The danger of priced downloadable content

Avatar image for infestedandy
infestedandy

363

Forum Posts

16

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

Edited By infestedandy

 

What!? You want $15 for new maps?
What!? You want $15 for new maps?
Since the start of this console generation, we’ve been assaulted by downloadable content. The incessant nagging of this digital devilry can be troubling but it’s not all completely trivial. On one hand it’s a nice boost for the games we truly enjoy, but it could be giving companies the wrong idea. 

Let me start off by saying that DLC is a fantastic idea. Now that practically everything is online, having the ability to expand on a game is marvelous and easier than ever. Expansions, extra content, new maps, it can all be distributed without any real obstacles and it can make for a richer, more entertaining experience. With all the good though, come the spam and the most contrived forms of DLC you can imagine.

It all starts with pictures, themes, and clothing for your avatars. Sony offers premium themes and micro-transactions through their home service, but I feel this is much, much worse on Microsoft’s Xbox 360. Games typically offer picture packs with five or so photos you can use for your profile picture. You also have to pay for extra clothing and accessories for your avatar. And to top it all off, you have to pick up Microsoft Points to do any of this. Sure it’s your choice to pick up any of this stuff, but would you willingly pay $10 for an assortment of profile pictures and a lightsaber for the avatar you only see for a couple seconds? 

The Prince can't believe he had to download this to get the real ending either
The Prince can't believe he had to download this to get the real ending either

I feel that customization is a requirement to making your account unique in many different ways. Adding a premium price on every little thing walls off the crowd who might’ve explored this feature further. There are still various amounts of free materials you can download, but anything worthwhile is priced. For me, if it’s even a dollar I’m not going to bother with it. For one, I have to pick up extra Microsoft Points that are just going to sit on my account since there’s no way to buy the exact amount. That’s not a huge deal, but more importantly I’m turning on my system so I can play some games, not look at my avatar.

This is all trivial though compared to how certain games are abusing the ability of DLC. As I stated earlier, it’s amazing how developers can augment their games whenever they want now. However, there have been quite a few games that have been built around the utilization of DLC. Tomb Raider Underworld pretty much had no ending unless you picked up the DLC. Ubisoft’s new take on Prince of Persia had a cliffhanger ending that was only answered if you picked up the Epilogue Pack. Even the renowned Fallout 3 dabbled in this theme. In its defense, the extra content was actually good, but a lot of it was glitchy and if you bought them all it’d cost you an extra $50, or almost the price of a full game.

 If you bought all the DLC when it  came out, you were practically buying a new game
 If you bought all the DLC when it came out, you were practically buying a new game

To go against DLC would be stupidity. A lot of it is quality material and especially for competitive multiplayer games and titles like Rock Band, it’s almost necessary. But no matter what way you look at it, it’s tough to justify a price-tag for something you can’t test out. You don’t know if the maps are the next best thing or are equivalent to a pile of rotting carcasses. Demoing certain content can make or break something but with talks about bringing prices to demos, that too could be an issue. 

All I’m saying is that tagging a price to everything isn’t the way to get your extra content sold. Why not award players with pictures or avatar awards for doing certain things or unlocking trophies/achievements? And if you’re going to release 20 different episodes of extra content give the players who bought the rest a little discount or gift. Just a little more focus on quality can make the distinction between excellent and forgettable DLC.

 
Enjoyed the article? Follow me on Twitter!
Avatar image for infestedandy
infestedandy

363

Forum Posts

16

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#1  Edited By infestedandy

 

What!? You want $15 for new maps?
What!? You want $15 for new maps?
Since the start of this console generation, we’ve been assaulted by downloadable content. The incessant nagging of this digital devilry can be troubling but it’s not all completely trivial. On one hand it’s a nice boost for the games we truly enjoy, but it could be giving companies the wrong idea. 

Let me start off by saying that DLC is a fantastic idea. Now that practically everything is online, having the ability to expand on a game is marvelous and easier than ever. Expansions, extra content, new maps, it can all be distributed without any real obstacles and it can make for a richer, more entertaining experience. With all the good though, come the spam and the most contrived forms of DLC you can imagine.

It all starts with pictures, themes, and clothing for your avatars. Sony offers premium themes and micro-transactions through their home service, but I feel this is much, much worse on Microsoft’s Xbox 360. Games typically offer picture packs with five or so photos you can use for your profile picture. You also have to pay for extra clothing and accessories for your avatar. And to top it all off, you have to pick up Microsoft Points to do any of this. Sure it’s your choice to pick up any of this stuff, but would you willingly pay $10 for an assortment of profile pictures and a lightsaber for the avatar you only see for a couple seconds? 

The Prince can't believe he had to download this to get the real ending either
The Prince can't believe he had to download this to get the real ending either

I feel that customization is a requirement to making your account unique in many different ways. Adding a premium price on every little thing walls off the crowd who might’ve explored this feature further. There are still various amounts of free materials you can download, but anything worthwhile is priced. For me, if it’s even a dollar I’m not going to bother with it. For one, I have to pick up extra Microsoft Points that are just going to sit on my account since there’s no way to buy the exact amount. That’s not a huge deal, but more importantly I’m turning on my system so I can play some games, not look at my avatar.

