Poll Let's talk about Giant Bomb's first VR Quicklook (187 votes)
While the game itself was perhaps underwhelming in it's current state, I wanted to start a discussion about the layout GB used for displaying VR. This is hopefully to provide and feedback or constructive criticism.
In this video the 'social screen' is full size with Mr. Shoemaker superimposed on the lower left corner of the screen. The format allowed for the viewer to watch what the player is doing, and how it related to what the player saw in the HMD. What I immediately noticed is how even the minute movement made by Brad was mirrored on the display in perfect sync.
The aliasing on what was displayed was glaring apparent, and would be in every demo due to the PS4 outputting 720p (to the social screen).
What does the community think of the layout? Should the social screen be shrunk down in response to the lower resolution? Should googly-eyes be standard in all VR Quick Looks moving forward?
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