augustine philosophized the nature of free will a long, long, long time ago. I was taught as a child that God hadn't wanted us to be automatons. We weren't to blindly follow. Rather, we were to use our 'free will' to decide for ourselves, with our heart, soul, and mind, if we were to be Christians. But the conflict is in that I was also taught that the Garden of Eden was perfect and we as a species had messed up when we had fallen prey to temptation. Had we only not done so we wouldn't have ever suffered. But how can we both have freedom of choice but also glorify a reality where choice was limited?
Truth be told, I had cleared up my own personal issues with religion before playing this game and I'm not going to share that. Mostly because it isn't germane to this blog. What is is that this game would have the capacity to bring up this line of thinking in me. That it would even flirt with these concepts is an amazing feat. And it shows the odd ways in which games can teach you more than just better hand/eye coordination.
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