This is all trivial though compared to how certain games are abusing the ability of DLC. As I stated earlier, it’s amazing how developers can augment their games whenever they want now. However, there have been quite a few games that have been built around the utilization of DLC. Tomb Raider Underworld pretty much had no ending unless you picked up the DLC. Ubisoft’s new take on Prince of Persia had a cliffhanger ending that was only answered if you picked up the Epilogue Pack. Even the renowned Fallout 3 dabbled in this theme. In its defense, the extra content was actually good, but a lot of it was glitchy and if you bought them all it’d cost you an extra $50, or almost the price of a full game.

 If you bought all the DLC when it  came out, you were practically buying a new game
 If you bought all the DLC when it came out, you were practically buying a new game

To go against DLC would be stupidity. A lot of it is quality material and especially for competitive multiplayer games and titles like Rock Band, it’s almost necessary. But no matter what way you look at it, it’s tough to justify a price-tag for something you can’t test out. You don’t know if the maps are the next best thing or are equivalent to a pile of rotting carcasses. Demoing certain content can make or break something but with talks about bringing prices to demos, that too could be an issue. 

All I’m saying is that tagging a price to everything isn’t the way to get your extra content sold. Why not award players with pictures or avatar awards for doing certain things or unlocking trophies/achievements? And if you’re going to release 20 different episodes of extra content give the players who bought the rest a little discount or gift. Just a little more focus on quality can make the distinction between excellent and forgettable DLC.

 
Enjoyed the article? Follow me on Twitter!
Avatar image for bicycleham
bicycleham

1493

Forum Posts

362

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2  Edited By bicycleham

And with the new Resurgence MW2 map pack begin $15 for 5 re-made COD4 maps, don't think priced DLC is going to be loved.

Avatar image for dystopiax
DystopiaX

5776

Forum Posts

416

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3  Edited By DystopiaX
@Xolare said:
" And with the new Resurgence MW2 map pack begin $15 for 5 re-made COD4 maps, don't think priced DLC is going to be loved. "  
no, 2 remade 3 new like the stimulus pack, 
 
Also, the broken steel FO3 that the OP refers to is not the same, since it was not preplanned. they got so many complaints about the original ending that they decided to make a DLC around it, unlike the others where they decided to make you pay to see the ending. 
 
that being said, the obvious thing to do is not buy the DLC that exploits gamers, and to encourage others to do the same. If publishers realize that gamers won't put up with that crap they'll stop doing it cause it won't make them money anymore.
Avatar image for rinkalicous
rinkalicous

1361

Forum Posts

7524

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#4  Edited By rinkalicous

Prince of Persia's DLC wasn't preplanned, and I don't like to see it get slagged off for it. They ended the game on a cliffhanger as they wanted people to buy Prince of Persia 2. However, when PoP1 sold poorly and they realised that 2 wasn't going to happen, they made some DLC to give people some closure. This is exactly what DLC should be about, in my opinion. It offers players a chance to see the end of the story, even when the company can't afford to make the next game they originally meant to.

Avatar image for bicycleham
bicycleham

1493

Forum Posts

362

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5  Edited By bicycleham
@DystopiaX said:
" @Xolare said:
" And with the new Resurgence MW2 map pack begin $15 for 5 re-made COD4 maps, don't think priced DLC is going to be loved. "  
no, 2 remade 3 new like the stimulus pack,  Also, the broken steel FO3 that the OP refers to is not the same, since it was not preplanned. they got so many complaints about the original ending that they decided to make a DLC around it, unlike the others where they decided to make you pay to see the ending.  that being said, the obvious thing to do is not buy the DLC that exploits gamers, and to encourage others to do the same. If publishers realize that gamers won't put up with that crap they'll stop doing it cause it won't make them money anymore. "
I'm a terrible article reader....
Avatar image for infestedandy
infestedandy

363

Forum Posts

16

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#6  Edited By infestedandy
@Rinkalicous:  What are you talking about? Prince of Persia sold great and did very well for being completely unassociated with the other Prince of Persia games.
 
And you're right, DLC is nice for events you just can't foresee.
 
It may not have been preplanned, but when it was released it sure seemed like it was. I personally liked the first ending better and maybe someday we'll get a sequel.
Avatar image for undeadpool
Undeadpool

8418

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

#7  Edited By Undeadpool

Well posted and well argued. My only disagreement would be with the Fallout 3 stuff. It cost as much as a new game cause...you were kinda getting a whole new game. If you take up all five, you get $50, which is a "budget" game in this day and age, but let's say each one averages out to about three hours of content apiece. That's fifteen extra hours of game. Considering we're now in the age of games only being 6-10 hours on average, I'd say that's a pretty damn good deal.